TurboGrafx-16 / PC Engine · Platformer
Shockman
Deep cut
| System | TurboGrafx-16 / PC Engine |
|---|---|
| Released | 1992 |
| Genre | Platformer |
| Developer | Winds Co., Ltd. |
| Publisher | NCS Corporation |
| Players | 1–2 players |
| Commitment | An evening or two (Roughly 1–6 hours to see it through) |
| Series | Kaizō Chōjin Shubibinman |
| Legacy | Deep cut · legacy score 3 |
Developed by Winds Co., Ltd. and published by NCS Corporation, Shockman arrived on the TurboGrafx-16 / PC Engine in 1992 as a platformer.
It landed about 3 years into the TurboGrafx-16's life. Other notable TurboGrafx-16 releases from 1992 include Detana!! TwinBee, Bomberman '93 and New Adventure Island. Among the 20 TurboGrafx-16 platformers in our database, it ranks #15 by legacy score.
It is part of the Kaizō Chōjin Shubibinman series; on the TurboGrafx-16 you can also try Kaizō Chōjin Shubibinman.
Shockman supports up to 2 players, whether that means taking turns or going head-to-head.
Pick it if…
- you want to run, jump and explore
- you have time for an evening or two (roughly 1–6 hours to see it through)
- you have a friend to play against
- you've played the TurboGrafx-16 hits and want something less obvious
Maybe skip it if…
- you get frustrated by precise jumps and limited lives
What playing Shockman is like
Platformers are all about movement: running, jumping and timing your way across levels full of gaps, enemies and secrets. The best ones feel great to control within seconds and then slowly teach you to master every leap.
Tip for newcomers: Retro platformers often have limited lives and few checkpoints. Learn one level at a time, look for hidden 1-ups, and don't be shy about using a save feature when it is available.
Shockman cheats & codes
4 codes on file (Emulator memory codes). Here are a few Emulator memory codes codes to start with:
| Bosses Die Automatically (turn off once boss is dead) | 1f0e0d:00 |
|---|---|
| Invincibility | 1f1b48:2d |
| Infinite Health | 1f0e0c:14 |
| Charged Shots | 1f1e8a:01 |
Shockman walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Shockman.
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Playing TurboGrafx-16 games today
The TurboGrafx library is a shmup fan's dream and full of games most Western players never tried. The TurboGrafx-16 Mini and Nintendo Switch Online have brought many of them back.
Shockman FAQ
When did Shockman come out on the TurboGrafx-16?
Shockman was released for the TurboGrafx-16 / PC Engine in 1992.
Who made Shockman?
It was developed by Winds Co., Ltd. and published by NCS Corporation.
Is Shockman multiplayer?
Yes. Shockman supports up to 2 players.
How long does Shockman take to play?
As a platformer, Shockman typically falls into the "An evening or two" category: roughly 1–6 hours to see it through. Your time will vary with skill and how much you explore.
Read more about Shockman on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.