TurboGrafx-16 / PC Engine · Shoot 'em Up / Platformer
Kaizō Chōjin Shubibinman
Deep cut
| System | TurboGrafx-16 / PC Engine |
|---|---|
| Released | 1989 |
| Genre | Shoot 'em Up, Platformer |
| Developer | NCS Corporation |
| Publisher | Masaya Games |
| Players | 1–2 players |
| Commitment | Quick session (Under an hour, or endless arcade fun) |
| Series | Kaizō Chōjin Shubibinman |
| ESRB | E |
| Legacy | Deep cut · legacy score 2 |
Released for the TurboGrafx-16 / PC Engine in 1989, Kaizō Chōjin Shubibinman is a shoot 'em up developed by NCS Corporation and published by Masaya Games. It blends shoot 'em up and platformer elements.
It belongs to the TurboGrafx-16's earliest wave of games. Other notable TurboGrafx-16 releases from 1989 include Vigilante, Volfied and Dungeon Explorer.
It is part of the Kaizō Chōjin Shubibinman series; on the TurboGrafx-16 you can also try Shockman. NCS Corporation also made Double Dungeons and Moto Roader for the TurboGrafx-16.
Kaizō Chōjin Shubibinman supports up to 2 players, whether that means taking turns or going head-to-head.
Pick it if…
- you want to fight, blast and test your reflexes
- you have time for a quick session (under an hour, or endless arcade fun)
- you have a friend to play against
- you've played the TurboGrafx-16 hits and want something less obvious
Maybe skip it if…
- you dislike high difficulty and screens full of bullets
What playing Kaizō Chōjin Shubibinman is like
Shoot 'em ups (shmups) put you in a ship facing waves of enemies and bullets. Runs are short and intense, and the goal is to survive, collect power-ups and push your high score.
Tip for newcomers: Focus on your ship's small hitbox rather than the flood of bullets, and learn which power-ups suit each stage. Most shmups are designed to be replayed many times.
Kaizō Chōjin Shubibinman cheats & codes
2 codes on file (Emulator memory codes). Here are a few Emulator memory codes codes to start with:
| Infinite Energy | 1f0c40:00 |
|---|---|
| Infinite Gold | 1f1725:09
1f1726:09
1f1727:09 |
Kaizō Chōjin Shubibinman walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Kaizō Chōjin Shubibinman.
If you like Kaizō Chōjin Shubibinman, the Matrix also picks…
Playing TurboGrafx-16 games today
The TurboGrafx library is a shmup fan's dream and full of games most Western players never tried. The TurboGrafx-16 Mini and Nintendo Switch Online have brought many of them back.
Kaizō Chōjin Shubibinman FAQ
When did Kaizō Chōjin Shubibinman come out on the TurboGrafx-16?
Kaizō Chōjin Shubibinman was released for the TurboGrafx-16 / PC Engine in 1989.
Who made Kaizō Chōjin Shubibinman?
It was developed by NCS Corporation and published by Masaya Games.
Is Kaizō Chōjin Shubibinman multiplayer?
Yes. Kaizō Chōjin Shubibinman supports up to 2 players.
How long does Kaizō Chōjin Shubibinman take to play?
As a shoot 'em up, Kaizō Chōjin Shubibinman typically falls into the "Quick session" category: under an hour, or endless arcade fun. Your time will vary with skill and how much you explore.
Read more about Kaizō Chōjin Shubibinman on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.