Zero the Kamikaze Squirrel SNES box art

Super Nintendo · Platformer / Action

Zero the Kamikaze Squirrel

SystemSuper Nintendo
Released1994
GenrePlatformer, Action
DeveloperIguana Entertainment
PublisherSunsoft
Players1 player
CommitmentAn evening or two (Roughly 1–6 hours to see it through)
SeriesAero the Acro-Bat
LegacyWell-known · legacy score 7

Zero the Kamikaze Squirrel is a platformer released in 1994 for the Super Nintendo, developed by Iguana Entertainment and published by Sunsoft. It blends platformer and action elements.

It landed about 3 years into the SNES's life. Other notable SNES releases from 1994 include Final Fantasy VI, Donkey Kong Country and Super Metroid.

It is part of the Aero the Acro-Bat series; on the SNES you can also try Aero the Acro-Bat and Aero the Acro-Bat 2. The series also appears on other systems with Aero the Acro-Bat (Genesis) and Aero the Acro-Bat 2 (Genesis). Iguana Entertainment also made Might and Magic III: Isles of Terra, NFL Quarterback Club and College Slam for the SNES.

This is a solo experience: one player, no waiting on anyone else.

Pick it if…

  • you want to run, jump and explore
  • you have time for an evening or two (roughly 1–6 hours to see it through)

Maybe skip it if…

  • you get frustrated by precise jumps and limited lives
  • you are looking for something to play with friends

What playing Zero the Kamikaze Squirrel is like

Platformers are all about movement: running, jumping and timing your way across levels full of gaps, enemies and secrets. The best ones feel great to control within seconds and then slowly teach you to master every leap.

Tip for newcomers: Retro platformers often have limited lives and few checkpoints. Learn one level at a time, look for hidden 1-ups, and don't be shy about using a save feature when it is available.

Zero the Kamikaze Squirrel gameplay screenshot on SNES
In-game screenshot (SNES)

Zero the Kamikaze Squirrel cheats & codes

9 codes on file (Pro Action Replay). Here are a few Pro Action Replay codes to start with:

Invincible7E0E2C2D
Infinite Health7E167404
Infinite Lives7E167209
Infinite Throwing Stars7E167651

See all Zero the Kamikaze Squirrel cheats

Zero the Kamikaze Squirrel walkthroughs & guides

Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Zero the Kamikaze Squirrel.

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Playing SNES games today

The SNES library has aged exceptionally well, especially its RPGs, platformers and puzzle games. A large selection is available on Nintendo Switch Online, and if you own the cartridges you can play your backups in an emulator such as Rec0m88, including online with friends.

Zero the Kamikaze Squirrel FAQ

When did Zero the Kamikaze Squirrel come out on the SNES?

Zero the Kamikaze Squirrel was released for the Super Nintendo in 1994.

Who made Zero the Kamikaze Squirrel?

It was developed by Iguana Entertainment and published by Sunsoft.

Is Zero the Kamikaze Squirrel multiplayer?

No. Zero the Kamikaze Squirrel is a single-player game.

How long does Zero the Kamikaze Squirrel take to play?

As a platformer, Zero the Kamikaze Squirrel typically falls into the "An evening or two" category: roughly 1–6 hours to see it through. Your time will vary with skill and how much you explore.

Read more about Zero the Kamikaze Squirrel on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.

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