Super Nintendo · Platformer / Action
Aero the Acro-Bat
Certified classic
| System | Super Nintendo |
|---|---|
| Released | 1993 |
| Genre | Platformer, Action |
| Developer | Iguana Entertainment |
| Publisher | Sunsoft |
| Players | 1 player |
| Commitment | An evening or two (Roughly 1–6 hours to see it through) |
| Series | Aero the Acro-Bat |
| ESRB | E |
| Legacy | Certified classic · legacy score 14 |
Released for the Super Nintendo in 1993, Aero the Acro-Bat is a platformer developed by Iguana Entertainment and published by Sunsoft. It blends platformer and action elements.
It landed about 2 years into the SNES's life. Other notable SNES releases from 1993 include Super Mario All-Stars, Secret of Mana and The Lost Vikings. Among the 140 SNES platformers in our database, it ranks #14 by legacy score.
It is part of the Aero the Acro-Bat series; on the SNES you can also try Aero the Acro-Bat 2 and Zero the Kamikaze Squirrel. The series also appears on other systems with Aero the Acro-Bat (Genesis) and Aero the Acro-Bat 2 (Genesis). Iguana Entertainment also made Might and Magic III: Isles of Terra, NFL Quarterback Club and College Slam for the SNES.
Aero the Acro-Bat is a single-player game, so it's one to enjoy at your own pace.
Pick it if…
- you want to run, jump and explore
- you have time for an evening or two (roughly 1–6 hours to see it through)
- you want to experience one of the SNES's defining games
Maybe skip it if…
- you get frustrated by precise jumps and limited lives
- you are looking for something to play with friends
What playing Aero the Acro-Bat is like
Platformers are all about movement: running, jumping and timing your way across levels full of gaps, enemies and secrets. The best ones feel great to control within seconds and then slowly teach you to master every leap.
Tip for newcomers: Retro platformers often have limited lives and few checkpoints. Learn one level at a time, look for hidden 1-ups, and don't be shy about using a save feature when it is available.
Aero the Acro-Bat cheats & codes
19 codes on file (Game Genie, Pro Action Replay, Other codes). Here are a few Game Genie codes to start with:
| Start With More Energy | 1A27-4D03 |
|---|---|
| Take No Damage From Most Enemies (You Can Still Die From Spikes And Other Hazards) | 3CED-3DDC |
| Infinite Time | DDEC-146A |
| Start With 19 Lives | 5D68-4FDD |
| Infinite Lives | DD6B-37AF |
| Infinite Continues | C26E-3724 |
Aero the Acro-Bat walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Aero the Acro-Bat.
If you like Aero the Acro-Bat, the Matrix also picks…
Playing SNES games today
The SNES library has aged exceptionally well, especially its RPGs, platformers and puzzle games. A large selection is available on Nintendo Switch Online, and if you own the cartridges you can play your backups in an emulator such as Rec0m88, including online with friends.
Aero the Acro-Bat FAQ
When did Aero the Acro-Bat come out on the SNES?
Aero the Acro-Bat was released for the Super Nintendo in 1993.
Who made Aero the Acro-Bat?
It was developed by Iguana Entertainment and published by Sunsoft.
Is Aero the Acro-Bat multiplayer?
No. Aero the Acro-Bat is a single-player game.
How long does Aero the Acro-Bat take to play?
As a platformer, Aero the Acro-Bat typically falls into the "An evening or two" category: roughly 1–6 hours to see it through. Your time will vary with skill and how much you explore.
Read more about Aero the Acro-Bat on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.