Sega Genesis / Mega Drive · Platformer / Action
Aero the Acro-Bat
Certified classic
| System | Sega Genesis / Mega Drive |
|---|---|
| Released | 1993 |
| Genre | Platformer, Action |
| Developer | Iguana Entertainment |
| Publisher | Iguana Entertainment |
| Players | 1 player |
| Commitment | An evening or two (Roughly 1–6 hours to see it through) |
| Series | Aero the Acro-Bat |
| Legacy | Certified classic · legacy score 14 |
Developed by Iguana Entertainment, Aero the Acro-Bat arrived on the Sega Genesis / Mega Drive in 1993 as a platformer. It blends platformer and action elements.
It landed about 4 years into the Genesis's life. Other notable Genesis releases from 1993 include Mortal Kombat, Flashback and Sonic the Hedgehog Spinball. Among the 160 Genesis platformers in our database, it ranks #14 by legacy score.
It is part of the Aero the Acro-Bat series; on the Genesis you can also try Aero the Acro-Bat 2 and Zero the Kamikaze Squirrel. The series also appears on other systems with Aero the Acro-Bat (SNES) and Aero the Acro-Bat 2 (SNES). Iguana Entertainment also made NBA Jam, Batman Forever and College Slam for the Genesis.
This is a solo experience: one player, no waiting on anyone else.
Pick it if…
- you want to run, jump and explore
- you have time for an evening or two (roughly 1–6 hours to see it through)
- you want to experience one of the Genesis's defining games
Maybe skip it if…
- you get frustrated by precise jumps and limited lives
- you are looking for something to play with friends
What playing Aero the Acro-Bat is like
Platformers are all about movement: running, jumping and timing your way across levels full of gaps, enemies and secrets. The best ones feel great to control within seconds and then slowly teach you to master every leap.
Tip for newcomers: Retro platformers often have limited lives and few checkpoints. Learn one level at a time, look for hidden 1-ups, and don't be shy about using a save feature when it is available.
Aero the Acro-Bat cheats & codes
61 codes on file (Action Replay, Other codes). Here are a few Action Replay codes to start with:
| Infinite Time (Minutes) | FF00D0:09 |
|---|---|
| Infinite Time (Seconds) | FF00D1:55 |
| Yellow Star Modifier | FF01AB:XX |
| White Star Modifier | FF01AD:XX |
| Go To End of Level | FF00EC:08 |
| Aero Walks Funny | FF010F:02 |
Aero the Acro-Bat walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Aero the Acro-Bat.
If you like Aero the Acro-Bat, the Matrix also picks…
Playing Genesis games today
Genesis games are fast and immediate, and many are made for two players. Official collections and Nintendo Switch Online carry a big slice of the library, and Rec0m88 can run your own Genesis backups with online netplay.
Aero the Acro-Bat FAQ
When did Aero the Acro-Bat come out on the Genesis?
Aero the Acro-Bat was released for the Sega Genesis / Mega Drive in 1993.
Who made Aero the Acro-Bat?
It was developed by Iguana Entertainment.
Is Aero the Acro-Bat multiplayer?
No. Aero the Acro-Bat is a single-player game.
How long does Aero the Acro-Bat take to play?
As a platformer, Aero the Acro-Bat typically falls into the "An evening or two" category: roughly 1–6 hours to see it through. Your time will vary with skill and how much you explore.
Read more about Aero the Acro-Bat on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.