TurboGrafx-16 / PC Engine · Shooter
Yo, Bro
| System | TurboGrafx-16 / PC Engine |
|---|---|
| Released | 1991 |
| Genre | Shooter |
| Developer | ICOM Simulations |
| Publisher | NEC |
| Players | 1–2 players |
| Commitment | An evening or two (Roughly 1–6 hours to see it through) |
| Legacy | Deep cut |
Developed by ICOM Simulations and published by NEC, Yo, Bro arrived on the TurboGrafx-16 / PC Engine in 1991 as a shooter.
It landed about 2 years into the TurboGrafx-16's life. Other notable TurboGrafx-16 releases from 1991 include Turrican, Raiden and Columns.
ICOM Simulations also made Ghost Manor for the TurboGrafx-16.
Yo, Bro supports up to 2 players, whether that means taking turns or going head-to-head.
Pick it if…
- you want to fight, blast and test your reflexes
- you have time for an evening or two (roughly 1–6 hours to see it through)
- you have a friend to play against
- you've played the TurboGrafx-16 hits and want something less obvious
Maybe skip it if…
- you are not a fan of fast-paced aiming and twitch reflexes
What playing Yo, Bro is like
Shooters are built around aiming and firing, from first-person corridor blasters and light-gun games to run-and-gun stages and multidirectional arcade shooters.
Tip for newcomers: Retro shooters were designed for CRT TVs and original controllers; light-gun games in particular need special hardware or alternative controls on modern screens.
If you like Yo, Bro, the Matrix also picks…
Playing TurboGrafx-16 games today
The TurboGrafx library is a shmup fan's dream and full of games most Western players never tried. The TurboGrafx-16 Mini and Nintendo Switch Online have brought many of them back.
Yo, Bro FAQ
When did Yo, Bro come out on the TurboGrafx-16?
Yo, Bro was released for the TurboGrafx-16 / PC Engine in 1991.
Who made Yo, Bro?
It was developed by ICOM Simulations and published by NEC.
Is Yo, Bro multiplayer?
Yes. Yo, Bro supports up to 2 players.
How long does Yo, Bro take to play?
As a shooter, Yo, Bro typically falls into the "An evening or two" category: roughly 1–6 hours to see it through. Your time will vary with skill and how much you explore.
Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.