Super Nintendo · cheat codes
Street Fighter II cheats & codes
513 codes for Street Fighter II on the Super Nintendo, including Game Genie, Pro Action Replay codes. The most useful 230 are listed below.
Street Fighter II Game Genie codes
How to use: Galoob's Game Genie plugged in between the console and the cartridge. Type the codes in on its start-up screen, then press Start. In emulators, add them through the cheat menu and choose the Game Genie format if asked.
| Effect | Code |
|---|---|
| 90 Seconds Per Battle Instead Of 99 | BD62-672A |
| 80 Seconds Per Battle | 6D62-672A |
| 70 Seconds Per Battle | 5D62-672A |
| 60 Seconds Per Battle | 1D62-672A |
| 50 Seconds Per Battle | 9D62-672A |
| 40 Seconds Per Battle | 0D62-672A |
| 30 Seconds Per Battle | 7D62-672A |
| 20 Seconds Per Battle | 4D62-672A |
| 10 Seconds Per Battle | FD62-672A |
| Win 1 Bout To Win The Match Instead Of 2 Out Of 3 (Must Switch Off Effects Before Fighting M. Bison) | DF80-AD64 |
| Dizziness Wears Off Very Quickly | EDBE-0F09 |
| Dizziness Lasts Longer (On Harder Levels, Won't Work On Computer) | C9BE-0DA9 |
| 99 Seconds In 1st Bonus Round Instead Of 40 | BB63-6D2A |
| 90 Seconds In 1st Bonus Round | BD63-6D2A |
| 80 Seconds In 1st Bonus Round | 6D63-6D2A |
| 70 Seconds In 1st Bonus Round | 5D63-6D2A |
| 60 Seconds In 1st Bonus Round | 1D63-6D2A |
| 50 Seconds In 1st Bonus Round | 9D63-6D2A |
| 30 Seconds In 1st Bonus Round | 7D63-6D2A |
| 20 Seconds In 1st Bonus Round | 4D63-6D2A |
| 10 Seconds In 1st Bonus Round | FD63-6D2A |
| Championship Mode On | 4DC6-6493 |
| Advance To Next Level When You Continue (Must Switch Off Before You Continue On M. Bison Stage) | 6DCF-D764
FFCF-D7A4 |
| See Character's Ending After First Battle | 4DCF-D7A4 |
| All Buttons Are Punches (Only Works While On The Ground) | 01A6-6F67 |
| Multiple Air Counter-Attacks | 0126-0767 |
| Characters Are Upside-Down And At The Top of The Screen | CCAF-0767 |
| Computer Randomly Picks A 1P Character After Each Battle | 00A6-AFD4 |
| Computer Is Less Aggressive On Level 7 | DD6E-6760 |
| Do Tricks In Midair | 45A4-C767 |
Street Fighter II Pro Action Replay codes
How to use: Datel's Pro Action Replay used 8-character hexadecimal codes. Enter them on the device's menu before the game boots, or in your emulator's cheat menu.
| Effect | Code |
|---|---|
| Character Modifier P1 | 7E0CD1XX |
| Character Modifier P2 | 7E0ED1XX |
| Background Modifier | 7E1A5AXX |
| Infinite Time | 7E1AC899 |
| Electric Roll For Blanka Player 1 | 7E0C2030 |
| Get Dizzy From Every Knockdown (Player 1) | 7E0C8901 |
| Get Dizzy From Every Knockdown (Player 2) | 7E0E8901 |
| Once Dizzy, Always Dizzy (Player 1) | 7E0C543C |
| Once Dizzy, Always Dizzy (Player 2) | 7E0E543C |
| No Push Back Or Delay When Hit (Player 1) | 7E0C59FF |
| No Push Back Or Delay When Hit (Player 2) | 7E0E59FF |
| Set Max. Speed For Fighter (Player 1)(NOTE2) | 7E0C1701 |
| Set Max. Speed For Fighter (Player 2)(NOTE2) | 7E0E1701 |
| No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 1) | 7E0C2601 |
| No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 2) | 7E0E2601 |
| Auto Block Some Mid And Low Attacks (Player 1) | 7E0C43FF |
| Auto Block Some Mid And Low Attacks (Player 2) | 7E0E43FF |
| Enable Same Character In Vs. Mode Option | 7F7F6432 |
| No Horizontal Charging & Instant Fire Balls | 7E0D9200 |
| Easy Dragon Punches After First | 7E0D9600 |
| Easy Flash Kicks | 7E0D9608 |
| Easy Sonic Booms | BF676760 |
| Permastars | A3676765 |
| 1 Button For Special Move 1 | 7E0D9001 |
| 1 Button For Special Move 2 | 7E0D9901 |
| Energy Modifier For Player 1 | 7E0C2BXX |
| Energy Modifier For Player 2 | 7E0E2BXX |
| Player 1 Color (Change The Last Two Zero's For Different Colors) | 7E0C0D00 |
| Player 2 Color (Change The Last Two Zero's For Different Colors) | 7E0E0D00 |
| Speeds The Whole Game Up To About Double Speed | 7E0C6001 |
| Allows All Special Moves Of Player 1 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc. | 7E0CB200 |
| Allows All Special Moves Of Player 2 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc. | 7E0EB200 |
| Player 1 Win Modifier | 7E0CD0XX |
| Player 1 Win Modifier | 7E0ED0XX |
| Player 1 To Play Any Enemy All The Way Through The Game (Including The Final Bosses) | 7E0ED10X |
| Player 2 To Play Any Enemy All The Way Through The Game (Including The Final Bosses) | 7E0CD10X |
| Throws Player 1 High Into The Air | 7E0C35B0 |
| Throws Player 2 High Into The Air | 7E0E35B0 |
| Adds A Few Pounds To The World Warriors | 008019FF |
| If You Hit Pause During The Fight, The Background Will Begin To Mutate Until You Unpause The Game | 0082AFFF |
| Several Strange Effects | 008330C0 |
| Disables The Energy Bar | 008766EA |
| Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames | 00896FA9 |
| Shortens The Match To One Fight | 00BB4201 |
| Enforces Tennis Rules On The Street Fighter Tournament (Best Of Five, Winning By Two) | 00BB4203 |
| Primary Effect Is To Lengthen The Matches To The Best Of Nine | 00BB4208 |
| Makes The Match Last Infinite Rounds | 00BB4211 |
| This Lets You Fight Ryu For The Entire Game | 00C08033 |
| Force Player Two To Be The Fighter At Whose Stage The Contest Is Occurring | 00CAF114 |
| Practice Against Bison | 00CB4595 |
| The Two World Warriors Begin Their Fight Back To Back In The Center Of The Screen | 00CC7E86 |
| Makes The Characters Only Face Right, And The Neon Colors Are Present Again | 00CD1E74 |
| Multiple Interesting Effects | 00CD2E64 |
| Varies The Colour Of Projectiles (Yoga Flames, Sonic Booms, Fireballs, Etc.) Each From Round To Round | 00CD5EFE |
| Any Character Performing A Special Move Becomes Invisible | 00CDCE00 |
| Jab And Short Buttons Become A One-Two Attack | 00CE2264 |
| Perform Special Moves In The Air (i.e. Honda Or Chun-li Can Levitate In The Air In 100-Hands/Lightning Kick, Etc.) | 00CE2EA2 |
| Disables Special Moves | 00CE4E86 |
| No Charge For Special Moves | 00CE7E94 |
| Greatly Increases The Damage Power Of Your Blows | 00DA619E |
| Makes Blocking A HK Worthless | 00DAEE04 |
| Your Blows Do Various Amounts Of Damage | 00DBE241 |
| The Computer Cannot Block Low Attacks | 00DD2C07 |
| Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB) | 00DE4900 |
| To Cause Your Blows To Make The "Hit" Sound Even When The Moves Are Blocked | 00DE6E49 |
| Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB) #2 | 00DE9E49 |
| Blood | 00DEE250 |
| True Long Range Attack Artist | 00DF5F9D |
| Player 1 Is Fast, Player 2 Is Slow! | 0180656A |
| Some Special Moves Are Faster | 1807505 |
| This speeds Up Both Players About Double | 0180756A |
| Tap Down To Disappear | 0185D550 |
| When You Land, The Computer Will Get Thrown Again No Matter Where It Is! | 018662FF |
| Allows Both Players To Perform Special Moves In Mid-Air | 1866300 |
| All Of The World Warriors Can Bounce Off The Wall | 0186A22C |
| Makes The Computer Automatically Execute The Last Move You Did Whenever You land After Jumping | 01876AFF |
| Opponent Doesn't Recover From A Dizzy, Allowing You To Walk Right Up And Do Your Worst | 0195F5FF |
| Minimizes The Dizzy Time | 0195F600 |
| Powers Up Throws So Much That Only One Is Necessary To Win The Fight | 0198D4FF |
| Throws Do No Damage | 0198D6FF |
| Common, Everyday Throw More Potent Than The Dreaded SPD | 0198D7FF |
| Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower) | 019BBE0C |
| If You're Ken, Ryu, Or Guile, It Allows You To Throw Your Opponent From Anywhere At The Push Of Any Button! | 01B5F5A0 |
| Eliminates The Need To Push A Button To Perform One Of Ken, Ryu, Or Dhalsim's Moves | 01B6D244 |
| Another No Charge Code (Easier To Use) | 01B820FF |
| You Do A Block When You Shoot A Fireball (Fireball Is Invisible) | 01C02526 |
| You're Invisible For The Time Required By K/R For Recovery After Shooting A Fireball | 01C02583 |
| There Is No Recovery Time Taken By K/R | 01C0451A |
| Very High DP | 01C07244 |
| Dragon Punch Does Not Go As High | 01C0763E |
| Dragon Punch Goes Higher | 01C076DC |
| Easier To Connect On A DP | 01C0C2B5 |
| Teleporting Dragon Punch | 01C0F245 |
| Simulates A Strong Wind Blowing From Right To Left (Like Ryu's Victory Stance) | 01F8E433 |
| Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards) | 01F8E500 |
| Makes Multiple DPs Easier | 02807C2A |
| Projectiles Are Invisible | 0281FECE |
| Alters The Color Of The Backgrounds So That They Are Inverted | 02826EFF |
| Disables All Projectile Attacks | 0289A553 |
| No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible | 0289B26B |
Showing 100 of 184 codes.
Street Fighter II More Pro Action Replay codes
How to use: Datel's Pro Action Replay used 8-character hexadecimal codes. Enter them on the device's menu before the game boots, or in your emulator's cheat menu.
| Effect | Code |
|---|---|
| Unlimited Energy For Player 1 | 7E0C2BB0 |
| Unlimited Energy For Player 2 | 7E0E2BB0 |
| Player 1 Color (Change The Last Two Zero's For Different Colors) | 7E0C0D00 |
| Player 2 Color (Change The Last Two Zero's For Different Colors) | 7E0E0D00 |
| Speeds The Whole Game Up To About Double Speed | 7E0C6001 |
| If You Are Player 1 You Continue Playing Until You Win Your 2 Matches, Player 2 Never Wins | 7E0ED000 |
| If You Are Player 2 You Continue Playing Until You Win Your 2 Matches, Player 1 Never Wins | 7E0CD000 |
| Player 1 Only Needs 1 Win To Go Through To The Next Round | 7E0CD002 |
| Player 2 Only Needs 1 Win To Go Through To The Next Round | 7E0ED002 |
| Player 1 To Play Any Enemy All The Way Through The Game (Including The Final Bosses) | 7E0ED10B |
| Player 2 To Play Any Enemy All The Way Through The Game (Including The Final Bosses) | 7E0CD10B |
| Practice Against Bison | B9A0-AF04 |
| Play The Champion Edition Mode Without The Controller Sequence | 4DC6-6493 |
| Cool Colors For M. Bison And Turbo Colors For Chun Li | 7E0C0D40 |
| Hyper Fighting Colors For Chun Li And Really Cool M. Bison Colors | 7E0CF0D4 |
| Player Two Takes On Colours Of Their Opponent | 7E0E4535 |
| Advances You To The Next Level (Switch Off The Code Before M. Bison Beats You!) | 6DCF-D764
FFCF-D7A4 |
| Add To Original Boss Code To Play M.Bison Vs. M.Bison | 7E0CD108
7E0ED108 |
| Turbo Speed | 7E0CD108
7E0ED108 |
| Invisible Street Fighter | 7E0CD108
7E0ED108 |
| Electric Roll For Blanka Player 1 | 7E0C2030 |
| Get Dizzy From Every Knockdown [Player 1] | 7E0C8901 |
| Get Dizzy From Every Knockdown [Player 2] | 7E0E8901 |
| Once Dizzy, Always Dizzy [Player 1] | 7E0C543C |
| Once Dizzy, Always Dizzy [Player 2] | 7E0E543C |
| No Push Back Or Delay When Hit [Player 1] | 7E0C59FF |
| No Push Back Or Delay When Hit [Player 2] | 7E0E59FF |
| Set Max. Speed For Fighter [Player 1] | 7E0C1701 |
| Set Max. Speed For Fighter [Player 2] | 7E0E1701 |
| No Delay When Ryu/Ken/Dhalsim Use A Fireball [Player 1] | 7E0C2601 |
| No Delay When Ryu/Ken/Dhalsim Use A Fireball [Player 2] | 7E0E2601 |
| Auto Block Some Mid And Low Attacks [Player 1] | 7E0C43FF |
| Auto Block Some Mid And Low Attacks [Player 2] | 7E0E43FF |
| Enable Same Character In Vs. Mode Option | 7F7F6432 |
| Allows All Special Moves Of Player 1 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc. | 7E0CB200 |
| Allows All Special Moves Of Player 2 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc. | 7E0EB200 |
| Throws Player 1 High Into The Air | 7E0C35B0 |
| Throws Player 2 High Into The Air | 7E0E35B0 |
| Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames | CB61-07A4 |
| Varies The Colour Of Projectiles (Yoga Flames, Sonic Booms, Fireballs, Etc.) Each From Round To Round | E3A9-0767 |
| Any Character Performing A Special Move Becomes Invisible | DDAA-0767 |
| Jab And Short Buttons Become A One-Two Attack | 10A4-6D67 |
| Perform Special Moves In The Air (i.e. Honda Or Chun-li Can Levitate In The Air In 100-Hands/Lightning Kick, Etc.) | C4A4-6767 |
| Disables Special Moves | 61A0-6767 |
| No Charge For Special Moves | B0A5-6767 |
| Greatly Increases The Damage Power Of Your Blows | B321-6D04 |
| Makes Blocking A HK Worthless | D023-6764 |
| Your Blows Do Various Amounts Of Damage | 0F23-AD64 |
| The Computer Cannot Block Low Attacks | D524-07D7 |
| Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB) | DD20-6407 |
| To Cause Your Blows To Make The "Hit" Sound Even When The Moves Are Blocked | 0B21-6767 |
| Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB) #2 | 0B2B-6767 |
| Some Special Moves Are Faster | D965-DF00 |
| Allows Both Players To Perform Special Moves In Mid-Air | DD61-6DA9 |
| All Of The World Warriors Can Bounce Off The Wall | 4A6C-6D69 |
| Makes The Computer Automatically Execute The Last Move You Did Whenever You land After Jumping | EE61-A469 |
| Opponent Doesn't Recover From A Dizzy, Allowing You To Walk Right Up And Do Your Worst | EEBE-0F09 |
| Minimizes The Dizzy Time | DDBE-0F69 |
| Powers Up Throws So Much That Only One Is Necessary To Win The Fight | EEB2-DFD1 |
| Throws Do No Damage | EEB2-DF61 |
| Common, Everyday Throw More Potent Than The Dreaded SPD | EEB2-DFA1 |
| Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower) | DAB8-A761 |
| If You're Ken, Ryu, Or Guile, It Allows You To Throw Your Opponent From Anywhere At The Push Of Any Button! | CD8E-0F09 |
| Eliminates The Need To Push A Button To Perform One Of Ken, Ryu, Or Dhalsim's Moves | 0082-6D69 |
| Another No Charge Code (Easier To Use) | EE84-DDD1 |
| You Do A Block When You Shoot A Fireball (Fireball Is Invisible) | 41A4-DF00 |
| You're Invisible For The Time Required By K/R For Recovery After Shooting A Fireball | 67A4-DF00 |
| There Is No Recovery Time Taken By K/R | FCA0-DF00 |
| Very High DP | 00A5-DD60 |
| Dragon Punch Does Not Go As High | 73A5-DF60 |
| Dragon Punch Goes Higher | 2AA5-DF60 |
| Easier To Connect On A DP | 89AA-DD60 |
| Teleporting Dragon Punch | 09AE-DD60 |
| Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards) | DDE3-DF01 |
| Makes Multiple DPs Easier | 4C65-D7D6 |
| Projectiles Are Invisible | A36E-0766 |
| Disables All Projectile Attacks | 976C-0F0C |
| No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible | 1868-0D6C |
| Fireballs Are Lower To The Ground | DDB8-ADF3 |
| Fireballs Are Higher Off The Ground | 1DB8-ADF3 |
| High Fireballs | 1DB8-ADF3 |
| Light Fireballs, Sonic Booms And Yoga Fires Are Super Fast | EDB8-A793 |
| Light Fireballs, Sonic Booms And Yoga Fires Are Faster | EBB8-A793 |
| Light Fireballs, Sonic Booms And Yoga Fires Are Slower | EEB8-A793 |
| Medium Fireballs, Sonic Booms And Yoga Fires Are Super Fast | EDB8-A723 |
| Medium Fireballs, Sonic Booms And Yoga Fires Are Faster | EBB8-A723 |
| Medium Fireballs, Sonic Booms And Yoga Fires Are Slower | EEB8-A723 |
| Hard Fireballs, Sonic Booms And Yoga Fires Are Super Fast | EDBA-AD93 |
| Hard Fireballs, Sonic Booms And Yoga Fires Are Faster | EBBA-AD93 |
| Hard Fireballs, Sonic Booms And Yoga Fires Are Slower | EEBA-AD93 |
| Vertical HK With DP | C163-D4CD |
| Vertical HK With DP | C163-D74D |
| Vertical HK With DP | C163-D7CD |
| Slow Fireballs | 7E01B942 |
| Midair | 01A4-6707 |
| Most Special Moves Disabled | 6DA4-6707 |
| No Pause After Throwing A Fireball | DFA0-DDA0
ADA0-DFD0 |
| Light Sumo Head Butts And Rolling Attacks Are Faster | DBB1-D4F3
EBB1-D7B3 |
| Light Sumo Head Butts And Rolling Attacks Are Super Fast | F9B1-D4F3
EDB1-D7B3 |
| Medium Sumo Head Butts And Rolling Attacks Are Slower | DDB1-D4B3
EEB5-DDF3 |
Showing 100 of 299 codes.
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
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Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.