Street Fighter II box art

Super Nintendo · cheat codes

Street Fighter II cheats & codes

513 codes for Street Fighter II on the Super Nintendo, including Game Genie, Pro Action Replay codes. The most useful 230 are listed below.

Street Fighter II Game Genie codes

How to use: Galoob's Game Genie plugged in between the console and the cartridge. Type the codes in on its start-up screen, then press Start. In emulators, add them through the cheat menu and choose the Game Genie format if asked.

EffectCode
90 Seconds Per Battle Instead Of 99BD62-672A
80 Seconds Per Battle6D62-672A
70 Seconds Per Battle5D62-672A
60 Seconds Per Battle1D62-672A
50 Seconds Per Battle9D62-672A
40 Seconds Per Battle0D62-672A
30 Seconds Per Battle7D62-672A
20 Seconds Per Battle4D62-672A
10 Seconds Per BattleFD62-672A
Win 1 Bout To Win The Match Instead Of 2 Out Of 3 (Must Switch Off Effects Before Fighting M. Bison)DF80-AD64
Dizziness Wears Off Very QuicklyEDBE-0F09
Dizziness Lasts Longer (On Harder Levels, Won't Work On Computer)C9BE-0DA9
99 Seconds In 1st Bonus Round Instead Of 40BB63-6D2A
90 Seconds In 1st Bonus RoundBD63-6D2A
80 Seconds In 1st Bonus Round6D63-6D2A
70 Seconds In 1st Bonus Round5D63-6D2A
60 Seconds In 1st Bonus Round1D63-6D2A
50 Seconds In 1st Bonus Round9D63-6D2A
30 Seconds In 1st Bonus Round7D63-6D2A
20 Seconds In 1st Bonus Round4D63-6D2A
10 Seconds In 1st Bonus RoundFD63-6D2A
Championship Mode On4DC6-6493
Advance To Next Level When You Continue (Must Switch Off Before You Continue On M. Bison Stage)6DCF-D764 FFCF-D7A4
See Character's Ending After First Battle4DCF-D7A4
All Buttons Are Punches (Only Works While On The Ground)01A6-6F67
Multiple Air Counter-Attacks0126-0767
Characters Are Upside-Down And At The Top of The ScreenCCAF-0767
Computer Randomly Picks A 1P Character After Each Battle00A6-AFD4
Computer Is Less Aggressive On Level 7DD6E-6760
Do Tricks In Midair45A4-C767

Street Fighter II Pro Action Replay codes

How to use: Datel's Pro Action Replay used 8-character hexadecimal codes. Enter them on the device's menu before the game boots, or in your emulator's cheat menu.

EffectCode
Character Modifier P17E0CD1XX
Character Modifier P27E0ED1XX
Background Modifier7E1A5AXX
Infinite Time7E1AC899
Electric Roll For Blanka Player 17E0C2030
Get Dizzy From Every Knockdown (Player 1)7E0C8901
Get Dizzy From Every Knockdown (Player 2)7E0E8901
Once Dizzy, Always Dizzy (Player 1)7E0C543C
Once Dizzy, Always Dizzy (Player 2)7E0E543C
No Push Back Or Delay When Hit (Player 1)7E0C59FF
No Push Back Or Delay When Hit (Player 2)7E0E59FF
Set Max. Speed For Fighter (Player 1)(NOTE2)7E0C1701
Set Max. Speed For Fighter (Player 2)(NOTE2)7E0E1701
No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 1)7E0C2601
No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 2)7E0E2601
Auto Block Some Mid And Low Attacks (Player 1)7E0C43FF
Auto Block Some Mid And Low Attacks (Player 2)7E0E43FF
Enable Same Character In Vs. Mode Option7F7F6432
No Horizontal Charging & Instant Fire Balls7E0D9200
Easy Dragon Punches After First7E0D9600
Easy Flash Kicks7E0D9608
Easy Sonic BoomsBF676760
PermastarsA3676765
1 Button For Special Move 17E0D9001
1 Button For Special Move 27E0D9901
Energy Modifier For Player 17E0C2BXX
Energy Modifier For Player 27E0E2BXX
Player 1 Color (Change The Last Two Zero's For Different Colors)7E0C0D00
Player 2 Color (Change The Last Two Zero's For Different Colors)7E0E0D00
Speeds The Whole Game Up To About Double Speed7E0C6001
Allows All Special Moves Of Player 1 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc.7E0CB200
Allows All Special Moves Of Player 2 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc.7E0EB200
Player 1 Win Modifier7E0CD0XX
Player 1 Win Modifier7E0ED0XX
Player 1 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)7E0ED10X
Player 2 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)7E0CD10X
Throws Player 1 High Into The Air7E0C35B0
Throws Player 2 High Into The Air7E0E35B0
Adds A Few Pounds To The World Warriors008019FF
If You Hit Pause During The Fight, The Background Will Begin To Mutate Until You Unpause The Game0082AFFF
Several Strange Effects008330C0
Disables The Energy Bar008766EA
Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames00896FA9
Shortens The Match To One Fight00BB4201
Enforces Tennis Rules On The Street Fighter Tournament (Best Of Five, Winning By Two)00BB4203
Primary Effect Is To Lengthen The Matches To The Best Of Nine00BB4208
Makes The Match Last Infinite Rounds00BB4211
This Lets You Fight Ryu For The Entire Game00C08033
Force Player Two To Be The Fighter At Whose Stage The Contest Is Occurring00CAF114
Practice Against Bison00CB4595
The Two World Warriors Begin Their Fight Back To Back In The Center Of The Screen00CC7E86
Makes The Characters Only Face Right, And The Neon Colors Are Present Again00CD1E74
Multiple Interesting Effects00CD2E64
Varies The Colour Of Projectiles (Yoga Flames, Sonic Booms, Fireballs, Etc.) Each From Round To Round00CD5EFE
Any Character Performing A Special Move Becomes Invisible00CDCE00
Jab And Short Buttons Become A One-Two Attack00CE2264
Perform Special Moves In The Air (i.e. Honda Or Chun-li Can Levitate In The Air In 100-Hands/Lightning Kick, Etc.)00CE2EA2
Disables Special Moves00CE4E86
No Charge For Special Moves00CE7E94
Greatly Increases The Damage Power Of Your Blows00DA619E
Makes Blocking A HK Worthless00DAEE04
Your Blows Do Various Amounts Of Damage00DBE241
The Computer Cannot Block Low Attacks00DD2C07
Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB)00DE4900
To Cause Your Blows To Make The "Hit" Sound Even When The Moves Are Blocked00DE6E49
Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB) #200DE9E49
Blood00DEE250
True Long Range Attack Artist00DF5F9D
Player 1 Is Fast, Player 2 Is Slow!0180656A
Some Special Moves Are Faster1807505
This speeds Up Both Players About Double0180756A
Tap Down To Disappear0185D550
When You Land, The Computer Will Get Thrown Again No Matter Where It Is!018662FF
Allows Both Players To Perform Special Moves In Mid-Air1866300
All Of The World Warriors Can Bounce Off The Wall0186A22C
Makes The Computer Automatically Execute The Last Move You Did Whenever You land After Jumping01876AFF
Opponent Doesn't Recover From A Dizzy, Allowing You To Walk Right Up And Do Your Worst0195F5FF
Minimizes The Dizzy Time0195F600
Powers Up Throws So Much That Only One Is Necessary To Win The Fight0198D4FF
Throws Do No Damage0198D6FF
Common, Everyday Throw More Potent Than The Dreaded SPD0198D7FF
Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower)019BBE0C
If You're Ken, Ryu, Or Guile, It Allows You To Throw Your Opponent From Anywhere At The Push Of Any Button!01B5F5A0
Eliminates The Need To Push A Button To Perform One Of Ken, Ryu, Or Dhalsim's Moves01B6D244
Another No Charge Code (Easier To Use)01B820FF
You Do A Block When You Shoot A Fireball (Fireball Is Invisible)01C02526
You're Invisible For The Time Required By K/R For Recovery After Shooting A Fireball01C02583
There Is No Recovery Time Taken By K/R01C0451A
Very High DP01C07244
Dragon Punch Does Not Go As High01C0763E
Dragon Punch Goes Higher01C076DC
Easier To Connect On A DP01C0C2B5
Teleporting Dragon Punch01C0F245
Simulates A Strong Wind Blowing From Right To Left (Like Ryu's Victory Stance)01F8E433
Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards)01F8E500
Makes Multiple DPs Easier02807C2A
Projectiles Are Invisible0281FECE
Alters The Color Of The Backgrounds So That They Are Inverted02826EFF
Disables All Projectile Attacks0289A553
No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible0289B26B

Showing 100 of 184 codes.

Street Fighter II More Pro Action Replay codes

How to use: Datel's Pro Action Replay used 8-character hexadecimal codes. Enter them on the device's menu before the game boots, or in your emulator's cheat menu.

EffectCode
Unlimited Energy For Player 17E0C2BB0
Unlimited Energy For Player 27E0E2BB0
Player 1 Color (Change The Last Two Zero's For Different Colors)7E0C0D00
Player 2 Color (Change The Last Two Zero's For Different Colors)7E0E0D00
Speeds The Whole Game Up To About Double Speed7E0C6001
If You Are Player 1 You Continue Playing Until You Win Your 2 Matches, Player 2 Never Wins7E0ED000
If You Are Player 2 You Continue Playing Until You Win Your 2 Matches, Player 1 Never Wins7E0CD000
Player 1 Only Needs 1 Win To Go Through To The Next Round7E0CD002
Player 2 Only Needs 1 Win To Go Through To The Next Round7E0ED002
Player 1 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)7E0ED10B
Player 2 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)7E0CD10B
Practice Against BisonB9A0-AF04
Play The Champion Edition Mode Without The Controller Sequence4DC6-6493
Cool Colors For M. Bison And Turbo Colors For Chun Li7E0C0D40
Hyper Fighting Colors For Chun Li And Really Cool M. Bison Colors7E0CF0D4
Player Two Takes On Colours Of Their Opponent7E0E4535
Advances You To The Next Level (Switch Off The Code Before M. Bison Beats You!)6DCF-D764 FFCF-D7A4
Add To Original Boss Code To Play M.Bison Vs. M.Bison7E0CD108 7E0ED108
Turbo Speed7E0CD108 7E0ED108
Invisible Street Fighter7E0CD108 7E0ED108
Electric Roll For Blanka Player 17E0C2030
Get Dizzy From Every Knockdown [Player 1]7E0C8901
Get Dizzy From Every Knockdown [Player 2]7E0E8901
Once Dizzy, Always Dizzy [Player 1]7E0C543C
Once Dizzy, Always Dizzy [Player 2]7E0E543C
No Push Back Or Delay When Hit [Player 1]7E0C59FF
No Push Back Or Delay When Hit [Player 2]7E0E59FF
Set Max. Speed For Fighter [Player 1]7E0C1701
Set Max. Speed For Fighter [Player 2]7E0E1701
No Delay When Ryu/Ken/Dhalsim Use A Fireball [Player 1]7E0C2601
No Delay When Ryu/Ken/Dhalsim Use A Fireball [Player 2]7E0E2601
Auto Block Some Mid And Low Attacks [Player 1]7E0C43FF
Auto Block Some Mid And Low Attacks [Player 2]7E0E43FF
Enable Same Character In Vs. Mode Option7F7F6432
Allows All Special Moves Of Player 1 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc.7E0CB200
Allows All Special Moves Of Player 2 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc.7E0EB200
Throws Player 1 High Into The Air7E0C35B0
Throws Player 2 High Into The Air7E0E35B0
Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga FlamesCB61-07A4
Varies The Colour Of Projectiles (Yoga Flames, Sonic Booms, Fireballs, Etc.) Each From Round To RoundE3A9-0767
Any Character Performing A Special Move Becomes InvisibleDDAA-0767
Jab And Short Buttons Become A One-Two Attack10A4-6D67
Perform Special Moves In The Air (i.e. Honda Or Chun-li Can Levitate In The Air In 100-Hands/Lightning Kick, Etc.)C4A4-6767
Disables Special Moves61A0-6767
No Charge For Special MovesB0A5-6767
Greatly Increases The Damage Power Of Your BlowsB321-6D04
Makes Blocking A HK WorthlessD023-6764
Your Blows Do Various Amounts Of Damage0F23-AD64
The Computer Cannot Block Low AttacksD524-07D7
Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB)DD20-6407
To Cause Your Blows To Make The "Hit" Sound Even When The Moves Are Blocked0B21-6767
Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB) #20B2B-6767
Some Special Moves Are FasterD965-DF00
Allows Both Players To Perform Special Moves In Mid-AirDD61-6DA9
All Of The World Warriors Can Bounce Off The Wall4A6C-6D69
Makes The Computer Automatically Execute The Last Move You Did Whenever You land After JumpingEE61-A469
Opponent Doesn't Recover From A Dizzy, Allowing You To Walk Right Up And Do Your WorstEEBE-0F09
Minimizes The Dizzy TimeDDBE-0F69
Powers Up Throws So Much That Only One Is Necessary To Win The FightEEB2-DFD1
Throws Do No DamageEEB2-DF61
Common, Everyday Throw More Potent Than The Dreaded SPDEEB2-DFA1
Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower)DAB8-A761
If You're Ken, Ryu, Or Guile, It Allows You To Throw Your Opponent From Anywhere At The Push Of Any Button!CD8E-0F09
Eliminates The Need To Push A Button To Perform One Of Ken, Ryu, Or Dhalsim's Moves0082-6D69
Another No Charge Code (Easier To Use)EE84-DDD1
You Do A Block When You Shoot A Fireball (Fireball Is Invisible)41A4-DF00
You're Invisible For The Time Required By K/R For Recovery After Shooting A Fireball67A4-DF00
There Is No Recovery Time Taken By K/RFCA0-DF00
Very High DP00A5-DD60
Dragon Punch Does Not Go As High73A5-DF60
Dragon Punch Goes Higher2AA5-DF60
Easier To Connect On A DP89AA-DD60
Teleporting Dragon Punch09AE-DD60
Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards)DDE3-DF01
Makes Multiple DPs Easier4C65-D7D6
Projectiles Are InvisibleA36E-0766
Disables All Projectile Attacks976C-0F0C
No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible1868-0D6C
Fireballs Are Lower To The GroundDDB8-ADF3
Fireballs Are Higher Off The Ground1DB8-ADF3
High Fireballs1DB8-ADF3
Light Fireballs, Sonic Booms And Yoga Fires Are Super FastEDB8-A793
Light Fireballs, Sonic Booms And Yoga Fires Are FasterEBB8-A793
Light Fireballs, Sonic Booms And Yoga Fires Are SlowerEEB8-A793
Medium Fireballs, Sonic Booms And Yoga Fires Are Super FastEDB8-A723
Medium Fireballs, Sonic Booms And Yoga Fires Are FasterEBB8-A723
Medium Fireballs, Sonic Booms And Yoga Fires Are SlowerEEB8-A723
Hard Fireballs, Sonic Booms And Yoga Fires Are Super FastEDBA-AD93
Hard Fireballs, Sonic Booms And Yoga Fires Are FasterEBBA-AD93
Hard Fireballs, Sonic Booms And Yoga Fires Are SlowerEEBA-AD93
Vertical HK With DPC163-D4CD
Vertical HK With DPC163-D74D
Vertical HK With DPC163-D7CD
Slow Fireballs7E01B942
Midair01A4-6707
Most Special Moves Disabled6DA4-6707
No Pause After Throwing A FireballDFA0-DDA0 ADA0-DFD0
Light Sumo Head Butts And Rolling Attacks Are FasterDBB1-D4F3 EBB1-D7B3
Light Sumo Head Butts And Rolling Attacks Are Super FastF9B1-D4F3 EDB1-D7B3
Medium Sumo Head Butts And Rolling Attacks Are SlowerDDB1-D4B3 EEB5-DDF3

Showing 100 of 299 codes.

Using cheats today

Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.

Cheats can corrupt save files in rare cases, so back up your saves before experimenting.

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Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.