Super Nintendo · cheat codes
Soldiers of Fortune cheats & codes
127 codes for Soldiers of Fortune on the Super Nintendo, including Pro Action Replay codes. The most useful 106 are listed below.
Soldiers of Fortune Pro Action Replay codes
How to use: Datel's Pro Action Replay used 8-character hexadecimal codes. Enter them on the device's menu before the game boots, or in your emulator's cheat menu.
| Effect | Code |
|---|---|
| Infinite Health P1 | 7E40F064 |
| Infinite Health P2 | 7E416564 |
| Infinite Lives P1 | 7E009004 |
| Infinite Lives P2 | 7E009204 |
| Infinite Special Attacks P1 | 7E40FF06 |
| Infinite Special Attacks P2 | 7E417406 |
Soldiers of Fortune Other codes
How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.
| Effect | Code |
|---|---|
| Infinite Health P1 | 7E40F064 |
| Infinite Health P2 or Computer Partner | 7E416564 |
| Infinite Lives P1 | 7E009004 |
| Infinite Lives P2 or Computer Partner | 7E009204 |
| Infinite Special Attacks P1 | 7E40FF06 |
| Infinite Special Attacks P2 or Computer Partner | 7E417406 |
| Smaller food power-ups heal twice as much | DCE0-87AD |
| Smaller food power-ups heal four times as much | F0E0-87AD |
| Large food power-ups heal twice as much | F3E9-8FDD |
| Large food power-ups heal four times as much | 7AE9-8FDD |
| Only 3 special powers can be stored instead of 6 [handicap] | D0EB-8DDD |
| Special power power-ups are worth 6 [always fill meter] | 6DEB-8D0D |
| Special powers aren't used up | 3CC6-870D |
| Infinite lives | CBC1-E46F |
| Extra lives cost 244 instead of 500 | DDF6-5D50 |
| Skill power-ups cost 44 instead of 300 | DDF6-5DE0 |
| Health power-ups cost 1 instead of 75 | DFF6-5F70 |
| Health power-ups cost 25 instead of 75 | FBF6-5F70 |
| Speed power-ups cost 1 instead of 250 | DFF6-5F80 |
| Speed power-ups cost 100 instead of 250 | 10F6-5F80 |
| Wisdom power-ups cost 1 instead of 80 | DFF6-5470 |
| Wisdom power-ups cost 25 instead of 80 | FBF6-5470 |
| Special powers cost 1 instead of 150 | DFF6-5480 |
| Special powers cost 50 instead of 150 | 74F6-5480 |
| Weapon power-ups cost 1 instead of 250 | DFF6-5780 |
| Weapon power-ups cost 100 instead of 250 | 10F6-5780 |
| ??? [New Special powers?] costs 44 instead of 300 | DDF6-5750 |
| Brigand starts with much more health | 1D44-87E5 |
| Brigand starts with Bomb special power | DF40-ED75 |
| Brigand starts with Shot Burst special power | D440-ED75 |
| Brigand starts with Map special power | D740-ED75 |
| Brigand starts with Destroy Nodes special power (The indicator shows special map power) | D040-ED75 |
| Brigand starts with Repel Monster special power | D940-ED75 |
| Brigand starts with First Aid special power | D140-ED75 |
| Brigand starts with Freeze Monster special power | D540-ED75 |
| Brigand starts with Shield special power | D640-ED75 |
| Brigand starts with Party Power special power | DB40-ED75 |
| Brigand starts with Air Burst special power | DC40-ED75 |
| Brigand starts with Distract Monster special power | D840-ED75 |
| Brigand starts with Molotov special power | DA40-ED75 |
| Brigand starts with Ground Mine special power | D240-ED75 |
| Brigand starts with Dynamite special power | D340-ED75 |
| Brigand gets Party Power as a 4th special power | DB40-EDE5 |
| Mercenary starts with much more health | 1D4E-5475 |
| Mercenary starts with Bomb special power | DF40-EF75 |
| Mercenary starts with Shot Burst special power | D440-EF75 |
| Mercenary starts with Map special power | D740-EF75 |
| Mercenary starts with Destroy Nodes special power (The indicator shows special map power) | D040-EF75 |
| Mercenary starts with Repel Monster special power | D940-EF75 |
| Mercenary starts with First Aid special power | D140-EF75 |
| Mercenary starts with Freeze Monster special power | D540-EF75 |
| Mercenary starts with Shield special power | D640-EF75 |
| Mercenary starts with Party Power special power | DB40-EF75 |
| Mercenary starts with Air Burst special power | DC40-EF75 |
| Mercenary starts with Distract Monster special power | D840-EF75 |
| Mercenary starts with Molotov special power | DA40-EF75 |
| Mercenary starts with Ground Mine special power | D240-EF75 |
| Mercenary starts with Dynamite special power | D340-EF75 |
| Mercenary gets Party Power as a 4th special power | DB40-EFE5 |
| Gentleman starts with much more health | 1D41-8F85 |
| Gentleman starts with Bomb special power | DF40-E475 |
| Gentleman starts with Shot Burst special power | D440-E475 |
| Gentleman starts with Map special power | D740-E475 |
| Gentleman starts with Destroy Nodes special power (The indicator shows special map power) | D040-E475 |
| Gentleman starts with Repel Monster special power | D940-E475 |
| Gentleman starts with First Aid special power | D140-E475 |
| Gentleman starts with Freeze Monster special power | D540-E475 |
| Gentleman starts with Shield special power | D640-E475 |
| Gentleman starts with Party Power special power | DB40-E475 |
| Gentleman starts with Air Burst special power | DC40-E475 |
| Gentleman starts with Distract Monster special power | D840-E475 |
| Gentleman starts with Molotov special power | DA40-E475 |
| Gentleman starts with Ground Mine special power | D240-E475 |
| Gentleman starts with Dynamite special power | D340-E475 |
| Navvie starts with much more health | 1D4B-8755 |
| Navvie starts with Bomb special power | DF40-E775 |
| Navvie starts with Shot Burst special power | D440-E775 |
| Navvie starts with Map special power | D740-E775 |
| Navvie starts with Destroy Nodes special power (The indicator shows special map power) | D040-E775 |
| Navvie starts with Repel Monster special power | D940-E775 |
| Navvie starts with First Aid special power | D140-E775 |
| Navvie starts with Freeze Monster special power | D540-E775 |
| Navvie starts with Shield special power | D640-E775 |
| Navvie starts with Party Power special power | DB40-E775 |
| Navvie starts with Air Burst special power | DC40-E775 |
| Navvie starts with Distract Monster special power | D840-E775 |
| Navvie starts with Molotov special power | DA40-E775 |
| Navvie starts with Ground Mine special power | D240-E775 |
| Navvie starts with Dynamite special power | D340-E775 |
| Navvie gets Party Power as a 3rd special power | DB40-E785 |
| Thug starts with much more health | 1D42-8F75 |
| Thug starts with Bomb special power | DF49-ED75 |
| Thug starts with Shot Burst special power | D449-ED75 |
| Thug starts with Map special power | D749-ED75 |
| Thug starts with Destroy Nodes special power (The indicator shows special map power) | D049-ED75 |
| Thug starts with Repel Monster special power | D949-ED75 |
| Thug starts with First Aid special power | D149-ED75 |
| Thug starts with Freeze Monster special power | D549-ED75 |
| Thug starts with Shield special power | D649-ED75 |
| Thug starts with Party Power special power | DB49-ED75 |
Showing 100 of 121 codes.
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
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Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.