Super Nintendo · Platformer
James Pond 2: Codename: RoboCod
Deep cut
| System | Super Nintendo |
|---|---|
| Released | 1991 (originally 1991) |
| Genre | Platformer |
| Developer | Vectordean |
| Publisher | Ocean |
| Players | 1 player |
| Commitment | An evening or two (Roughly 1–6 hours to see it through) |
| Series | James Pond |
| Legacy | Deep cut · legacy score 4 |
Released for the Super Nintendo in 1991, James Pond 2: Codename: RoboCod is a platformer developed by Vectordean and published by Ocean. Depending on the region, you may also know it as Super James Pond. This SNES release is a port or adaptation of a game that first appeared in 1991.
It belongs to the SNES's earliest wave of games. Other notable SNES releases from 1991 include Final Fantasy IV, Lemmings and SimEarth.
It is part of the James Pond series; on the SNES you can also try The Aquatic Games Starring James Pond and the Aquabats, James Pond 3: Operation Starfish and James Pond's Crazy Sports. The series also appears on other systems with James Pond 2: Codename: RoboCod (Genesis) and James Pond: Underwater Agent (Genesis).
James Pond 2: Codename: RoboCod is a single-player game, so it's one to enjoy at your own pace.
Pick it if…
- you want to run, jump and explore
- you have time for an evening or two (roughly 1–6 hours to see it through)
- you've played the SNES hits and want something less obvious
Maybe skip it if…
- you get frustrated by precise jumps and limited lives
- you are looking for something to play with friends
What playing James Pond 2: Codename: RoboCod is like
Platformers are all about movement: running, jumping and timing your way across levels full of gaps, enemies and secrets. The best ones feel great to control within seconds and then slowly teach you to master every leap.
Tip for newcomers: Retro platformers often have limited lives and few checkpoints. Learn one level at a time, look for hidden 1-ups, and don't be shy about using a save feature when it is available.
James Pond 2: Codename: RoboCod cheats & codes
5 codes on file (Pro Action Replay). Here are a few Pro Action Replay codes to start with:
| Infinite Energy | 7EB13003 |
|---|---|
| Infinite Lives | 7EB12E03 |
James Pond 2: Codename: RoboCod walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for James Pond 2: Codename: RoboCod.
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Playing SNES games today
The SNES library has aged exceptionally well, especially its RPGs, platformers and puzzle games. A large selection is available on Nintendo Switch Online, and if you own the cartridges you can play your backups in an emulator such as Rec0m88, including online with friends.
James Pond 2: Codename: RoboCod FAQ
When did James Pond 2: Codename: RoboCod come out on the SNES?
James Pond 2: Codename: RoboCod was released for the Super Nintendo in 1991; the original game dates back to 1991.
Who made James Pond 2: Codename: RoboCod?
It was developed by Vectordean and published by Ocean.
Is James Pond 2: Codename: RoboCod multiplayer?
No. James Pond 2: Codename: RoboCod is a single-player game.
How long does James Pond 2: Codename: RoboCod take to play?
As a platformer, James Pond 2: Codename: RoboCod typically falls into the "An evening or two" category: roughly 1–6 hours to see it through. Your time will vary with skill and how much you explore.
Read more about James Pond 2: Codename: RoboCod on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.