Nintendo DS · Simulation
eCrew Development Program
Certified classic
| System | Nintendo DS |
|---|---|
| Released | 2010 |
| Genre | Simulation |
| Players | 1 player |
| Commitment | Weekend project (Roughly 6–20 hours) |
| Legacy | Certified classic · legacy score 11 |
eCrew Development Program is a simulation game released in 2010 for the Nintendo DS.
It landed about 6 years into the DS's life. Other notable DS releases from 2010 include Dragon Quest IX, Golden Sun: Dark Dawn and Ōkamiden. Among the 89 DS simulation games in our database, it ranks #13 by legacy score.
eCrew Development Program is a single-player game, so it's one to enjoy at your own pace.
Pick it if…
- you want to think and plan
- you have time for a weekend project (roughly 6–20 hours)
- you want to experience one of the DS's defining games
Maybe skip it if…
- you want clear goals and a defined ending
- you are looking for something to play with friends
What playing eCrew Development Program is like
Simulation games model a system and let you play inside it, whether that means building a city, flying a plane, raising a pet or running a business.
Tip for newcomers: Simulations are often open-ended. Set yourself small goals and enjoy experimenting with the systems.
eCrew Development Program walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for eCrew Development Program.
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Playing DS games today
Many DS games rely on the touchscreen and stylus, so they play best on original hardware, a 3DS, or an emulator with mouse or touch input such as Rec0m88. The library is enormous, which makes a recommendation engine especially handy.
eCrew Development Program FAQ
When did eCrew Development Program come out on the DS?
eCrew Development Program was released for the Nintendo DS in 2010.
Is eCrew Development Program multiplayer?
No. eCrew Development Program is a single-player game.
How long does eCrew Development Program take to play?
As a simulation game, eCrew Development Program typically falls into the "Weekend project" category: roughly 6–20 hours. Your time will vary with skill and how much you explore.
Read more about eCrew Development Program on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.