Sega Genesis / Mega Drive · cheat codes
Super Street Fighter II: The New Challengers cheats & codes
244 codes for Super Street Fighter II: The New Challengers on the Sega Genesis / Mega Drive, including Action Replay codes. The most useful 136 are listed below.
Super Street Fighter II: The New Challengers Action Replay codes
How to use: Datel's Action Replay sat between the console and the game. Enter codes on its menu before starting the game, or paste them into your emulator's cheat menu.
| Effect | Code |
|---|---|
| Game Start Star Modifier | FFFCE9:XX |
| Infinite Time | FF986E:98 |
| Fake Infinite Health Player 1 | FF80E9:63 |
| Infintie Health Player 1 | FF803D:63 |
| Player 1 Win Modifier | FF828A:XX |
| Player 1 Action Modifier | FF8047:XX |
| Fake Infinite Health P2 | FF83E9:63 |
| Player 2 Win Modifier | FF858A:XX |
| Player 2 Action Modifier | FF8347:XX |
| Player 2 Has No Health | FF833D:00 |
| Character Modifier P1 | FF828B:XX |
| Character Modifier P2 | FF858B:XX |
| P1 Attack Level Modifier (0-7) | FFFCEA:XX |
| P2 Attack Level Modifier (0-7) | FFFCEB:XX |
| Stage Modifier (All Modes) | FF97E1:XX |
| Hyper Mode P1 | FF801B:00 |
| Hyper Mode P2 | FF829B:00 |
| P1 Can Perform Moves In Mid-Air | FF80C1:00 |
| P2 Can Perform Moves In Mid-Air | FF8341:00 |
| Rapid Attacks P1 | FF8290:00 |
| Rapid Attacks P2 | FF8590:00 |
| P1 Costume Modifier | FF828D:?? |
| P2 Costume Modifier | FF858D:?? |
| All P1 Projectiles Are Normal | FF8360:14
FF8362:14 |
| All P1 Hits/Projectiles Shock | FF8360:1A
FF8362:1A |
| All P1 Hits/Projectiles Burn | FF8360:2A
FF8362:2A |
| All P2 Projectiles Are Normal | FF80E0:14
FF80E2:14 |
| All P2 Hits/Projectiles Shock | FF80E0:1A
FF80E2:1A |
| All P2 Hits/Projectiles Burn | FF80E0:2A
FF80E2:2A |
| Stage Music Modifier | FFA5D8:XX
FFA5EF:YY |
| All P1 Hits/Projectiles Burn (Blue) | FF8360:22
FF8362:22 |
| All P2 Hits/Projectiles Burn (Blue) | FF80E0:22
FF80E2:22 |
| P1 Can't Be Hit (Can Still Be Grabbed) | FF80EC:10 |
| P2 Can't Be Hit (Can Still Be Grabbed) | FF83EC:10 |
| P1 Throws Disabled | FF82CA:00
FF82CB:00
FF82CC:00 |
| P2 Throws Disabled | FF804A:00
FF804B:00
FF804C:00 |
Super Street Fighter II: The New Challengers Other codes
How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.
| Effect | Code |
|---|---|
| Both characters turn back to there original color when hit | CTSA-AAAR |
| MASTER CODE--MUST BE ENTERED | M27T-AA86 |
| Don't take damage except from throws or grabs--both players | AKKA-CA2L |
| Both players start with 1/4 health | FTGA-AAFN |
| Both players start with 1/2 health | MAGA-AAFN |
| Both players start with 3/4 health | TTGA-AAFN |
| Allows up to 7 turbo stars on Start Game | CCTA-AAEC |
| 1st normal hit wins (except throws or grabs) | RFJT-C60L |
| Dizziness doesn't last | RHEA-C6ZN |
| No charging required for some special moves | CMNT-DTWC |
| Some special moves can be done in the air | AC5A-CAB2 |
| Every hit sets opponent on fire | RFHT-C614
GBHT-DE92 |
| Every hit sets opponent on fire and knocks him down | RFHT-C614
DBHT-DE92 |
| Every hit zaps opponent and knocks him down | RFHT-C614
DKHT-DE92 |
| Every hit knocks opponent down | RFHT-C614
DVHT-DE92 |
| Every hit is a "hard hit"--opponent almost never gets knocked down | RFHT-C614
BKHT-DE92 |
| Jab projectiles go much slower for Ryu, Ken, Dhalsim, Guile, and Dee Jay | PVST-D930 |
| Jab projectiles go much slower for Chun-li | PVYA-D920 |
| Jab projectiles go much slower for Sagat | PVWT-D926 |
| Fierce projectiles go much faster for Ryu, Ken, Dhalsim, Guile, and Dee Jay | GVST-DZ34 |
| Fierce projectiles go much faster for Chun-li | GVYA-DZ24 |
| Fierce projectiles go much faster for Sagat | 6KWT-DS3A |
| Ryu's jab dragon punch [very near] does more damage | AF4A-G9AE |
| Ken's roundhouse hurricane kick does much more damage | AF5T-G9GE |
| Ken's fierce fireball does more damage | AF6A-G9FJ |
| E. Honda's fierce sumo torpedo does more damage | AK8T-G9D8 |
| Blanka's fierce forward ball does more damage | B8AT-G9FE |
| Guile's fierce sonic boom does more damage | AGDT-G9D8 |
| Chun-li's fireball does more damage | D4GT-G9HA |
| Dhalsim's fierce yoga fire does more damage | AGMA-G9AJ |
| Sagat's fierce high tiger does more damage | AGST-G9BJ |
| Fei Long's roundhouse dragon kick does more damage | AL9T-G9CE |
| Dee Jay's fierce Max Out does more damage | D5DA-G9C4 |
| Cammy's roundhouse cannon drill does more damage | AG1T-G9DE |
| M. Bison's fierce psycho crusher does more damage | AGNA-G9D4 |
| P1 Can Perform Moves in Mid-Air | FF80C0:0000 |
| P2 Can Perform Moves in Mid-Air | FF8340:0000 |
| Hyper Mode P1 | FF801A:0000 |
| Hyper Mode P2 | FF829A:0000 |
| P1 Costume Modifier | FF828C:0000 |
| P2 Costume Modifier | FF858C:0000 |
| All P1 Hits/Projectiles Burn [Blue] | FF8360:0022
FF8362:0022 |
| All P1 Hits/Projectiles Burn [Red] | FF8360:002A
FF8362:002A |
| All P2 Hits/Projectiles Burn [Blue] | FF80E0:0022
FF80E2:0022 |
| All P2 Hits/Projectiles Burn [Red] | FF80E0:002A
FF80E2:002A |
| P1 Can't Be Hit [Can still be grabbed] | FF80EC:0010 |
| P2 Can't Be Hit [Can still be grabbed] | FF83EC:0010 |
| CPU don't fight back | RHSA-CAL4 |
| Dee Jay,Ryu,Guile,Ken,Chun Li,Dhalsim,Sagat have a combo fireball | A7HA-CAAR |
| Ken can't throw fireball | APTA-C5AG |
| Hyper Ken and Ryu | WK0A-CAE4 |
| Player 2 or CPU is untouchable | JKFA-CJHW |
| Both characters are untouchable | JKFA-CJSN |
| CPU or Player 2 is untouchable, hit yourself anywhere | JKFA-CJH6 |
| Ken fireball don't go no where | DBTA-CA2A |
| Ken can't throw fireball | DBTA-CA2G |
| Ken fireball don't go no where | DBTA-CA2Y |
| Ken fireball is below | ABTA-CA28 |
| Ken and Ryu's dragon punch are fast | AB1A-CRRN |
| Blanka's cannon ball can hit anybody from any distance | B8AT-G9FA |
| Jump and you're untouchable | BT5T-AABC |
| Untouchable | BN5T-AABC |
| Both Players Are Hyper | ZYKA-ATKG |
| One Hit For CPU | AJGA-AZFJ |
| Guile,Ken,Ryu,Dee Jay,Satgat,Dhalsim,Chun Li Projectiles Do Less Damage | CVGT-CA8R |
| Guile,Ken,Ryu,Dee Jay,Satgat,Dhalsim,Chun Li Projectiles Don't Harm Characters At All | DVGT-CA8R |
| Infinite Energy | 9VET-BCBC
0BET-AABE
HZET-ABBG |
| Infinite Time | AX8T-AAB4 |
| Hyper Fireball Speed | 9VTT-DGCJ
BBTT-CACL
97TT-CACN
JKTT-CPCR |
| Always Hyper Fireball | SXRT-D4B0
AXRT-CAB2 |
| Only Ken And Ryu Can Throw Fireballs | AB0T-DATW |
| Ken and Ryu Hurricane Kicks Are Faster | RB1T-CRDG |
| Fighters can hit anywhere | EBLT-DANL |
| Guile can grab or throw fighters from anywhere on the ground | ARET-DEXJ |
| Players Jump Faster (Doesn't Work For The Computer) | HXKT-DAMA
NDKT-CCDC |
| Players Jump Slower (Doesn't Work For The Computer) | HXKT-DAMA
6DKT-CADC |
| Ryu Can't Throw Fireballs | DFTT-D924 |
| Timer Always 99 Or 66 | SAMA-AATE |
| All Super Moves Disable | MALA-AATE |
| Ryu, Ken, Sagat Can Throw You Anywhere | GVZA-DA36 |
| Ken Has Combo Fireballs | FVTA-DA30 |
| Color Background | LVEA-DA30 |
| Fighters Fall From The Sky When Thrown | HGFA-A30C |
| Infinite Time | AM8T-AA34 |
| Player 1 Is Invincible Against Regular Hits (They Are All Moves, Except Fireballs And Throws) | RFFT-C6TG |
| Disable Throws | RYMT-A6W8 |
| Fireballs Are Harmless | RZGT-C6XJ |
| Guile, Dhalsim, Deejay, Sagat Have Combo Fireballs | KBST-CELE |
| Characters In Hyper Mode | 8NKA-A0VG |
| Game Start Star Modifier | FFFCE8:0000 |
| Infinite Time | FF986E:0098 |
| Fake Infinite Health Player 1 | FF80E8:0063 |
| Infintie Health Player 1 | FF803C:0063 |
| Player 1 Win Modifier | FF828A:0000 |
| Player 1 Action Modifier | FF8046:0000 |
| Fake Infinite Health P2 | FF83E8:0063 |
| Player 2 Win Modifier | FF858A:0000 |
| Player 2 Action Modifier | FF8346:0000 |
| Player 2 Has No Health | FF833C:0000 |
| Character Modifier P1 | FF828A:0000 |
Showing 100 of 208 codes.
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
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Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.