Sega Genesis / Mega Drive · cheat codes
Street Fighter II: Champion Edition cheats & codes
428 codes for Street Fighter II: Champion Edition on the Sega Genesis / Mega Drive, including Action Replay codes. The most useful 136 are listed below.
Street Fighter II: Champion Edition Action Replay codes
How to use: Datel's Action Replay sat between the console and the game. Enter codes on its menu before starting the game, or paste them into your emulator's cheat menu.
| Effect | Code |
|---|---|
| Hyper On Main Menu Modifier | FFFE47:XX |
| Infinite Time | FF972A:99 |
| Player 1 Infinite Health | FF8043:99 |
| Player 1 Action Modifier | FF8041:XX |
| Fake Player 1 Health Modifier | FF80E9XX |
| Player 1 Win Modifier | FF81DA:XX |
| Player 2 Win Modifier | FF845A:XX |
| Player 2 No Health | FF82C3:XX |
| Player 2 Action Modifier | FF82C1:XX |
| Fake Player 2 Health Modifier | FF8369:XX |
| Character Modifier P1 | FF81DB:XX |
| Character Modifier P2 | FF845B:XX |
| P1 Attack Level Modifier (0-7) (VS Mode) | FFFE48:XX |
| P2 Attack Level Modifier (0-7) (VS Mode) | FFFE49:XX |
| Stage Modifier (All Modes) | FF96AB:XX |
| E. Honda's 1000 Hand Slap Charged | FF8023:00 |
| Hyper Mode P1 | FF801B:00 |
| Hyper Mode P2 | FF829B:00 |
| P1 Can Perform Moves In Mid-Air | FF80C1:00 |
| P2 Can Perform Moves In Mid-Air | FF8341:00 |
| P1 Costume Modifier | FF81DD:?? |
| P2 Costume Modifier | FF845D:?? |
| All P1 Projectiles Are Normal | FF82E0:14
FF82E2:14 |
| All P1 Hits/Projectiles Burn | FF82E0:18
FF82E2:18 |
| All P1 Hits/Projectiles Shock | FF82E0:1A
FF82E2:1A |
| All P2 Projectiles Are Normal | FF8060:14
FF8062:14 |
| All P2 Hits/Projectiles Burn | FF8060:18
FF8062:18 |
| All P2 Hits/Projectiles Shock | FF8060:1A
FF8062:1A |
| Stage Music Modifier (Round 1) | FFA3E1:XX
FFA3EB:YY |
| Stage Music Modifier (Round 2) | FFA3DF:XX
FFA3E9:YY |
| All P1 Hits/Projectiles Burn (Blue) | FF82E0:22
FF82E2:22 |
| All P2 Hits/Projectiles Burn (Blue) | FF8060:22
FF8062:22 |
| P1 Can't Be Hit (Can Still Be Grabbed) | FF80EC:10 |
| P2 Can't Be Hit (Can Still Be Grabbed) | FF836C:10 |
| P1 Throws Disabled | FF82CA:00
FF82CB:00
FF82CC:00 |
| P2 Throws Disabled | FF804A:00
FF804B:00
FF804C:00 |
Street Fighter II: Champion Edition Other codes
How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.
| Effect | Code |
|---|---|
| Infinite time | AM9T-AA5T |
| Player 1 is invincible against regular hits (untouchable by them) | BT8T-CA5T |
| All fireballs are harmless | AA9T-CA6J |
| MASTER CODE--MUST BE ENTERED | BLAT-AA3R |
| Start with 3/4 energy | TWPA-AAH0 |
| Start with 1/2 energy | MCPA-AAH0 |
| Start with 1/4 energy | FWPA-AAH0 |
| Start with 90 seconds instead of 99 | FDTA-BBHT |
| Start with 70 seconds | FDTA-BA9T |
| Start with 50 seconds | FDTA-BA1T |
| Start with 30 seconds | FDTA-BAST |
| Start with 10 seconds | FDTA-BAHT |
| First bonus round is 99 seconds instead of 40 | FDTA-BXHW |
| First bonus round is 80 seconds | FDTA-ABHW |
| First bonus round is 60 seconds | FDTA-AA9W |
| First bonus round is 20 seconds | FDTA-AASW |
| Second bonus round is 99 seconds | FDTA-BXHY |
| Second bonus round is 80 seconds | FDTA-ABHY |
| Second bonus round is 60 seconds | FDTA-AA9Y |
| Second bonus round is 20 seconds | FDTA-AASY |
| Most attacks do no damage (Throws still work) | RFBT-C6VY |
| Throws do 3x normal damage | VL6A-EZEG |
| Throws do 2x normal damage | MW6A-F2YG |
| Throws do 3/4x normal damage | ER6A-EGNG |
| Throws do 1/2x normal damage | C86A-FREG |
| Throws do no damage | AC6A-EAEG |
| First hit wins battle | 97BT-DE3Y |
| Allows special moves in mid-air | AC3T-CAGE |
| Special moves are sometimes disabled | AG1T-DA8C |
| Ryu jumps forward farther | ADBA-F332 |
| Ryu jumps forward not as far | ADBA-F932 |
| Ryu jumps backward farther | YDBA-EJCA |
| Ryu jumps backward not as far | EDBA-ECCA |
| Ryu jumps up much lower | ADBA-EJCN
ADBA-EJCY |
| Ryu jumps up lower | ADBA-ELCN
ADBA-ELCY |
| Ryu jumps up higher | ADBA-ETCN
ADBA-ETCY |
| Ryu jumps up much higher | ADBA-EYCN
ADBA-EYCY |
| Ryu jumps forward much lower | ADBA-EJB6 |
| Ryu jumps forward lower | ADBA-ELB6 |
| Ryu jumps forward higher | ADBA-ETB6 |
| Ryu jumps forward much higher | ADBA-EYB6 |
| Ryu jumps backward much lower | ADBA-EJCE |
| Ryu jumps backward lower | ADBA-ELCE |
| Ryu jumps backward higher | ADBA-ETCE |
| Ryu jumps backward much higher | ADBA-EYCE |
| E. Honda jumps forward farther | ADBA-F342 |
| E. Honda jumps forward not as far | ADBA-F942 |
| E. Honda jumps backward farther | YDBA-EJDA |
| E. Honda jumps backward not as far | EDBA-ECDA |
| E. Honda jumps up much lower | ADBA-EJDN
ADBA-EJDY |
| E. Honda jumps up lower | ADBA-ELDN
ADBA-ELDY |
| E. Honda jumps up higher | ADBA-ETDN
ADBA-ETDY |
| E. Honda jumps up much higher | ADBA-EYDN
ADBA-EYDY |
| E. Honda jumps forward much lower | ADBA-EJC6 |
| E. Honda jumps forward lower | ADBA-ELC6 |
| E. Honda jumps forward higher | ADBA-ETC6 |
| E. Honda jumps forward much higher | ADBA-EYC6 |
| E. Honda jumps backward much lower | ADBA-EJDE |
| E. Honda jumps backward lower | ADBA-ELDE |
| E. Honda jumps backward higher | ADBA-ETDE |
| E. Honda jumps backward much higher | ADBA-EYDE |
| E. Honda's light sumo head butts are faster | CCFT-CWC4 |
| E. Honda's light sumo head butts are slower | CCFT-CGC4 |
| E. Honda's medium sumo head butts are faster | CCFT-CWC6 |
| E. Honda's medium sumo head butts are slower | CCFT-CGC6 |
| E. Honda's hard sumo head butts are faster | CCFT-CWC8 |
| E. Honda's hard sumo head butts are slower | CCFT-CGC8 |
| Blanka jumps forward farther | ADBA-F352 |
| Blanka jumps forward not as far | ADBA-F952 |
| Blanka jumps backward farther | YDBA-EJEA |
| Blanka jumps backward not as far | EDBA-ECEA |
| Blanka jumps up much lower | ADBA-EJEN
ADBA-EJEY |
| Blanka jumps up lower | ADBA-ENEN
ADBA-ENEY |
| Blanka jumps up higher | ADBA-E0EN
ADBA-E0EY |
| Blanka jumps up much higher | ADBA-E4EN
ADBA-E4EY |
| Blanka jumps forward much lower | ADBA-EJD6 |
| Blanka jumps forward lower | ADBA-END6 |
| Blanka jumps forward higher | ADBA-E0D6 |
| Blanka jumps forward much higher | ADBA-E4D6 |
| Blanka jumps backward much lower | ADBA-EJEE |
| Blanka jumps backward lower | ADBA-ENEE |
| Blanka jumps backward higher | ADBA-E0EE |
| Blanka jumps backward much higher | ADBA-E4EE |
| Blanka's light rolling attack is faster | ACLA-CTAL |
| Blanka's light rolling attack is slower | ACLA-CGAL |
| Blanka's medium rolling attack is faster | ACLA-CTAN |
| Blanka's medium rolling attack is slower | ACLA-CGAN |
| Blanka's hard rolling attack is faster | ACLA-CTAR |
| Blanka's hard rolling attack is slower | ACLA-CGAR |
| Guile jumps forward farther | ADBA-F362 |
| Guile jumps forward not as far | ADBA-F962 |
| Guile jumps backward farther | YDBA-EJFA |
| Guile jumps backward not as far | EDBA-ECFA |
| Guile jumps up much lower | ADBA-EJFN
ADBA-EJFY |
| Guile jumps up lower | ADBA-ELFN
ADBA-ELFY |
| Guile jumps up higher | ADBA-ETFN
ADBA-ETFY |
| Guile jumps up much higher | ADBA-EYFN
ADBA-EYFY |
| Guile jumps forward much lower | ADBA-EJE6 |
| Guile jumps forward lower | ADBA-ELE6 |
| Guile jumps forward higher | ADBA-ETE6 |
Showing 100 of 392 codes.
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
Street Fighter II: Champion Edition walkthroughs & guides
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Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.