Sega Genesis / Mega Drive · Platformer / Action
Earthworm Jim 2
Certified classic
| System | Sega Genesis / Mega Drive |
|---|---|
| Released | 1995 |
| Genre | Platformer, Action |
| Developer | Playmates Interactive |
| Publisher | Virgin Interactive Entertainment |
| Players | 1 player |
| Commitment | An evening or two (Roughly 1–6 hours to see it through) |
| Series | Earthworm Jim |
| ESRB | KA |
| Legacy | Certified classic · legacy score 13 |
Released for the Sega Genesis / Mega Drive in 1995, Earthworm Jim 2 is a platformer developed by Playmates Interactive and published by Virgin Interactive Entertainment. It blends platformer and action elements.
It landed about 6 years into the Genesis's life. Other notable Genesis releases from 1995 include Mortal Kombat 3, Comix Zone and Ristar. Among the 160 Genesis platformers in our database, it ranks #20 by legacy score.
It is part of the Earthworm Jim series; on the Genesis you can also try Earthworm Jim. The series also appears on other systems with Earthworm Jim (SNES) and Earthworm Jim 2 (SNES). Playmates Interactive also made Doom Troopers: Mutant Chronicles and Exosquad for the Genesis.
This is a solo experience: one player, no waiting on anyone else.
Pick it if…
- you want to run, jump and explore
- you have time for an evening or two (roughly 1–6 hours to see it through)
- you want to experience one of the Genesis's defining games
Maybe skip it if…
- you get frustrated by precise jumps and limited lives
- you are looking for something to play with friends
What playing Earthworm Jim 2 is like
Platformers are all about movement: running, jumping and timing your way across levels full of gaps, enemies and secrets. The best ones feel great to control within seconds and then slowly teach you to master every leap.
Tip for newcomers: Retro platformers often have limited lives and few checkpoints. Learn one level at a time, look for hidden 1-ups, and don't be shy about using a save feature when it is available.
Earthworm Jim 2 cheats & codes
72 codes on file (Action Replay, Other codes). Here are a few Action Replay codes to start with:
| Infinite Health | FFFAFE:37 |
|---|---|
| Infinite Ammo | FFFAE1:32 |
| Jim Runs Funny | FFA231:E0 |
| Infinite Worms (In Game Show Mini-Game) | FFFC15:09 |
Earthworm Jim 2 walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Earthworm Jim 2.
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Playing Genesis games today
Genesis games are fast and immediate, and many are made for two players. Official collections and Nintendo Switch Online carry a big slice of the library, and Rec0m88 can run your own Genesis backups with online netplay.
Earthworm Jim 2 FAQ
When did Earthworm Jim 2 come out on the Genesis?
Earthworm Jim 2 was released for the Sega Genesis / Mega Drive in 1995.
Who made Earthworm Jim 2?
It was developed by Playmates Interactive and published by Virgin Interactive Entertainment.
Is Earthworm Jim 2 multiplayer?
No. Earthworm Jim 2 is a single-player game.
How long does Earthworm Jim 2 take to play?
As a platformer, Earthworm Jim 2 typically falls into the "An evening or two" category: roughly 1–6 hours to see it through. Your time will vary with skill and how much you explore.
Read more about Earthworm Jim 2 on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.