Sega Dreamcast · Simulation / Adventure
L.O.L.: Lack of Love
Deep cut
| System | Sega Dreamcast |
|---|---|
| Released | 2000 |
| Genre | Simulation, Adventure |
| Developer | Love-de-Lic |
| Publisher | ASCII Corporation |
| Players | 1 player |
| Commitment | Weekend project (Roughly 6–20 hours) |
| Legacy | Deep cut · legacy score 3 |
L.O.L.: Lack of Love is a simulation game released in 2000 for the Sega Dreamcast, developed by Love-de-Lic and published by ASCII Corporation. It blends simulation and adventure elements.
It came out in the Dreamcast's second year on the market. Other notable Dreamcast releases from 2000 include Jet Set Radio, Sonic Shuffle and Skies of Arcadia. Among the 20 Dreamcast simulation games in our database, it ranks #12 by legacy score.
L.O.L.: Lack of Love is a single-player game, so it's one to enjoy at your own pace.
Pick it if…
- you want to think and plan
- you have time for a weekend project (roughly 6–20 hours)
- you've played the Dreamcast hits and want something less obvious
Maybe skip it if…
- you want clear goals and a defined ending
- you are looking for something to play with friends
What playing L.O.L.: Lack of Love is like
Simulation games model a system and let you play inside it, whether that means building a city, flying a plane, raising a pet or running a business.
Tip for newcomers: Simulations are often open-ended. Set yourself small goals and enjoy experimenting with the systems.
L.O.L.: Lack of Love walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for L.O.L.: Lack of Love.
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Playing Dreamcast games today
Dreamcast games still feel inventive and colorful, and many have been re-released on later platforms. The console also has a remarkably active homebrew scene for a system that left shelves so long ago.
L.O.L.: Lack of Love FAQ
When did L.O.L.: Lack of Love come out on the Dreamcast?
L.O.L.: Lack of Love was released for the Sega Dreamcast in 2000.
Who made L.O.L.: Lack of Love?
It was developed by Love-de-Lic and published by ASCII Corporation.
Is L.O.L.: Lack of Love multiplayer?
No. L.O.L.: Lack of Love is a single-player game.
How long does L.O.L.: Lack of Love take to play?
As a simulation game, L.O.L.: Lack of Love typically falls into the "Weekend project" category: roughly 6–20 hours. Your time will vary with skill and how much you explore.
Read more about L.O.L.: Lack of Love on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.