Super Nintendo · cheat codes
Super Street Fighter II: The New Challengers cheats & codes
353 codes for Super Street Fighter II: The New Challengers on the Super Nintendo, including Game Genie, Pro Action Replay codes. The most useful 153 are listed below.
Super Street Fighter II: The New Challengers Game Genie codes
How to use: Galoob's Game Genie plugged in between the console and the cartridge. Type the codes in on its start-up screen, then press Start. In emulators, add them through the cheat menu and choose the Game Genie format if asked.
| Effect | Code |
|---|---|
| No Charging Required For Some Special Moves | D002-EDD5 |
| Some Special Moves Can Be Done In The Air | DD47-8DD1 |
| Don't Take Damage Except From Throws Or Grabs (Both Players) | 3C10-7467
3C10-74A7 |
| 1st Normal Hit Wins (Except Throws Or Grabs) | DD10-7707 |
| Dizziness Doesn't Last | 1077-7F61 |
| Both Players Start With 1/4 Health | 4A9C-7FDF |
| Both Players Start With 1/2 Health | 969C-7FDF |
| Both Players Start With 3/4 Health | 609C-7FDF |
| Every Hit Sets Opponent On Fire | CB17-8FAD
7D17-84DD |
| Every Hit Sets The Opponent On Fire And Knocks Him Down | CB17-8FAD
F617-84DD |
| Every Hit Zaps The Opponent And Knocks Him Down | CB17-8FAD
FC17-84DD |
| Every Hit Knocks The Opponent Down | CB17-8FAD
FA17-84DD |
| Every Hit Is A "Hard Hit" (Opponent Almost Never Gets Knocked Down) | CB17-8FAD
DC17-84DD |
| Do Tricks In Midair | 7E2A-5409 |
Super Street Fighter II: The New Challengers Pro Action Replay codes
How to use: Datel's Pro Action Replay used 8-character hexadecimal codes. Enter them on the device's menu before the game boots, or in your emulator's cheat menu.
| Effect | Code |
|---|---|
| Continues Modifier At Sound Test (Used At Continue Screen) | 7E05C6?? |
| Infinite Time | 7E192996 |
| Background Modifier | 7E18BBXX |
| Get Dizzy From Every Knockdown (Player 1) | 7E066E01 |
| Get Dizzy From Every Knockdown (Player 2) | 7E08AE01 |
| Once Dizzy, Always Dizzy (Player 1) | 7E058D1E |
| Once Dizzy, Always Dizzy (Player 2) | 7E07CD1E |
| No Push Back Or Delay When Hit (Player 1) | 7E05947F |
| No Push Back Or Delay When Hit (Player 2) | 7E07D47F |
| No Delay When Ryu/Ken/Dhalsim/Dee Jay Use A Fireball (Player 1) | 7E052401 |
| No Delay When Ryu/Ken/Dhalsim/Dee Jay Use A Fireball (Player 2) | 7E076401 |
| Always Battle 10 | 7E18BC0A |
| 1 Match To See Ending (Both Players) | 7E18CA01
7E18CB01 |
| 1 Match To See Easy Ending (Both Players) | 7E18CB00 |
| 1 Match To See Normal Ending (Both Players) | 7E18CB01 |
| 1 Match To See Hard Ending (Both Players) | 7E18CB1E |
| No HUD/BG Sprites | 7E00BF10 |
| No HUD/Certain BG Sprites | 7E00BF11 |
| No HUD | 7E00BF13 |
| P1 Can't Be Hit (Can Still Be Grabbed) | 7E063816 |
| P2 Can't Be Hit (Can Still Be Grabbed) | 7E087816 |
| P1 Throws Disabled | 7E077A00
7E077B00
7E077C00 |
| P2 Throws Disabled | 7E053A00
7E053B00
7E053C00 |
| Hyper Mode P1 | 7E051701 |
| Hyper Mode P2 | 7E075701 |
| P1 Can Do Mid-Air Moves | 7E05EA00 |
| P2 Can Do Mid-Air Moves | 7E082A00 |
| P1 Easier Specials (Motion Move) | 7E05D3FF |
| P2 Easier Specials (Motion Move) | 7E0813FF |
| P1 Can Wall Jump In Mid-Air | 7E058C01 |
| P2 Can Wall Jump In Mid-Air | 7E077C01 |
| All P1 Projectiles Are Normal | 7E078A14
7E078C14 |
| All P1 Hits/Projectiles Shock | 7E078A1A
7E078C1A |
| All P1 Hits/Projectiles Burn (Blue) | 7E078A22
7E078C22 |
| All P1 Hits/Projectiles Burn (Red) | 7E078A2A
7E078C2A |
| All P2 Projectiles Are Normal | 7E054A14
7E054C14 |
| All P2 Hits/Projectiles Shock | 7E054A1A
7E054C1A |
| All P2 Hits/Projectiles Burn (Blue) | 7E054A22
7E054C22 |
| All P2 Hits/Projectiles Burn (Red) | 7E054A2A
7E054C2A |
Super Street Fighter II: The New Challengers Other codes
How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.
| Effect | Code |
|---|---|
| P1 Infinite Life | 7E0531B0 |
| Enemy(P2) Instantly Dies | 7E0771FF |
| Always Battle 10 | 7E18BC0A |
| Infinite 99 Time | 7E192999 |
| 1 Second Left | 7E192901 |
| Player 1 Infinite Health | CB96-7DDD
8D96-7D0D
6296-7D6D
7F96-7DAD
D996-7FDD |
| 1st normal hit wins [except throws or grabs] | DD10-7707 |
| Both players start with 1/4 health | 4A9C-7FDF |
| Both players start with 1/2 health | 969C-7FDF |
| Both players start with 3/4 health | 609C-7FDF |
| Speed up timer | FE0C-7FDD |
| Slow down timer | 9C0C-7FDD |
| Each battle lasts only 1 round | DF81-E404 |
| Dizziness doesn't last | 1077-7F61 |
| Every hit sets opponent on fire | CB17-8FAD
7D17-84DD |
| Every hit sets the opponent on fire and knocks him down | CB17-8FAD
F617-84DD |
| Every hit zaps the opponent and knocks him down | CB17-8FAD
FC17-84DD |
| Every hit knocks the opponent down | CB17-8FAD
FA17-84DD |
| Players jump slower (Don't work for the computer) | CB79-EF61
D579-EFA1 |
| Players jump faster (Don't work for the computer) | CB79-EF61
D879-EFA1 |
| Player 2 starts right in front of player 1 | F122-E760 |
| No charging required for some special moves | D002-EDD5 |
| Some special moves can be done in the air | DD47-8DD1 |
| Fierce projectiles move faster for everyone [except Sagat] | EC20-4D9E |
| Ryu's Jab dragon punch close to opponent does heavy damage | 6E9D-8729 |
| Ryu's Fierce red fireballs from far away does heavy damage | 6E9B-E429 |
| Ryu's Roundhouse hurricane kick in the air does heavy damage | 6E9D-E429 |
| Faster hurricane kicks [roundhouse] | D1A9-1DBA |
| Super fast hurricane kicks [roundhouse] | DBA9-1DBA |
| Hurricane kicks rise higher when done in mid-air | 1060-E405 |
| No delay after throwing fireball | 3169-57A5 |
| Ken's Fierce dragon punch close to opponent does heavy damage | 6E96-8721 |
| Ken's Fierce fireballs close to opponent does heavy damage | 6E92-8F21 |
| Ken's Roundhouse hurricane kick while on the ground does heavy damage | 6E9A-5721 |
| Blanka's Fierce forward ball does heavy damage | 6E1C-E720 |
| Blanka's Beast leap does heavy damage | 6E1B-7D29 |
| Blanka's Jab zap does heavy damage | 6E15-ED20 |
| Chun-Li's Fierce fireball does heavy damage | 6E5D-7D20 |
| Chun-Li's Down step does heavy damage | DE10-5425 |
| Chun-Li's Short lightning kick does heavy damage | 6E11-8425 |
| Chun Li has a faster whirlwind kick [roundhouse] | D15E-8F60 |
| Chun Li has a superfast whirlwind kick [roundhouse] | DB5E-8F60 |
| E. Honda's Jab hundred-hand slap does heavy damage | 6E99-8795 |
| E. Honda's Fierce torpedo does heavy damage | 6E96-E495 |
| E. Honda's Fierce sumo splash does heavy damage | 6E92-E795 |
| Guile's Fierce sonic boom does heavy damage | 6E16-5491 |
| Guile's Roundhouse sonic kick, extremely close range does heavy damage | 6E1E-7491 |
| Zangief's Double spinning lariat does heavy damage [only certain hits] | 6E51-EF90 |
| Zangief's Spinning clothesline does heavy damage | 6E5F-ED90 |
| Dhalsim's Yoga spear does heavy damage | DE5E-8729 |
| Dhalsim's Strong yoga flame [solid hit] does heavy damage | 6E5E-E429 |
| Dhalsim's Fierce yoga fire does heavy damage | 6E58-E729 |
| Cammy's Fierce spin knuckle does heavy damage | 6EB3-5F20 |
| Cammy's Roundhouse front kick does heavy damage | 6EBB-5720 |
| Cammy's Roundhouse cannon drill from far away does heavy damage | 6EBF-5420 |
| Cammy has an erratic cannon drill | D1BE-E7A0 |
| Cammy has a superfast cannon drill | DDBE-E760 |
| Cammy has a superfast front kick [fierce] | D620-17FA |
| Cammy has a superfast front kick [strong] | D620-149A |
| Cammy has a superfast front kick [jab] | D620-14FA |
| T. Hawk's The Hawk does heavy damage | 6EB3-5F91 |
| Fei Long's Fierce slide punch [1st hit] does heavy damage | 6EC7-5F20 |
| Fei Long's Fierce slide punch [2nd hit] does heavy damage | 6EC0-5D20 |
| Fei Long's Fierce slide punch [3rd hit] does heavy damage | 6EC0-5720 |
| Fei Long's Roundhouse dragon kick does heavy damage | 6ECE-7420 |
| Feilong has a superfast rekka-ken [strong] | D528-1D2A |
| Feilong has a superfast rekka-ken [fierce] | D627-1F2A |
| Dee Jay's Fierce hyper fist [1st hit] does heavy damage | 6EC5-EF99 |
| Dee Jay's Fierce Max Out does heavy damage | 6ECF-7D91 |
| Dee Jay's Roundhouse dread kick does heavy damage | 6EC3-8F99 |
| Dee Jay's Dread Kick Is Faster [fierce] | DB23-179A |
| Deejay's dread kick is faster [strong] | DB23-1F9A |
| Balrog's Fierce charging punch does heavy damage | 6E6A-EF90 |
| Balrog's Roundhouse charging uppercut does heavy damage | 6E62-E790 |
| Balrog's Fierce shoulder butt does heavy damage | 6E69-5799 |
| Balrog has a faster turn punch [roundhouse] | D18C-74D5 |
| Balrog has a superfast turn punch [roundhouse] | DB8C-74D5 |
| Vega's Fierce claw dive does heavy damage | AE6A-8491 |
| Vega's Rolling claw attack does heavy damage | 6E62-8F91 |
| Vega's Claw thrust does heavy damage | 6E6E-EF91 |
| Vega has a superfast claw roll | D553-5F00 |
| Vega does his claw roll in one place | 1053-5760 |
| Sagat's Roundhouse low tiger, from far away does heavy damage | 6E64-5F20 |
| Sagat's Fierce high tiger, from far away does heavy damage | 6E62-7720 |
| Sagat's Short tiger knee does heavy damage | 6E53-ED25 |
| Sagat's Jab projectiles move slower for everyone but Sagat does heavy damage | EE27-479E |
| Sagat's Jab projectiles move slower for Sagat does heavy damage | EE20-4D2E |
| Sagat's Fierce projectiles move faster | E520-4F2E |
| M. Bison has a super fast psycho crusher [fierce] | DB2F-CD9A |
| M. Bison does his psycho crusher in one place [fierce] | 1086-5D00 |
| Invincibility | 6D9C-8D67
DF9C-8DA7
6DA1-8FD5
D4A1-8F05
6DAF-7405
D4AF-7465 |
| Hit Anywhere P1 | 3D1D-5DDF
0D1D-5D0F
D51D-5D6F
8D1D-5DAF |
| Don't Take Damage Except From Throws Or Grabs (Both Players) | 3C10-7467
3C10-74A7 |
| Every Hit Is A "Hard Hit" (Opponent Almost Never Gets Knocked Down) | CB17-8FAD
DC17-84DD |
| Do Tricks In Midair | 7E2A-5409 |
| Players Jump Slower | CB79-EF61
D579-EFA1 |
| Players Jump Faster | CB79-EF61
D879-EFA1 |
| Continues Modifier At Sound Test (Used At Continue Screen) | 7E05C600 |
| Infinite Time | 7E192996 |
| Background Modifier | 7E18BB00 |
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Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
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Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.