Super Nintendo · cheat codes
Street Fighter Alpha 2 cheats & codes
174 codes for Street Fighter Alpha 2 on the Super Nintendo, including Game Genie, Pro Action Replay codes. The most useful 162 are listed below.
Street Fighter Alpha 2 Game Genie codes
How to use: Galoob's Game Genie plugged in between the console and the cartridge. Type the codes in on its start-up screen, then press Start. In emulators, add them through the cheat menu and choose the Game Genie format if asked.
| Effect | Code |
|---|---|
| Gives An Infinite Amount Of Super Power | EDB9-FE67 |
Street Fighter Alpha 2 Pro Action Replay codes
How to use: Datel's Pro Action Replay used 8-character hexadecimal codes. Enter them on the device's menu before the game boots, or in your emulator's cheat menu.
| Effect | Code |
|---|---|
| Infinite Health P1 | 7E073E90 |
| 1-Hit Death P1 | 7E073E00 |
| Blocking Modifier P1 | 7E071C?? |
| Hyper Mode P1 | 7E071E01 |
| P1 Can Do Moves In Mid-Air | 7E073000 |
| Infinite Health P2 | 7E09BE90 |
| 1-Hit Death P2 | 7E09BE00 |
| Blocking Modifier P2 | 7E099C?? |
| Hyper Mode P2 | 7E099E01 |
| P2 Can Do Moves In Mid-Air | 7E09B000 |
| Character Modifier P1 | 7E07A2XX |
| All P1 Hits/Projectiles Send P2 Flying | 7E09C204 |
| All P2 Hits/Projectiles Send P1 Flying | 7E074204 |
| All P1 Projectiles Are Normal | 7E09C300 |
| All P1 Hits/Projectiles Burn (Red) | 7E09C30C |
| All P1 Hits/Projectiles Burn (Blue) | 7E09C30D |
| All P1 Hits/Projectiles Counter | 7E09C311 |
| All P1 Hits/Projectiles Are Knockdowns | 7E09C313 |
| All P2 Projectiles Are Normal | 7E074300 |
| All P2 Hits/Projectiles Burn (Red) | 7E07430C |
| All P2 Hits/Projectiles Burn (Blue) | 7E07430D |
| All P2 Hits/Projectiles Counter | 7E074311 |
| All P2 Hits/Projectiles Are Knockdowns | 7E074313 |
| Select Same Fighter (Both Players) | 7E1AA220 |
| Background Modifier (VS Mode) | 7E1C27?? |
| P1 Easier Specials (Motion Move) | 7E0781FF |
| P2 Easier Specials (Motion Move) | 7E0A01FF |
| P1 Infinite Projectiles | 7E07AC00
7E07AD00 |
| P2 Infinite Projectiles | 7E0A2C00
7E0A2D00 |
| P1 Infinite Custom Combo Time | 7E075CA7 |
| P2 Infinite Custom Combo Time | 7E09DCA7 |
| P1 Custom Combos | 7E072701 |
| P2 Custom Combos | 7E09A701 |
| P1 Always Escape Throws | 7E07B700 |
| P1 Can't Escape Throws | 7E07B701 |
| P2 Always Escape Throws | 7E0A3700 |
| P2 Can't Escape Throws | 7E0A3701 |
| P1 Damage Modifier | 7E074F?? |
| P2 Damage Modifier | 7E09CF?? |
| P1 Pose Viewer (Character Select Screen) | 7E072C?? |
| P2 Pose Viewer (Character Select Screen) | 7E09AC?? |
| P1 Hold Start for Slow Motion | 7E00AB00 |
| P2 Hold Start for Slow Motion | 7E00B100 |
| No HUD/Gauge Info/BG Sprites | 7E00C310 |
| No HUD/Gauge Info/Certain BG Sprites | 7E00C311 |
| No HUD/Gauge Info | 7E00C313 |
| Dimmed Background | 7E1C0900 |
| HUD/Gauge Placement Modifier | 7E00C5??
7E00C6?? |
| P1 Jump Height Modifier | 7E0738?? |
| P2 Jump Height Modifier | 7E09B8?? |
| P1 Trails Enabled | 7E00EF01 |
| P2 Trails Enabled | 7E00EF02 |
| Player Trails Enabled | 7E00EF03 |
| P1 Can Wall Jump In Mid-Air | 7E07B901 |
| P2 Can Wall Jump In Mid-Air | 7E0A3901 |
| Start On Stage Modifier | 7E1B10?? |
| Background Modifier (All Modes) | 7E1B0F?? |
| P1 Shotokan Eyes Are Red | 7E06CE1E
7E06CF00 |
| P2 Shotokan Eyes Are Red | 7E06EE1E
7E06EF00 |
| P1 Shotokan Gloves/Hair Color Modifier | 7E06DCXX
7E06DEYY |
| P2 Shotokan Gloves/Hair Color Modifier | 7E06FCXX
7E06FEYY |
Street Fighter Alpha 2 More Pro Action Replay codes
How to use: Datel's Pro Action Replay used 8-character hexadecimal codes. Enter them on the device's menu before the game boots, or in your emulator's cheat menu.
| Effect | Code |
|---|---|
| Infinite Round Time | 7E1B7D99 |
| Select Same Fighter [Both Players] | 7E1AA220 |
| Infinite Health P1 | 7E073E90 |
| 1-Hit Death P1 | 7E073E00 |
| Infinite Health P2 | 7E09BE90 |
| 1-Hit Death P2 | 7E09BE00 |
| P1 Can't Be Hit [Can still be grabbed] | 7E074E0B |
| P2 Can't Be Hit [Can still be grabbed] | 7E09CE0B |
| P1 Special Bar Maxed | 7E07BE90 |
| P2 Special Bar Maxed | 7E0A3E90 |
| Infinite Taunts P1 | 7E07F201 |
| Infinite Taunts P2 | 7E0A7201 |
| P1 Needs 1 Round to Win | 7E07C602 |
| P2 Needs 1 Round to Win | 7E0A4602 |
| Hyper Mode P1 | 7E071E01 |
| Hyper Mode P2 | 7E099E01 |
| P1 Can Do Moves in Mid-Air | 7E073000 |
| P2 Can Do Moves in Mid-Air | 7E09B000 |
| Blocking Modifier P1 | 7E071C30 |
| Blocking Modifier P2 | 7E099C30 |
| P1 Speed Modifier | 7E074B00 |
| P2 Speed Modifier | 7E09CB00 |
| P1 Costume Modifier | 7E07C800 |
| P2 Costume Modifier | 7E0A4800 |
| All P1 Hits/Projectiles Send P2 Flying | 7E09C204 |
| All P2 Hits/Projectiles Send P1 Flying | 7E074204 |
| All P1 Projectiles Are Normal | 7E09C300 |
| All P1 Hits/Projectiles Burn [Red] | 7E09C30C |
| All P1 Hits/Projectiles Burn [Blue] | 7E09C30D |
| All P1 Hits/Projectiles Counter | 7E09C311 |
| All P1 Hits/Projectiles Are Knockdowns | 7E09C313 |
| All P2 Projectiles Are Normal | 7E074300 |
| All P2 Hits/Projectiles Burn [Red] | 7E07430C |
| All P2 Hits/Projectiles Burn [Blue] | 7E07430D |
| All P2 Hits/Projectiles Counter | 7E074311 |
| All P2 Hits/Projectiles Are Knockdowns | 7E074313 |
| Background Modifier [VS Mode] | 7E1C2700 |
| P1 Easier Specials [Motion Move] | 7E0781FF |
| P2 Easier Specials [Motion Move] | 7E0A01FF |
| P1 Infinite Projectiles | 7E07AC00
7E07AD00 |
| P2 Infinite Projectiles | 7E0A2C00
7E0A2D00 |
| P1 Infinite Custom Combo Time | 7E075CA7 |
| P2 Infinite Custom Combo Time | 7E09DCA7 |
| P1 Custom Combos | 7E072701 |
| P2 Custom Combos | 7E09A701 |
| P1 Always Escape Throws | 7E07B700 |
| P1 Can't Escape Throws | 7E07B701 |
| P2 Always Escape Throws | 7E0A3700 |
| P2 Can't Escape Throws | 7E0A3701 |
| P1 Damage Modifier | 7E074F00 |
| P2 Damage Modifier | 7E09CF00 |
| P1 Pose Viewer [Character Select Screen] | 7E072C00 |
| P2 Pose Viewer [Character Select Screen] | 7E09AC00 |
| P1 Hold Start for Slow Motion | 7E00AB00 |
| P2 Hold Start for Slow Motion | 7E00B100 |
| No HUD/Gauge Info/BG Sprites | 7E00C310 |
| No HUD/Gauge Info/Certain BG Sprites | 7E00C311 |
| No HUD/Gauge Info | 7E00C313 |
| Dimmed Background | 7E1C0900 |
| HUD/Gauge Placement Modifier | 7E00C500
7E00C600 |
| P1 Jump Height Modifier | 7E0738C4 |
| P2 Jump Height Modifier | 7E09B8C4 |
| P1 Trails Enabled | 7E00EF01 |
| P2 Trails Enabled | 7E00EF02 |
| Player Trails Enabled | 7E00EF03 |
| P1 Can Wall Jump in Mid-Air | 7E07B901 |
| P2 Can Wall Jump in Mid-Air | 7E0A3901 |
| Start on Stage Modifier | 7E1B1000 |
| Background Modifier [All Modes] | 7E1B0F00 |
| Stage 1 | 7E1AFE00 |
| Stage 2 | 7E1AFF00 |
| Stage 3 | 7E1B0000 |
| Stage 4 | 7E1B0100 |
| Stage 5 | 7E1B0200 |
| Stage 6 | 7E1B0300 |
| Stage 7 | 7E1B0400 |
| Stage 8 | 7E1B0500 |
| Japan [Ryu] | 7E1AE901 |
| U.S.A. [Ken] | 7E1AEA01 |
| Japan [Akuma] | 7E1AEB01 |
| U.S.A. [Charlie] | 7E1AEC01 |
| China [Chun-Li] | 7E1AED01 |
| Thailand [Adon] | 7E1AEE01 |
| U.S.A. [Sodom] | 7E1AEF01 |
| U.S.A. [Guy] | 7E1AF001 |
| England [Birdie] | 7E1AF101 |
| Italy [Rose] | 7E1AF201 |
| Brazil [M. Bison] | 7E1AF301 |
| Thailand [Sagat] | 7E1AF401 |
| Hong Kong [Dan] | 7E1AF501 |
| Japan [Sakura] | 7E1AF601 |
| U.S.A. [Rolento] | 7E1AF701 |
| India [Dhalsim] | 7E1AF801 |
| U.S.S.R. [Zangief] | 7E1AF901 |
| China [Gen] | 7E1AFA01 |
| Enable Boss Battle Dialogue | 7E1B6001 |
| Enable Mid-Boss Battle Dialogue | 7E1B6801 |
| Enable Shin Akuma Battle Dialogue | 7E1B6901 |
| P1 Shotokan Gloves/Hair Color Modifier | 7E06DC00 |
| P2 Shotokan Gloves/Hair Color Modifier | 7E06FC00 |
Showing 100 of 112 codes.
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
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Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.