Super Nintendo · cheat codes
Ranma 1-2 cheats & codes
48 codes for Ranma 1-2 on the Super Nintendo, including Game Genie, Pro Action Replay codes.
Ranma 1-2 Game Genie codes
How to use: Galoob's Game Genie plugged in between the console and the cartridge. Type the codes in on its start-up screen, then press Start. In emulators, add them through the cheat menu and choose the Game Genie format if asked.
| Effect | Code |
|---|---|
| Ranma Moves Faster | D7B4-0DA9
EABF-04D9 |
| Ranma Jumps Faster | E8B7-07D9
D0B7-0769 |
| Ranma's Diagonal Jumps Are Higher | E1B7-0769 |
| Ranma's Diagonal Kicks Are Harder | F6B7-AD60 |
| Ranma's Dragon Blast Kills With 1 Hit | 1DB1-D4D9 |
| Genma Moves Faster | D78F-6DD5
EA8D-DFD5 |
| Genma's Paternal Anger (Running At Enemy) Is Faster | E48C-6DD5 |
| Genma's Verbal Punishment Is Stronger | 4689-0465 |
| Genma's Verbal Punishment Kills With 1 Hit | 1D89-0465 |
| Ryoga Moves Faster | EA81-6760
D7B5-6460 |
| Ryoga Jumps Faster | EA8B-6D60
D78B-6760 |
| Ryoga's Bandana Throw Kills With 1 Hit | 1DD8-DD05 |
| Shampoo Moves Faster | EAC9-D765
D7C1-D465 |
| Shampoo's Dragon Sky Kick Is Faster | E9CF-0765 |
| Shampoo's Super Fury Charge Goes Farther | E9CE-D465 |
| Shampoo's Fury Charge 1 Hit Kill | 1DCB-A4A1 |
| Shampoo's Kick Is Faster | 41C5-67D1 |
| Akane Moves Faster | EA84-D4D1
D787-DFD1 |
| Akane Jumps Faster | E880-D7D1
D089-6760 |
| Akane's 2-Step Whip Kick Is Faster | E68E-DFD1 |
| Akane's 2-Step Whip Kick Is Stronger | 418B-6D69 |
| Akane's 2-Step Whip Kick Kills With 1 Hit | 1D8B-6D69 |
| Akane's Dust Devil Uppercut Is Faster | 3E8A-DF61
EE8A-D401 |
| Gosunkugi Moves Faster | ECC5-64D9
D0C6-6FD9 |
| Gosunkugi Jumps Faster | E8CB-67D9
D0CC-64D9 |
| Gosunkugi's Straw Man Throw Does More Damage | 40D8-DD05 |
| Gosunkugi's Strawman Throw Kills With 1 Hit | 1DD8-DD05 |
| Ukkyo Moves Faster | ECB8-64D1
D0BA-6FD1 |
| Ukkyo Jumps Faster | E8B2-67D1
D0B3-64D1 |
| Mousse's Flying Egg Bombs Are Faster | EBC5-0FD0 |
| Mousse's Eagle Claw Strike - 1 Hit Kill | 1DB1-AF65 |
| Mousse's Claw Strike Is Quicker | D6C1-0460 |
| Every Move Kills Every Opponent With 1 Hit | DDD7-8407 |
| No Knock Back When Opponent Is Cornered | DD6B-D700 |
Ranma 1-2 Pro Action Replay codes
How to use: Datel's Pro Action Replay used 8-character hexadecimal codes. Enter them on the device's menu before the game boots, or in your emulator's cheat menu.
| Effect | Code |
|---|---|
| Infinite Health P1 | 7E0CC760 |
| No Health P1 | 7E0CC700 |
| Infinite Health P2 | 7E0CC960 |
| No Health P2 | 7E0CC900 |
| Win Modifier P1 | 7E18FE0? |
| Win Modifier P2 | 7E19000? |
| Character Modifier P1 | 7E0D140? |
| Character Modifier P2 | 7E0D160? |
| Infinite Time | 7E18FA99 |
| Money | 7E10EC3F
7E10ED42
7E10EE0F |
| Ranma Exp | 7E10067F
7E100796
7E100898 |
| Ryoga Exp | 7E10407F
7E104196
7E104298 |
| Akane Exp | 7E107A7F
7E107B96
7E107C98 |
| Shampoo Exp | 7E10B47F
7E10B596
7E10B698 |
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
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Back to Ranma 1-2: is it worth playing?
Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.