Super Nintendo · RPG
Cyber Knight II: Chikyū Teikoku no Yabō
Deep cut
| System | Super Nintendo |
|---|---|
| Released | 1994 |
| Genre | RPG |
| Developer | Atelier Double |
| Publisher | Tonkin House |
| Players | 1–2 players |
| Commitment | Epic journey (20+ hours of adventure) |
| Legacy | Deep cut · legacy score 2 |
Cyber Knight II: Chikyū Teikoku no Yabō is a role-playing game released in 1994 for the Super Nintendo, developed by Atelier Double and published by Tonkin House.
It landed about 3 years into the SNES's life. Other notable SNES releases from 1994 include Final Fantasy VI, Donkey Kong Country and Super Metroid.
Atelier Double also made Ranma ½: Hard Battle, Power Soukoban and Ranma 1-2 for the SNES.
Cyber Knight II: Chikyū Teikoku no Yabō supports up to 2 players, whether that means taking turns or going head-to-head.
Pick it if…
- you want to get lost in a long quest
- you have time for an epic journey (20+ hours of adventure)
- you have a friend to play against
- you've played the SNES hits and want something less obvious
Maybe skip it if…
- you want instant action rather than menus, story and grinding
- you only have a few minutes at a time
What playing Cyber Knight II: Chikyū Teikoku no Yabō is like
Role-playing games trade reflexes for strategy and story. You build a party, level up, manage equipment and travel across a large world, usually through menu-based battles.
Tip for newcomers: Retro RPGs can require some level grinding and rarely tell you exactly where to go next. Talk to every townsperson, save often and use a guide if you get stuck: there is no shame in it.
Cyber Knight II: Chikyū Teikoku no Yabō cheats & codes
11 codes on file (Other codes). Here are a few Other codes codes to start with:
| Get to level 29 in 1 battle | DDAD-DD0A |
|---|---|
| No Random Battles | BABA-A42F |
| Enemies Start With 1 HP | E36E-AD03 |
| Show Overall Planet Info Before Scan | 6D8A-D765 |
| Get 99 of Both Types of Kits when you exit the ship | 1764-6F61 |
| Final Boss Gets 1 HP | E36E-AD03
333E-ADAC
3339-A408 |
Cyber Knight II: Chikyū Teikoku no Yabō walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Cyber Knight II: Chikyū Teikoku no Yabō.
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Playing SNES games today
The SNES library has aged exceptionally well, especially its RPGs, platformers and puzzle games. A large selection is available on Nintendo Switch Online, and if you own the cartridges you can play your backups in an emulator such as Rec0m88, including online with friends.
Cyber Knight II: Chikyū Teikoku no Yabō FAQ
When did Cyber Knight II: Chikyū Teikoku no Yabō come out on the SNES?
Cyber Knight II: Chikyū Teikoku no Yabō was released for the Super Nintendo in 1994.
Who made Cyber Knight II: Chikyū Teikoku no Yabō?
It was developed by Atelier Double and published by Tonkin House.
Is Cyber Knight II: Chikyū Teikoku no Yabō multiplayer?
Yes. Cyber Knight II: Chikyū Teikoku no Yabō supports up to 2 players.
How long does Cyber Knight II: Chikyū Teikoku no Yabō take to play?
As a role-playing game, Cyber Knight II: Chikyū Teikoku no Yabō typically falls into the "Epic journey" category: 20+ hours of adventure. Your time will vary with skill and how much you explore.
Read more about Cyber Knight II: Chikyū Teikoku no Yabō on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.