Sega Saturn · Platformer
Liquid Kids
Deep cut
| System | Sega Saturn |
|---|---|
| Released | 1998 (originally 1990) |
| Genre | Platformer |
| Developer | Taito |
| Commitment | Weekend project (Roughly 6–20 hours) |
| Legacy | Deep cut · legacy score 2 |
Developed by Taito, Liquid Kids arrived on the Sega Saturn in 1998 as a platformer. This Saturn release is a port or adaptation of a game that first appeared in 1990.
It landed about 3 years into the Saturn's life. Other notable Saturn releases from 1998 include Deep Fear, Panzer Dragoon Saga and Burning Rangers. Among the 27 Saturn platformers in our database, it ranks #25 by legacy score.
Taito also made Bubble Bobble, Elevator Action Returns and RayForce for the Saturn.
Pick it if…
- you want to run, jump and explore
- you have time for a weekend project (roughly 6–20 hours)
- you've played the Saturn hits and want something less obvious
Maybe skip it if…
- you get frustrated by precise jumps and limited lives
What playing Liquid Kids is like
Platformers are all about movement: running, jumping and timing your way across levels full of gaps, enemies and secrets. The best ones feel great to control within seconds and then slowly teach you to master every leap.
Tip for newcomers: Retro platformers often have limited lives and few checkpoints. Learn one level at a time, look for hidden 1-ups, and don't be shy about using a save feature when it is available.
Liquid Kids walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Liquid Kids.
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Playing Saturn games today
Many of the Saturn's best games never left Japan, and original discs can be expensive. Rec0m88 lists Saturn support for players who own their games.
Liquid Kids FAQ
When did Liquid Kids come out on the Saturn?
Liquid Kids was released for the Sega Saturn in 1998; the original game dates back to 1990.
Who made Liquid Kids?
It was developed by Taito.
How long does Liquid Kids take to play?
As a platformer, Liquid Kids typically falls into the "Weekend project" category: roughly 6–20 hours. Your time will vary with skill and how much you explore.
Read more about Liquid Kids on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.