Shin Megami Tensei: Strange Journey DS box art

Nintendo DS · RPG

Shin Megami Tensei: Strange Journey

Certified classic

SystemNintendo DS
Released2009
GenreRPG
DeveloperAtlus
PublisherAtlus
Players1 player
CommitmentEpic journey (20+ hours of adventure)
SeriesMegami Tensei
LegacyCertified classic · legacy score 12

Developed by Atlus, Shin Megami Tensei: Strange Journey arrived on the Nintendo DS in 2009 as a role-playing game.

It landed about 5 years into the DS's life. Other notable DS releases from 2009 include The Legend of Zelda: Spirit Tracks, Call of Duty: Modern Warfare: Mobilized and Scribblenauts. Among the 168 DS RPGs in our database, it ranks #19 by legacy score.

It is part of the Megami Tensei series; on the DS you can also try Shin Megami Tensei: Devil Survivor and Shin Megami Tensei: Devil Survivor 2. The series also appears on other systems with Shin Megami Tensei (SNES) and Shin Megami Tensei If… (SNES). Atlus also made Trauma Center: Under the Knife, Radiant Historia and Trauma Center: Under the Knife 2 for the DS.

This is a solo experience: one player, no waiting on anyone else.

Pick it if…

  • you want to get lost in a long quest
  • you have time for an epic journey (20+ hours of adventure)
  • you want to experience one of the DS's defining games

Maybe skip it if…

  • you want instant action rather than menus, story and grinding
  • you are looking for something to play with friends
  • you only have a few minutes at a time

What playing Shin Megami Tensei: Strange Journey is like

Role-playing games trade reflexes for strategy and story. You build a party, level up, manage equipment and travel across a large world, usually through menu-based battles.

Tip for newcomers: Retro RPGs can require some level grinding and rarely tell you exactly where to go next. Talk to every townsperson, save often and use a guide if you get stuck: there is no shame in it.

Shin Megami Tensei: Strange Journey gameplay screenshot on DS
In-game screenshot (DS)

Shin Megami Tensei: Strange Journey cheats & codes

32 codes on file (Action Replay DS). Here are a few Action Replay DS codes to start with:

Full Moon2221463C 00000000
New Moon2221463C 00000050
Half Moon2221463C 00000028
Max Cash (Select)94000130 FFFB0000 02214620 0098967F D2000000 00000000
Unrestricted fusion520698E0 E92D47F0 020698E0 EA0002B9 D0000000 00000000
Demons participate in co-op attack regardless of alignment520ADC74 E1560000 220ADC74 00000006 D0000000 00000000

See all Shin Megami Tensei: Strange Journey cheats

Shin Megami Tensei: Strange Journey walkthroughs & guides

Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Shin Megami Tensei: Strange Journey.

If you like Shin Megami Tensei: Strange Journey, the Matrix also picks…

Playing DS games today

Many DS games rely on the touchscreen and stylus, so they play best on original hardware, a 3DS, or an emulator with mouse or touch input such as Rec0m88. The library is enormous, which makes a recommendation engine especially handy.

Shin Megami Tensei: Strange Journey FAQ

When did Shin Megami Tensei: Strange Journey come out on the DS?

Shin Megami Tensei: Strange Journey was released for the Nintendo DS in 2009.

Who made Shin Megami Tensei: Strange Journey?

It was developed by Atlus.

Is Shin Megami Tensei: Strange Journey multiplayer?

No. Shin Megami Tensei: Strange Journey is a single-player game.

How long does Shin Megami Tensei: Strange Journey take to play?

As a role-playing game, Shin Megami Tensei: Strange Journey typically falls into the "Epic journey" category: 20+ hours of adventure. Your time will vary with skill and how much you explore.

Read more about Shin Megami Tensei: Strange Journey on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.

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