Rabbids Go Home DS box art

Nintendo DS · Action-Adventure

Rabbids Go Home

Deep cut

SystemNintendo DS
GenreAction-Adventure
DeveloperUbisoft Montpellier
PublisherUbisoft
Players1–2 players
CommitmentWeekend project (Roughly 6–20 hours)
SeriesRaving Rabbids
LegacyDeep cut · legacy score 3

Released for the Nintendo DS, Rabbids Go Home is an action-adventure game developed by Ubisoft Montpellier and published by Ubisoft.

It is part of the Raving Rabbids series. Ubisoft Montpellier also made Rayman 2: The Great Escape, Michael Jackson: The Experience and Rayman Raving Rabbids for the DS.

Rabbids Go Home supports up to 2 players, whether that means taking turns or going head-to-head.

Pick it if…

  • you want to get lost in a long quest
  • you have time for a weekend project (roughly 6–20 hours)
  • you have a friend to play against
  • you've played the DS hits and want something less obvious

Maybe skip it if…

  • you want a game you can finish in one short session

What playing Rabbids Go Home is like

Action-adventures blend real-time combat with exploration, puzzles and item collection. You open up a larger world gradually as new tools let you reach places you couldn't before.

Tip for newcomers: Keep a mental (or paper) map of locked doors and unreachable ledges; most action-adventures expect you to come back once you find the right item.

Rabbids Go Home gameplay screenshot on DS
In-game screenshot (DS)

Rabbids Go Home walkthroughs & guides

Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Rabbids Go Home.

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Playing DS games today

Many DS games rely on the touchscreen and stylus, so they play best on original hardware, a 3DS, or an emulator with mouse or touch input such as Rec0m88. The library is enormous, which makes a recommendation engine especially handy.

Rabbids Go Home FAQ

Who made Rabbids Go Home?

It was developed by Ubisoft Montpellier and published by Ubisoft.

Is Rabbids Go Home multiplayer?

Yes. Rabbids Go Home supports up to 2 players.

How long does Rabbids Go Home take to play?

As an action-adventure game, Rabbids Go Home typically falls into the "Weekend project" category: roughly 6–20 hours. Your time will vary with skill and how much you explore.

Read more about Rabbids Go Home on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.

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