100 Bullets

Nintendo DS · Action

100 Bullets

Deep cut

SystemNintendo DS
GenreAction
DeveloperAcclaim Studios Austin
PublisherAcclaim Entertainment
CommitmentAn evening or two (Roughly 1–6 hours to see it through)
LegacyDeep cut · legacy score 2

100 Bullets is an action game released for the Nintendo DS, developed by Acclaim Studios Austin and published by Acclaim Entertainment.

Pick it if…

  • you want to fight, blast and test your reflexes
  • you have time for an evening or two (roughly 1–6 hours to see it through)
  • you've played the DS hits and want something less obvious

Maybe skip it if…

  • you prefer slow, thoughtful games over reflex tests

What playing 100 Bullets is like

Action games test reflexes and nerve. Expect fast enemies, tight controls and stages you clear by reacting quickly and learning enemy patterns.

Tip for newcomers: Retro action games are often short but tough. Treat early deaths as practice runs; every attempt teaches you where the next threat comes from.

100 Bullets walkthroughs & guides

Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for 100 Bullets.

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Playing DS games today

Many DS games rely on the touchscreen and stylus, so they play best on original hardware, a 3DS, or an emulator with mouse or touch input such as Rec0m88. The library is enormous, which makes a recommendation engine especially handy.

100 Bullets FAQ

Who made 100 Bullets?

It was developed by Acclaim Studios Austin and published by Acclaim Entertainment.

How long does 100 Bullets take to play?

As an action game, 100 Bullets typically falls into the "An evening or two" category: roughly 1–6 hours to see it through. Your time will vary with skill and how much you explore.

Read more about 100 Bullets on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.

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