Sega Master System · Action / Platformer
The Cyber Shinobi
Deep cut
| System | Sega Master System |
|---|---|
| Released | 1990 |
| Genre | Action, Platformer |
| Developer | SEGA |
| Publisher | SEGA |
| Players | 1 player |
| Commitment | An evening or two (Roughly 1–6 hours to see it through) |
| Series | Shinobi |
| Legacy | Deep cut · legacy score 4 |
Developed by SEGA, The Cyber Shinobi arrived on the Sega Master System in 1990 as an action game. It blends action and platformer elements.
It landed about 4 years into the Master System's life. Other notable Master System releases from 1990 include Columns, Alex Kidd in Shinobi World and Super Monaco GP. Among the 64 Master System action games in our database, it ranks #23 by legacy score.
It is part of the Shinobi series; on the Master System you can also try Shinobi, Shadow Dancer and Shadow Dancer: The Secret of Shinobi. The series also appears on other systems with Shinobi III: Return of the Ninja Master (Genesis) and The Revenge of Shinobi (Genesis). SEGA also made Alex Kidd in Miracle World, Phantasy Star and Hang-On for the Master System.
The Cyber Shinobi is a single-player game, so it's one to enjoy at your own pace.
Pick it if…
- you want to fight, blast and test your reflexes
- you have time for an evening or two (roughly 1–6 hours to see it through)
- you've played the Master System hits and want something less obvious
Maybe skip it if…
- you prefer slow, thoughtful games over reflex tests
- you are looking for something to play with friends
What playing The Cyber Shinobi is like
Action games test reflexes and nerve. Expect fast enemies, tight controls and stages you clear by reacting quickly and learning enemy patterns.
Tip for newcomers: Retro action games are often short but tough. Treat early deaths as practice runs; every attempt teaches you where the next threat comes from.
The Cyber Shinobi cheats & codes
20 codes on file (Action Replay, Other codes). Here are a few Action Replay codes to start with:
| Infinite Seconds - One's Digit | 00C0-1409 |
|---|---|
| Infinite Seconds - Ten's Digit | 00C0-1509 |
| Infinite Minutes - One's Digit | 00C0-1609 |
| Infinite Minutes - Ten's Digit | 00C0-1709 |
| Infinite Health | 00C1-1C23 |
| Infinite Lives | 00C0-0E05 |
The Cyber Shinobi walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for The Cyber Shinobi.
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Playing Master System games today
The Master System library is full of colorful arcade-style games that are easy to pick up. Many titles also appear in Sega's official compilations.
The Cyber Shinobi FAQ
When did The Cyber Shinobi come out on the Master System?
The Cyber Shinobi was released for the Sega Master System in 1990.
Who made The Cyber Shinobi?
It was developed by SEGA.
Is The Cyber Shinobi multiplayer?
No. The Cyber Shinobi is a single-player game.
How long does The Cyber Shinobi take to play?
As an action game, The Cyber Shinobi typically falls into the "An evening or two" category: roughly 1–6 hours to see it through. Your time will vary with skill and how much you explore.
Read more about The Cyber Shinobi on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.