Sega Master System · Platformer / Action
Alex Kidd in Miracle World
Certified classic
| System | Sega Master System |
|---|---|
| Released | 1986 |
| Genre | Platformer, Action |
| Developer | SEGA |
| Publisher | SEGA |
| Players | 1 player |
| Commitment | An evening or two (Roughly 1–6 hours to see it through) |
| Series | Alex Kidd |
| ESRB | E |
| Legacy | Certified classic · legacy score 27 |
Alex Kidd in Miracle World is a platformer released in 1986 for the Sega Master System, developed by SEGA. Depending on the region, you may also know it as Alex Kidd no Miracle World. It blends platformer and action elements.
It belongs to the Master System's earliest wave of games. Other notable Master System releases from 1986 include Black Belt, Fantasy Zone and Action Fighter. Among the 66 Master System platformers in our database, it ranks #1 by legacy score.
It is part of the Alex Kidd series; on the Master System you can also try Alex Kidd: The Lost Stars, Alex Kidd in Shinobi World and Alex Kidd: High-Tech World. The series also appears on other systems with Alex Kidd in the Enchanted Castle (Genesis). SEGA also made Phantasy Star, Hang-On and Shinobi for the Master System.
Alex Kidd in Miracle World is a single-player game, so it's one to enjoy at your own pace.
Pick it if…
- you want to run, jump and explore
- you have time for an evening or two (roughly 1–6 hours to see it through)
- you want to experience one of the Master System's defining games
Maybe skip it if…
- you get frustrated by precise jumps and limited lives
- you are looking for something to play with friends
What playing Alex Kidd in Miracle World is like
Platformers are all about movement: running, jumping and timing your way across levels full of gaps, enemies and secrets. The best ones feel great to control within seconds and then slowly teach you to master every leap.
Tip for newcomers: Retro platformers often have limited lives and few checkpoints. Learn one level at a time, look for hidden 1-ups, and don't be shy about using a save feature when it is available.
Alex Kidd in Miracle World cheats & codes
41 codes on file (Action Replay, Other codes). Here are a few Action Replay codes to start with:
| Power Bracelet | 00C0-4D01 |
|---|---|
| Magic Capsule A (Attack) | 00C0-4601 |
| Magic Capsule B (Barrier) | 00C0-4701 |
| Teleport Powder | 00C0-4A01 |
| Cane of Flight | 00C0-4901 |
| Telepathy Ball | 00C0-4801 |
Alex Kidd in Miracle World walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Alex Kidd in Miracle World.
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Playing Master System games today
The Master System library is full of colorful arcade-style games that are easy to pick up. Many titles also appear in Sega's official compilations.
Alex Kidd in Miracle World FAQ
When did Alex Kidd in Miracle World come out on the Master System?
Alex Kidd in Miracle World was released for the Sega Master System in 1986.
Who made Alex Kidd in Miracle World?
It was developed by SEGA.
Is Alex Kidd in Miracle World multiplayer?
No. Alex Kidd in Miracle World is a single-player game.
How long does Alex Kidd in Miracle World take to play?
As a platformer, Alex Kidd in Miracle World typically falls into the "An evening or two" category: roughly 1–6 hours to see it through. Your time will vary with skill and how much you explore.
Read more about Alex Kidd in Miracle World on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.