Game Boy · Platformer
Teenage Mutant Ninja Turtles: Fall of the Foot Clan
Certified classic
| System | Game Boy |
|---|---|
| Released | 1990 |
| Genre | Platformer |
| Developer | Ultra Games |
| Publisher | Konami |
| Players | 1 player |
| Commitment | An evening or two (Roughly 1–6 hours to see it through) |
| Series | Teenage Mutant Ninja Turtles |
| Legacy | Certified classic · legacy score 14 |
Developed by Ultra Games and published by Konami, Teenage Mutant Ninja Turtles: Fall of the Foot Clan arrived on the Game Boy in 1990 as a platformer.
It came out in the Game Boy's second year on the market. Other notable Game Boy releases from 1990 include DuckTales, The Final Fantasy Legend and Block Hole. Among the 164 Game Boy platformers in our database, it ranks #12 by legacy score.
It is part of the Teenage Mutant Ninja Turtles series; on the Game Boy you can also try Teenage Mutant Ninja Turtles II: Back from the Sewers, Teenage Mutant Ninja Turtles III: Radical Rescue and Teenage Mutant Hero Turtles II: Back from the Sewers. The series also appears on other systems with Teenage Mutant Ninja Turtles (NES) and Teenage Mutant Ninja Turtles III: The Manhattan Project (NES).
This is a solo experience: one player, no waiting on anyone else.
Pick it if…
- you want to run, jump and explore
- you have time for an evening or two (roughly 1–6 hours to see it through)
- you want to experience one of the Game Boy's defining games
Maybe skip it if…
- you get frustrated by precise jumps and limited lives
- you are looking for something to play with friends
What playing Teenage Mutant Ninja Turtles: Fall of the Foot Clan is like
Platformers are all about movement: running, jumping and timing your way across levels full of gaps, enemies and secrets. The best ones feel great to control within seconds and then slowly teach you to master every leap.
Tip for newcomers: Retro platformers often have limited lives and few checkpoints. Learn one level at a time, look for hidden 1-ups, and don't be shy about using a save feature when it is available.
Teenage Mutant Ninja Turtles: Fall of the Foot Clan cheats & codes
21 codes on file (Game Genie, GameShark). Here are a few Game Genie codes to start with:
| Never Lose Mike, Don, Raph Or Leo | 017-B6F |
|---|
See all Teenage Mutant Ninja Turtles: Fall of the Foot Clan cheats
Teenage Mutant Ninja Turtles: Fall of the Foot Clan walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Teenage Mutant Ninja Turtles: Fall of the Foot Clan.
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Playing Game Boy games today
Game Boy games were designed for short bursts on the go, which makes them ideal for a coffee break today. Many are available through Nintendo Switch Online, and original carts play on any later Game Boy model.
Teenage Mutant Ninja Turtles: Fall of the Foot Clan FAQ
When did Teenage Mutant Ninja Turtles: Fall of the Foot Clan come out on the Game Boy?
Teenage Mutant Ninja Turtles: Fall of the Foot Clan was released for the Game Boy in 1990.
Who made Teenage Mutant Ninja Turtles: Fall of the Foot Clan?
It was developed by Ultra Games and published by Konami.
Is Teenage Mutant Ninja Turtles: Fall of the Foot Clan multiplayer?
No. Teenage Mutant Ninja Turtles: Fall of the Foot Clan is a single-player game.
How long does Teenage Mutant Ninja Turtles: Fall of the Foot Clan take to play?
As a platformer, Teenage Mutant Ninja Turtles: Fall of the Foot Clan typically falls into the "An evening or two" category: roughly 1–6 hours to see it through. Your time will vary with skill and how much you explore.
Read more about Teenage Mutant Ninja Turtles: Fall of the Foot Clan on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.