Game Boy · Action-Adventure / Platformer
Taz-Mania
Deep cut
| System | Game Boy |
|---|---|
| Released | 1994 (originally 1992) |
| Genre | Action-Adventure, Platformer |
| Developer | David A. Palmer Productions |
| Publisher | Sunsoft |
| Players | 1 player |
| Commitment | Weekend project (Roughly 6–20 hours) |
| Series | Looney Tunes |
| ESRB | E |
| Legacy | Deep cut · legacy score 2 |
Taz-Mania is an action-adventure game released in 1994 for the Game Boy, developed by David A. Palmer Productions and published by Sunsoft. This Game Boy release is a port or adaptation of a game that first appeared in 1992. It blends action-adventure and platformer elements.
It landed about 5 years into the Game Boy's life. Other notable Game Boy releases from 1994 include Donkey Kong, Mega Man V and Space Invaders. Among the 20 Game Boy action-adventure games in our database, it ranks #18 by legacy score.
It is part of the Looney Tunes series; on the Game Boy you can also try Looney Tunes, Daffy Duck and Looney Tunes 2: Tasmanian Devil in Island Chase. The series also appears on other systems with Looney Tunes Collector: Alert! (GBC) and Road Runner's Death Valley Rally (SNES).
This is a solo experience: one player, no waiting on anyone else.
Pick it if…
- you want to get lost in a long quest
- you have time for a weekend project (roughly 6–20 hours)
- you've played the Game Boy hits and want something less obvious
Maybe skip it if…
- you want a game you can finish in one short session
- you are looking for something to play with friends
What playing Taz-Mania is like
Action-adventures blend real-time combat with exploration, puzzles and item collection. You open up a larger world gradually as new tools let you reach places you couldn't before.
Tip for newcomers: Keep a mental (or paper) map of locked doors and unreachable ledges; most action-adventures expect you to come back once you find the right item.
Taz-Mania cheats & codes
17 codes on file (Game Genie, GameShark, Xploder). Here are a few Game Genie codes to start with:
| Infinite Spins | FAC-519-4C1 |
|---|---|
| Infinite Hearts | FA7-3CC-4C1 |
| Don't Flash After Getting Hit | 00A-969-E68 |
| Don't Flash As Long After Getting Hit | 11A-969-E68 |
| Flash Longer After Getting Hit | F1A-969-E68 |
| Invincible | 003-658-E69 |
Taz-Mania walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Taz-Mania.
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Playing Game Boy games today
Game Boy games were designed for short bursts on the go, which makes them ideal for a coffee break today. Many are available through Nintendo Switch Online, and original carts play on any later Game Boy model.
Taz-Mania FAQ
When did Taz-Mania come out on the Game Boy?
Taz-Mania was released for the Game Boy in 1994; the original game dates back to 1992.
Who made Taz-Mania?
It was developed by David A. Palmer Productions and published by Sunsoft.
Is Taz-Mania multiplayer?
No. Taz-Mania is a single-player game.
How long does Taz-Mania take to play?
As an action-adventure game, Taz-Mania typically falls into the "Weekend project" category: roughly 6–20 hours. Your time will vary with skill and how much you explore.
Read more about Taz-Mania on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.