Game Boy · Action-Adventure / Platformer
Metroid II: Return of Samus
Certified classic
| System | Game Boy |
|---|---|
| Released | 1991 |
| Genre | Action-Adventure, Platformer |
| Developer | Nintendo |
| Publisher | Nintendo |
| Players | 1 player |
| Commitment | Weekend project (Roughly 6–20 hours) |
| Series | Metroid |
| ESRB | KA |
| Legacy | Certified classic · legacy score 21 |
Released for the Game Boy in 1991, Metroid II: Return of Samus is an action-adventure game developed by Nintendo. It blends action-adventure and platformer elements.
It landed about 2 years into the Game Boy's life. Other notable Game Boy releases from 1991 include Final Fantasy Adventure, Yoshi and Castlevania II: Belmont's Revenge. Among the 20 Game Boy action-adventure games in our database, it ranks #2 by legacy score.
It is part of the Metroid series. The series also appears on other systems with Super Metroid (SNES) and Metroid (NES). Nintendo also made Pokémon Yellow, Super Mario Land and Super Mario Land 2: 6 Golden Coins for the Game Boy.
This is a solo experience: one player, no waiting on anyone else.
Pick it if…
- you want to get lost in a long quest
- you have time for a weekend project (roughly 6–20 hours)
- you want to experience one of the Game Boy's defining games
Maybe skip it if…
- you want a game you can finish in one short session
- you are looking for something to play with friends
What playing Metroid II: Return of Samus is like
Action-adventures blend real-time combat with exploration, puzzles and item collection. You open up a larger world gradually as new tools let you reach places you couldn't before.
Tip for newcomers: Keep a mental (or paper) map of locked doors and unreachable ledges; most action-adventures expect you to come back once you find the right item.
Metroid II: Return of Samus cheats & codes
53 codes on file (Game Genie, GameShark). Here are a few Game Genie codes to start with:
| Infinite Missiles | 00F-36B-E6E |
|---|---|
| Infinite Energy | 80F-6DD-7F6 |
| Debug Mode | 7B2-4BB-5D4 |
| Don't Load Font When Resuming Saved Game | 6F6-56F |
| At The Very Start Of The Game, You Start With The Bombs, Spider Ball, Space Jump, High Jump Boots, And Screw Attack | AFE
79B
A9F |
| Start With About 165 Missiles | FFE
7EB
A9F |
Metroid II: Return of Samus walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Metroid II: Return of Samus.
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Playing Game Boy games today
Game Boy games were designed for short bursts on the go, which makes them ideal for a coffee break today. Many are available through Nintendo Switch Online, and original carts play on any later Game Boy model.
Metroid II: Return of Samus FAQ
When did Metroid II: Return of Samus come out on the Game Boy?
Metroid II: Return of Samus was released for the Game Boy in 1991.
Who made Metroid II: Return of Samus?
It was developed by Nintendo.
Is Metroid II: Return of Samus multiplayer?
No. Metroid II: Return of Samus is a single-player game.
How long does Metroid II: Return of Samus take to play?
As an action-adventure game, Metroid II: Return of Samus typically falls into the "Weekend project" category: roughly 6–20 hours. Your time will vary with skill and how much you explore.
Read more about Metroid II: Return of Samus on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.