Game Boy · cheat codes
Metroid II: Return of Samus cheats & codes
53 codes for Metroid II: Return of Samus on the Game Boy, including Game Genie, GameShark codes.
Metroid II: Return of Samus Game Genie codes
How to use: Galoob's Game Genie plugged in between the console and the cartridge. Type the codes in on its start-up screen, then press Start. In emulators, add them through the cheat menu and choose the Game Genie format if asked.
| Effect | Code |
|---|---|
| Infinite Missiles | 00F-36B-E6E |
| Infinite Energy | 80F-6DD-7F6 |
| At The Very Start Of The Game, You Start With The Bombs, Spider Ball, Space Jump, High Jump Boots, And Screw Attack | AFE
79B
A9F |
| Start With About 165 Missiles | FFE
7EB
A9F |
| Energy From Enemies Gives You 99 Life, If You Don't Have An Energy Tank | ACE
7DB
A9F |
| Debug Mode | 7B2-4BB-5D4 |
| Don't Load Font When Resuming Saved Game | 6F6-56F |
Metroid II: Return of Samus GameShark codes
How to use: GameShark (sold as Action Replay outside North America) codes are entered on the device's menu or in your emulator's cheat menu. Some games need a "master code" or "must be on" code enabled first, so turn that on if a list includes one.
| Effect | Code |
|---|---|
| Infinite missiles | 00F-36B-E6E |
| Infinite energy | 80F-6DD-7F6 |
| Beam Modifier | 01004DD0 |
| Debug Mode | 0101A0D0 |
| Extra Stuff | 01542DDE |
| Rapid-fire Controls | 010080FF |
| Number Of Energy Tanks | 010050D0 |
| Infinite Missles | 013953D0 |
| Invincibility | 018784D0 |
| No Enemies | 010026C4
010025C4 |
| Have Items Modifier | 010145D0 |
| Infinite Missiles | 019953D0
019954D0 |
| Infinite Life | 019951D0 |
| Infinite Energy Tanks | 010952D0 |
| Moon Jump [Turn Off Switch To Come Down] | 010A20D0 |
| Enable Debug Mode | 002-4BB-5D4 |
| Invincibility Against Enemies | C9E-E8D-E69 |
| Jump In Midair | CDD-44F-E61
98D-45F-91C
14D-46F-A26
FA4-30E-4C1
FA4-61E-4C1 |
| Hit Anywhere | 182-E3A-2AA
182-6FC-2AA
0D2-70C-3B2 |
| Start With Bombs, Spider Ball, Space Jump, High Jump Boots, And Screw Attack | AFE-79B-A2F |
| Start With About 165 Missiles | FFE-7EB-A2F |
| Energy From Enemies Gives You 99 Life | ACE-7DB-A2F |
| Energy Tanks, Missile Tanks, And Stuff Like Spider Ball And Ice Beam, Come Back When You Leave The Screen. | 544-34B-910 |
| Debug Mode | 7B2-4BB-5D4 |
| Don't Load Font When Resuming Saved Game | 6F6-56F |
| Infinite Missiles (Variation) | 019986D0 |
| Have All Items | 017F45D0 |
| Moon Jump | 010110D0 |
| Number Of Full Energy Tanks | 010052D0 |
| Time Modifier (Minutes) | 010098D0 |
| Time Modifier (Hours) | 010099D0 |
| Enemies Look Frozen, Backwards, And/Or Upside Down | AAA-A7A |
| Enemies Use The Wrong Graphics | AAA-A6A |
| Small Enemy (And Item) Graphics | AAA-97A |
| Enemies Are Invisible (But Can Still Hurt You) | AAA-9CA |
| Enemies Are Invincible (Except For Metroids) | AA2-4AB |
| Enemies Frozen In Place And Invincible | AA0-ABB |
| No Music | AA5-AAB |
| Music Remix (Some Instruments Don't Play) | AAA-AAB |
| Extremely Slow/Ambient Music | BBB-BBB |
| Music Slowdown Remix [Graphics Messed Up] | BBB-6BB |
| Music Remix [Samus Not Shown] | BBB-7BB |
| Lava is Drained From All Areas | 010089D0 |
| Disable Beep When Low On Health | 188-B6A-2AA |
| Enemies Always Drop Energy/Missile Refills | 006-F3A-4C6 |
| Always Drop Item Modifier | 086-FCA-C4A
186-FBA-4CA
006-F3A-4C6 |
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
Metroid II: Return of Samus walkthroughs & guides
More Game Boy games with cheats
Back to Metroid II: Return of Samus: is it worth playing?
Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.