Game Boy · Strategy
Power Mission
| System | Game Boy |
|---|---|
| Released | 1991 |
| Genre | Strategy |
| Developer | Graphic Research Co., Ltd. |
| Publisher | NTV International Corporation |
| Players | 1 player |
| Commitment | Weekend project (Roughly 6–20 hours) |
| Legacy | Deep cut |
Power Mission is a strategy game released in 1991 for the Game Boy, developed by Graphic Research Co., Ltd. and published by NTV International Corporation.
It landed about 2 years into the Game Boy's life. Other notable Game Boy releases from 1991 include Metroid II: Return of Samus, Final Fantasy Adventure and Yoshi.
Graphic Research Co., Ltd. also made Boomer's Adventure in ASMIK World, Solomon's Club and Teke Teke! Asmik-kun World for the Game Boy.
This is a solo experience: one player, no waiting on anyone else.
Pick it if…
- you want to think and plan
- you have time for a weekend project (roughly 6–20 hours)
- you've played the Game Boy hits and want something less obvious
Maybe skip it if…
- you want quick action without planning ahead
- you are looking for something to play with friends
What playing Power Mission is like
Strategy games reward planning over reflexes: command armies, manage resources and outthink opponents on turn-based or real-time battlefields.
Tip for newcomers: Read the manual or tutorial if one exists: retro strategy games often assume you know their rules. Save between missions.
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Playing Game Boy games today
Game Boy games were designed for short bursts on the go, which makes them ideal for a coffee break today. Many are available through Nintendo Switch Online, and original carts play on any later Game Boy model.
Power Mission FAQ
When did Power Mission come out on the Game Boy?
Power Mission was released for the Game Boy in 1991.
Who made Power Mission?
It was developed by Graphic Research Co., Ltd. and published by NTV International Corporation.
Is Power Mission multiplayer?
No. Power Mission is a single-player game.
How long does Power Mission take to play?
As a strategy game, Power Mission typically falls into the "Weekend project" category: roughly 6–20 hours. Your time will vary with skill and how much you explore.
Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.