Game Boy Advance · Action / Shoot 'em Up
The Powerpuff Girls: Mojo Jojo A-Go-Go
| System | Game Boy Advance |
|---|---|
| Released | 2001 |
| Genre | Action, Shoot 'em Up |
| Developer | Sennari Interactive |
| Publisher | Bam Entertainment |
| Players | 1–3 players |
| Commitment | An evening or two (Roughly 1–6 hours to see it through) |
| Series | Cartoon Network |
| ESRB | E |
| Legacy | Deep cut · legacy score 2 |
Released for the Game Boy Advance in 2001, The Powerpuff Girls: Mojo Jojo A-Go-Go is an action game developed by Sennari Interactive and published by Bam Entertainment. It blends action and shoot 'em up elements.
It belongs to the GBA's earliest wave of games. Other notable GBA releases from 2001 include Mario Kart: Super Circuit, Sonic Advance and Advance Wars.
It is part of the Cartoon Network series; on the GBA you can also try Ed, Edd n Eddy: Jawbreakers!, Cartoon Network: Block Party and Cartoon Network Speedway. The series also appears on other systems with The Powerpuff Girls: Paint the Townsville Green (GBC) and The Powerpuff Girls: Bad Mojo Jojo (GBC). Sennari Interactive also made Driver 2 Advance, Sports Illustrated for Kids: Baseball and Sports Illustrated for Kids: Football for the GBA.
The Powerpuff Girls: Mojo Jojo A-Go-Go supports up to 3 players, whether that means taking turns or going head-to-head.
Pick it if…
- you want to fight, blast and test your reflexes
- you have time for an evening or two (roughly 1–6 hours to see it through)
- you have a friend to play against
- you've played the GBA hits and want something less obvious
Maybe skip it if…
- you prefer slow, thoughtful games over reflex tests
What playing The Powerpuff Girls: Mojo Jojo A-Go-Go is like
Action games test reflexes and nerve. Expect fast enemies, tight controls and stages you clear by reacting quickly and learning enemy patterns.
Tip for newcomers: Retro action games are often short but tough. Treat early deaths as practice runs; every attempt teaches you where the next threat comes from.
The Powerpuff Girls: Mojo Jojo A-Go-Go cheats & codes
11 codes on file (Code Breaker). Here are a few Code Breaker codes to start with:
| Quick Score Gain | 83003BA0
FFFF |
|---|---|
| Have All Levels | 33003D1F
00FF |
| Max Jewels | 83003D24
03E7 |
| Infinite Health (Blossom) | 33003D18
0064 |
| Infinite Health (Buttercup) | 33003D1A
0064 |
| Infinite Health (Bubbles) | 33003D1C
0064 |
The Powerpuff Girls: Mojo Jojo A-Go-Go walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for The Powerpuff Girls: Mojo Jojo A-Go-Go.
If you like The Powerpuff Girls: Mojo Jojo A-Go-Go, the Matrix also picks…
Playing GBA games today
The GBA is one of the best-value retro libraries around, with deep RPGs and tactics games that suit portable play. A growing selection is on Nintendo Switch Online + Expansion Pack, and Rec0m88 supports GBA if you own the games.
The Powerpuff Girls: Mojo Jojo A-Go-Go FAQ
When did The Powerpuff Girls: Mojo Jojo A-Go-Go come out on the GBA?
The Powerpuff Girls: Mojo Jojo A-Go-Go was released for the Game Boy Advance in 2001.
Who made The Powerpuff Girls: Mojo Jojo A-Go-Go?
It was developed by Sennari Interactive and published by Bam Entertainment.
Is The Powerpuff Girls: Mojo Jojo A-Go-Go multiplayer?
Yes. The Powerpuff Girls: Mojo Jojo A-Go-Go supports up to 3 players.
How long does The Powerpuff Girls: Mojo Jojo A-Go-Go take to play?
As an action game, The Powerpuff Girls: Mojo Jojo A-Go-Go typically falls into the "An evening or two" category: roughly 1–6 hours to see it through. Your time will vary with skill and how much you explore.
Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.