Sega Dreamcast · Puzzle
Puzzle Bobble 4
| System | Sega Dreamcast |
|---|---|
| Genre | Puzzle |
| Developer | Taito |
| Publisher | Taito |
| Commitment | Quick session (Under an hour, or endless arcade fun) |
| Series | Bust-A-Move |
| Legacy | Well-known · legacy score 5 |
Puzzle Bobble 4 is a puzzle game released for the Sega Dreamcast, developed by Taito.
Among the 17 Dreamcast puzzle games in our database, it ranks #2 by legacy score.
It is part of the Bust-A-Move series. The series also appears on other systems with Puzzle Bobble 4 (PS1) and Puzzle Bobble 4 (GBC). Taito also made Psychic Force, Cleopatra Fortune and Psychic Force 2012 for the Dreamcast.
Pick it if…
- you want to think and plan
- you have time for a quick session (under an hour, or endless arcade fun)
Maybe skip it if…
- you want story, exploration or action
What playing Puzzle Bobble 4 is like
Puzzle games challenge pattern recognition, planning and quick thinking, from falling-block games to single-screen logic puzzles.
Tip for newcomers: Puzzle games are perfect for short sessions and often have endless or score-attack modes, so they never really end.
Puzzle Bobble 4 walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Puzzle Bobble 4.
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Playing Dreamcast games today
Dreamcast games still feel inventive and colorful, and many have been re-released on later platforms. The console also has a remarkably active homebrew scene for a system that left shelves so long ago.
Puzzle Bobble 4 FAQ
Who made Puzzle Bobble 4?
It was developed by Taito.
How long does Puzzle Bobble 4 take to play?
As a puzzle game, Puzzle Bobble 4 typically falls into the "Quick session" category: under an hour, or endless arcade fun. Your time will vary with skill and how much you explore.
Read more about Puzzle Bobble 4 on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.