Sega Dreamcast · Action / Adventure
Baldr Force
Deep cut
| System | Sega Dreamcast |
|---|---|
| Genre | Action, Adventure |
| Developer | Giga |
| Publisher | Alchemist |
| Commitment | An evening or two (Roughly 1–6 hours to see it through) |
| Legacy | Deep cut · legacy score 4 |
Developed by Giga and published by Alchemist, Baldr Force arrived on the Sega Dreamcast as an action game. It blends action and adventure elements.
Among the 30 Dreamcast action games in our database, it ranks #23 by legacy score.
Pick it if…
- you want to fight, blast and test your reflexes
- you have time for an evening or two (roughly 1–6 hours to see it through)
- you've played the Dreamcast hits and want something less obvious
Maybe skip it if…
- you prefer slow, thoughtful games over reflex tests
What playing Baldr Force is like
Action games test reflexes and nerve. Expect fast enemies, tight controls and stages you clear by reacting quickly and learning enemy patterns.
Tip for newcomers: Retro action games are often short but tough. Treat early deaths as practice runs; every attempt teaches you where the next threat comes from.
Baldr Force walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Baldr Force.
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Playing Dreamcast games today
Dreamcast games still feel inventive and colorful, and many have been re-released on later platforms. The console also has a remarkably active homebrew scene for a system that left shelves so long ago.
Baldr Force FAQ
Who made Baldr Force?
It was developed by Giga and published by Alchemist.
How long does Baldr Force take to play?
As an action game, Baldr Force typically falls into the "An evening or two" category: roughly 1–6 hours to see it through. Your time will vary with skill and how much you explore.
Read more about Baldr Force on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.