Atari 2600 · Simulation
Shuttle Orbiter
| System | Atari 2600 |
|---|---|
| Genre | Simulation |
| Developer | Avalon Hill |
| Publisher | Avalon Hill |
| Players | 1 player |
| Commitment | Quick session (Under an hour, or endless arcade fun) |
| Legacy | Deep cut |
Shuttle Orbiter is a simulation game released for the Atari 2600, developed by Avalon Hill.
Avalon Hill also made London Blitz, Death Trap and Out of Control for the 2600.
This is a solo experience: one player, no waiting on anyone else.
Pick it if…
- you want to think and plan
- you have time for a quick session (under an hour, or endless arcade fun)
- you've played the 2600 hits and want something less obvious
Maybe skip it if…
- you want clear goals and a defined ending
- you are looking for something to play with friends
What playing Shuttle Orbiter is like
Simulation games model a system and let you play inside it, whether that means building a city, flying a plane, raising a pet or running a business.
Tip for newcomers: Simulations are often open-ended. Set yourself small goals and enjoy experimenting with the systems.
If you like Shuttle Orbiter, the Matrix also picks…
Playing 2600 games today
Most 2600 games are built for short, score-chasing sessions, which makes them perfect for a quick nostalgia hit. Original hardware is cheap and plentiful, the Atari 2600+ reissue plays original cartridges on modern TVs, and official collections such as Atari 50 bundle many first-party classics.
Shuttle Orbiter FAQ
Who made Shuttle Orbiter?
It was developed by Avalon Hill.
Is Shuttle Orbiter multiplayer?
No. Shuttle Orbiter is a single-player game.
How long does Shuttle Orbiter take to play?
As a simulation game, Shuttle Orbiter typically falls into the "Quick session" category: under an hour, or endless arcade fun. Your time will vary with skill and how much you explore.
Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.