Super Nintendo · cheat codes
Super R-Type cheats & codes
63 codes for Super R-Type on the Super Nintendo, including Game Genie, Pro Action Replay codes.
Super R-Type Game Genie codes
How to use: Galoob's Game Genie plugged in between the console and the cartridge. Type the codes in on its start-up screen, then press Start. In emulators, add them through the cheat menu and choose the Game Genie format if asked.
| Effect | Code |
|---|---|
| Infinite Lives | C2C7-6D0F |
| Start With 1 Life Instead Of 3 | DF66-0F00
CB66-0FD0
DD66-0F60 |
| Start With 2 Lives | D466-0F00
CB66-0FD0
DD66-0F60 |
| Start With 4 Lives | D066-0F00
CB66-0FD0
DD66-0F60 |
| Start With 5 Lives | D966-0F00
CB66-0FD0
DD66-0F60 |
| Start With 7 Lives | D566-0F00
CB66-0FD0
DD66-0F60 |
| Start With 9 Lives | DB66-0F00
CB66-0FD0
DD66-0F60 |
| Continue With 1 Life Instead Of 3 | DF6C-A709
CB6C-A7D9
DD6C-A769 |
| Continue With 2 Lives | D46C-A709
CB6C-A7D9
DD6C-A769 |
| Continue With 4 Lives | D06C-A709
CB6C-A7D9
DD6C-A769 |
| Continue With 5 Lives | D96C-A709
CB6C-A7D9
DD6C-A769 |
| Continue With 7 Lives | D56C-A709
CB6C-A7D9
DD6C-A769 |
| Continue With 9 Lives | DB6C-A709
CB6C-A7D9
DD6C-A769 |
| Spiral Motion Gun Takes Less Time To Power Up | 6D80-6DD1
DD80-6D01 |
| Spiral Motion Gun Takes Much Less Time To Power Up | DD80-6DA1 |
| Spiral Motion Gun Can't Get Over-Charged | 6D84-6F01 |
| All FORCE Satellites Have 1 Unit Of Power (But Can't Exceed 1 Unit) | DD68-6DDB
CB6C-67AB
7D68-6D6B |
| All FORCE Satellites Have 2 Units Of Power (But Can't Exceed 2 Units) | DF68-6DDB
CB6C-67AB
7D68-6D6B |
| All FORCE Satellites Have 3 Units Of Power | D468-6DDB
CB6C-67AB
7D68-6D6B |
| Once FORCE Has Been Obtained, Keep It Forever | C267-A4D9 |
Super R-Type Pro Action Replay codes
How to use: Datel's Pro Action Replay used 8-character hexadecimal codes. Enter them on the device's menu before the game boots, or in your emulator's cheat menu.
| Effect | Code |
|---|---|
| Infinite Lives | 7E16E109 |
| Invincible | 7E15BD00 |
| Infinite Lives (Alternate Code) | 00A631AD |
| Once FORCE Has Been Obtained, Keep It Forever | 018738AD |
| Spiral Motion Gun Can't Get Overcharged | 01BA2580 |
| Much Less Time To Power-Up Spiral Motion Gun | 01BA4300 |
Super R-Type Other codes
How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.
| Effect | Code |
|---|---|
| Invincible | 7E15BD00 |
| Infinite Lives | 7E16E102 |
| Start with 1 life instead of 3 | DF66-0F00
CB66-0FD0
DD66-0F60 |
| Start with 2 lives | D466-0F00
CB66-0FD0
DD66-0F60 |
| Start with 4 lives | D066-0F00
CB66-0FD0
DD66-0F60 |
| Start with 5 lives | D966-0F00
CB66-0FD0
DD66-0F60 |
| Start with 7 lives | D566-0F00
CB66-0FD0
DD66-0F60 |
| Start with 9 lives | DB66-0F00
CB66-0FD0
DD66-0F60 |
| Infinite lives | C2C7-6D0F |
| Continue with 1 life instead of 3 | DF6C-A709
CB6C-A7D9
DD6C-A769 |
| Continue with 2 lives | D46C-A709
CB6C-A7D9
DD6C-A769 |
| Continue with 4 lives | D06C-A709
CB6C-A7D9
DD6C-A769 |
| Continue with 5 lives | D96C-A709
CB6C-A7D9
DD6C-A769 |
| Continue with 7 lives | D56C-A709
CB6C-A7D9
DD6C-A769 |
| Continue with 9 lives | DB6C-A709
CB6C-A7D9
DD6C-A769 |
| Spiral motion gun takes less time to power up | 6D80-6DD1
DD80-6D01 |
| Spiral motion gun takes much less time to power up | DD80-6DA1 |
| Spiral motion gun can't get over-charged | 6D84-6F01 |
| All FORCE satellites have 3 units of power | D468-6DDB
CB6C-67AB
7D68-6D6B |
| Once FORCE has been obtained, keep it forever | C267-A4D9 |
| Invincibiity | 82C2-DF61 |
| Always Fire Charge Shots | DD87-0D61
7287-0FD1 |
| Alternate Invincibility | DDC0-04A1
6DC9-0FA1 |
| One Hit Kills | 6DBF-6F07 |
| Hit Anywhere | 40B6-0F67
40B5-07A7
40B5-04D7
40B5-0D07
40B1-0467 |
| All FORCE Satellites Have 1 Unit Of Power (But Can't Exceed 1 Unit) | DD68-6DDB
CB6C-67AB
7D68-6D6B |
| All FORCE Satellites Have 2 Units Of Power (But Can't Exceed 2 Units) | DF68-6DDB
CB6C-67AB
7D68-6D6B |
| Infinite Lives | 7E16E109 |
| Enable Level Select | 2D68-0769
2D68-0F69 |
| Rapid Shots are Disabled | 7E15C801 |
| Charged Shots are Disabled | 7E15E301 |
| Infinite Lives (Alternate) | 7E16CE01 |
| Infinite Lives (Alternate 2) | 7E16E201 |
| Gain an Extra Life with the 1st Kill | 7E16D401 |
| Gain an Extra Life with Every Kill | 7E16D301
7E16D401 |
| Keep Orb Power-Ups Once Obatined | 7E008401 |
| Ship Drifts Upward Automatically | 7E008A01 |
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
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Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.