Super Nintendo · cheat codes
Strike Gunner S.T.G cheats & codes
70 codes for Strike Gunner S.T.G on the Super Nintendo, including Game Genie, Pro Action Replay codes.
Strike Gunner S.T.G Game Genie codes
How to use: Galoob's Game Genie plugged in between the console and the cartridge. Type the codes in on its start-up screen, then press Start. In emulators, add them through the cheat menu and choose the Game Genie format if asked.
| Effect | Code |
|---|---|
| Infinite Lives (Player 1) | C2B4-076F |
| Infinite Lives (Player 2) | C2B8-046F |
| Infinite Continues | C262-D9E6 |
| Infinite Special Weapon Energy (Player 1) | C2EA-D46D |
| Infinite Special Weapon Energy (Player 2) | C2E4-0DAD |
| Start On Stage 2 | CB69-D40D
DF69-D46D
3C69-D4AD |
| Start On Stage 3 | CB69-D40D
D469-D46D
3C69-D4AD |
| Start On Stage 4 | CB69-D40D
D769-D46D
3C69-D4AD |
| Start On Stage 5 | CB69-D40D
D069-D46D
3C69-D4AD |
| Start On Stage 6 | CB69-D40D
D969-D46D
3C69-D4AD |
| Player 1's Shot Power Goes To Max On Pick-Up Of 1 Shot-Power Unit | CBAA-640A
DBAA-64AA |
| Player 2's Shot Power Goes To Max On Pick-Up Of 1 Shot-Power Unit | CBAA-640A
DBA2-64AA |
Strike Gunner S.T.G Pro Action Replay codes
How to use: Datel's Pro Action Replay used 8-character hexadecimal codes. Enter them on the device's menu before the game boots, or in your emulator's cheat menu.
| Effect | Code |
|---|---|
| Start With 25 Lives (Player 1 & 2) | 7E023819 |
| Start With 50 Lives (Player 1 & 2) | 7E023832 |
| Infinite Continues (Player 1 & 2) | 7E023505 |
| Start With 99 Lives (Player 1 & 2) | 7E023863 |
| Infinite Time To Select Special Weapon (Instead Of Only 10 Seconds) (Player 1 & 2) | 7E1BE10A |
Strike Gunner S.T.G More Pro Action Replay codes
How to use: Datel's Pro Action Replay used 8-character hexadecimal codes. Enter them on the device's menu before the game boots, or in your emulator's cheat menu.
| Effect | Code |
|---|---|
| Infinite lives [player 1] | C2B4-076F |
| Infinite lives [player 2] | C2B8-046F |
| Infinite continues | C262-D9E6 |
| Infinite special weapon energy [player 1] | C2EA-D46D |
| Infinite special weapon energy [player 2] | C2E4-0DAD |
| Start on stage 2 | CB69-D40D
DF69-D46D
3C69-D4AD |
| Start on stage 3 | CB69-D40D
D469-D46D
3C69-D4AD |
| Start on stage 4 | CB69-D40D
D769-D46D
3C69-D4AD |
| Start on stage 5 | CB69-D40D
D069-D46D
3C69-D4AD |
| Start on stage 6 | CB69-D40D
D969-D46D
3C69-D4AD |
| Untouchable After 1 Hit | 7E056906 |
| Re-Use Plasma Shield | 7E1BED00 |
| Re-Use Homing Missile | 7E1BEE00 |
| Re-Use Atomic Missile | 7E1BEF00 |
| Re-Use Laser Cannon | 7E1BF000 |
| Re-Use Megabeam Cannon | 7E1BF100 |
| Re-Use Anti-Air Mine | 7E1BF200 |
| Re-Use Sonic Wave | 7E1BF300 |
| Re-Use Sonic Shooter | 7E1BF400 |
| Re-Use Spray Missile | 7E1BF500 |
| Re-Use Photon Torpedo | 7E1BF600 |
| Re-Use Comrade Fighter | 7E1BF700 |
| Re-Use Adhesive Bomb | 7E1BF800 |
| Re-Use Heavy Vulcan | 7E1BF900 |
| Re-Use Heat Arrow | 7E1BFA00 |
| Re-Use Auto-Aim Vulcan | 7E1BFB00 |
| Invincibility (Player 1) | 7E024E05 |
| Invincibility (Player 2) | 7E024F05 |
| Hit Anywhere (Standard gunfire only) | 4021-D46F
4021-D7AF
6D33-ADDF
6D33-A4DF
6D33-ADDF
403E-A4AF |
| Player 1's Shot Power Goes To Max On Pick-Up Of 1 Shot-Power Unit | CBAA-640A
DBAA-64AA |
| Player 2's Shot Power Goes To Max On Pick-Up Of 1 Shot-Power Unit | CBAA-640A
DBA2-64AA |
| Start With 25 Lives (Player 1 & 2) | 7E023819 |
| Start With 50 Lives (Player 1 & 2) | 7E023832 |
| Infinite Continues (Player 1 & 2) | 7E023505 |
| Start With 99 Lives (Player 1 & 2) | 7E023863 |
| Infinite Time To Select Special Weapon (Instead Of Only 10 Seconds) (Player 1 & 2) | 7E1BE10A |
| Infinite Lives | 7E023A09 |
| Infinite Special Weapon Ammo (Works On Most Special Weapons) | 7E023EFF |
| Infinite Special Weapon Ammo (Works On All Special Weapons) | 7E023EFF
7E023FFF |
| Infinite Lives | 7E024409 |
| Infinite Special Weapon Ammo (Works On Most Special Weapons) | 7E0248FF |
| Infinite Special Weapon Ammo (Works On All Special Weapons) | 7E0248FF
7E0249FF |
| Player 1 is Invincible (Alternate) | 7E025301 |
| Player 2 is Invincible (Alternate) | 7E025401 |
| Player 1's Comrade Fighters | 7E0A78FF
7E0A98FF |
| Player 2's Comrade Fighters | 7E0C78FF
7E0C98FF |
| Player 1's Plasma Shield doesn't last very long | 7E055600 |
| Screen Doesn't Scroll | 7E020701 |
| One Enemy Appears on Screen at a Time | 7E022500 |
| Enemies Come Out Clumped Together | 7E022401 |
| Enemies Come Out in More Aggressive Formations | 7E022701 |
| Player 1 Has Rapid Fire Special Weapons | 7E021701 |
| Move Super Fast | 7E023B03 |
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
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Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.