Super Nintendo · cheat codes
Star Trek: The Next Generation: Future's Past cheats & codes
118 codes for Star Trek: The Next Generation: Future's Past on the Super Nintendo, including Pro Action Replay codes.
Star Trek: The Next Generation: Future's Past Pro Action Replay codes
How to use: Datel's Pro Action Replay used 8-character hexadecimal codes. Enter them on the device's menu before the game boots, or in your emulator's cheat menu.
| Effect | Code |
|---|---|
| Start With 2 Lives | 8040.00 |
| Start With 10 Lives | 804000000000.00 |
| Infinite Lives | 0095BB24 |
| Start Each Away Mission With 1 Medical Pack | 80DDC001 |
| Start Each Away Mission With 2 Medical Packs | 80DDC002 |
| Start Each Away Mission With 4 Medical Packs (Only 3 Shown) | 80DDC004 |
| Start Each Away Mission With 5 Medical Packs (Only 3 Shown) | 80DDC005 |
| Start Away Missions With Phasers At 1/4 Power | 80DDCA0C |
| Start Away Missions With Phasers At 1/2 Power | 80DDCA18 |
| Start Away Missions With Phasers At 3/4 Power | 80DDCA24 |
| Enemies Have Less Energy | 8281FA0F |
| Abobo Has Less Energy | 8291302F |
| Big Blag Has Less Energy | 8296E82F |
| Roper Has Less Energy | 829FC703 |
| Robo-Manus Has Less Energy | 82A37603 |
| Medical Packs Heal More | 82B48780 |
| Medical Packs Heal Twice As Much | 82B48802 |
| Medical Packs Heal Completely | 82B48803 |
| Crew Members Are Immune To Enemy Fire Space Combat Codes | 82C024BF |
| Phaser Power Doesn't Go Down | 82C81A00 |
| Aft Torpedoes Don't Require Recharging | 84833BAD |
| Forward Torpedoes Don't Require Recharging | 8483A4AD |
| Aft Phasers Never Lose Power | 84855EEA |
| Forward Phasers Never Lose Power | 8485C8EA |
| Torpedoes Do Half Damage | 84892303 |
| Torpedoes Do Less Damage | 84892304 |
| Torpedoes Do Slightly More Damage | 84892307 |
| Torpedoes Do More Damage | 84892308 |
| Torpedoes Do Much More Damage | 84892309 |
| Torpedoes Do Double Damage | 8489230C |
| Forward Phasers Don't Recharge | 849CE2AD |
| Aft Phasers Don't Recharge | 849CF8AD |
| Enemy Shields Don't Regenerate | 849D2700 |
| Enemy Shields Regenerate At 1/4 Speed | 849D2704 |
| Enemy Shields Regenerate At Half Speed | 849D2708 |
| Enemy Shields Regenerate Faster | 849D2718 |
| Aft Torpedoes Reload Much Faster | 849DB401 |
| Aft Torpedoes Reload Faster | 849DB402 |
| Forward Torpedoes Reload Much Faster | 849DD001 |
| Forward Torpedoes Reload Faster | 849DD002 |
| Start On Level 2 With 11 Lives | 00807100
00808AA9
00808B01 |
| Start On Level 3 With 11 Lives | 00807100
00808AA9
00808B02 |
| Start On Level 4 With 11 Lives | 00807100
00808AA9
00808B03 |
| Start On Level 5 With 11 Lives | 00807100
00808AA9
00808B04 |
| Start On Level 6 With 11 Lives | 00807100
00808AA9
00808B05 |
| Medical Packs Aren't Used Up | 82B46C00
82B4B000 |
| Infinite Resources | 7E836D:FF |
Star Trek: The Next Generation: Future's Past Other codes
How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.
| Effect | Code |
|---|---|
| Medical packs aren't used up | DD81-47DB
DD88-4DDB |
| Start each away mission with 1 medical pack | DF2A-1DD7 |
| Start each away mission with 2 medical packs | D42A-1DD7 |
| Start each away mission with 4 medical packs [only 3 shown] | D02A-1DD7 |
| Start each away mission with 5 medical packs [only 3 shown] | D92A-1DD7 |
| Phaser power doesn't go down | DDAF-446C |
| Start away missions with phasers at 1/2 power | F62A-1467 |
| Start away missions with phasers at 3/4 power | 402A-1467 |
| Start away missions with phasers at 1/4 power | DA2A-1467 |
| Medical packs heal more | 6D86-4FAB |
| Medical packs heal twice as much | D486-44DB |
| Medical packs heal completely | D786-44DB |
| Crew members are immune to enemy fire | 8EA4-4FD6 |
| Forward torpedoes reload much faster | DFB2-1DF7 |
| Forward torpedoes reload faster | D4B2-1DF7 |
| Aft torpedoes reload much faster | DFB8-1FF7 |
| Aft torpedoes reload faster | D4B8-1FF7 |
| Forward torpedoes don't require recharging | C26C-3FFD |
| Aft torpedoes don't require recharging | C267-342D |
| Enemy shields regenerate at half speed | D6B4-1F27 |
| Enemy shields regenerate at 1/4 speed | D0B4-1F27 |
| Enemy shields don't regenerate | DDB4-1F27 |
| Enemy shields regenerate faster | F6B4-1F27 |
| Forward phasers never lose power | 3C6A-14FF |
| Forward phasers don't recharge | C2B3-4DB7 |
| Aft phasers never lose power | 3C69-17BF |
| Aft phasers don't recharge | C2BE-44F7 |
| Torpedoes do half damage | D764-1D24 |
| Torpedoes do less damage | D064-1D24 |
| Torpedoes do slightly more damage | D564-1D24 |
| Torpedoes do more damage | D664-1D24 |
| Torpedoes do much more damage | DB64-1D24 |
| Torpedoes do double damage | DA64-1D24 |
| Medical Packs Aren't Used Up | DD81-47DB
DD88-4DDB |
| Infinite Resources (In Engineering) | 3C2E-3F22 |
| Start With 10 Lives | DD0D-4DDD |
| Infinite Lives | 40B8-04AF |
| Start Each Away Mission With 4 Medical Packs (Only 3 Shown) | D02A-1DD7 |
| Start Each Away Mission With 5 Medical Packs (Only 3 Shown) | D92A-1DD7 |
| Enemies Have Less Energy | DE6E-1466 |
| Abobo Has Less Energy | 4EB7-1DD6 |
| Big Blag Has Less Energy | 4EB3-C4DB |
| Roper Has Less Energy | D7BA-3FA8 |
| Robo-Manus Has Less Energy | D7C5-3F66 |
| Crew Members Are Immune To Enemy Fire Space Combat Codes | 8EA4-4FD6 |
| Aft Torpedoes Don't Require Recharging | C267-342D |
| Forward Torpedoes Don't Require Recharging | C26C-3FFD |
| Aft Phasers Never Lose Power | 3C69-17BF |
| Forward Phasers Never Lose Power | 3C6A-14FF |
| Torpedoes Do Half Damage | D764-1D24 |
| Torpedoes Do Less Damage | D064-1D24 |
| Torpedoes Do Slightly More Damage | D564-1D24 |
| Torpedoes Do More Damage | D664-1D24 |
| Torpedoes Do Much More Damage | DB64-1D24 |
| Torpedoes Do Double Damage | DA64-1D24 |
| Forward Phasers Don't Recharge | C2B3-4DB7 |
| Aft Phasers Don't Recharge | C2BE-44F7 |
| Enemy Shields Don't Regenerate | DDB4-1F27 |
| Enemy Shields Regenerate At 1/4 Speed | D0B4-1F27 |
| Enemy Shields Regenerate At Half Speed | D6B4-1F27 |
| Enemy Shields Regenerate Faster | F6B4-1F27 |
| Aft Torpedoes Reload Much Faster | DFB8-1FF7 |
| Aft Torpedoes Reload Faster | D4B8-1FF7 |
| Forward Torpedoes Reload Much Faster | DFB2-1DF7 |
| Forward Torpedoes Reload Faster | D4B2-1DF7 |
| Start On Level 2 With 11 Lives | DD65-DD0D
CB66-D46D
DF66-D4AD |
| Start On Level 3 With 11 Lives | DD65-DD0D
CB66-D46D
D466-D4AD |
| Start On Level 4 With 11 Lives | DD65-DD0D
CB66-D46D
D766-D4AD |
| Start On Level 5 With 11 Lives | DD65-DD0D
CB66-D46D
D066-D4AD |
| Start On Level 6 With 11 Lives | DD65-DD0D
CB66-D46D
D966-D4AD |
| Infinite Resources | 7E836DFF |
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
Star Trek: The Next Generation: Future's Past walkthroughs & guides
More SNES games with cheats
Back to Star Trek: The Next Generation: Future's Past: is it worth playing?
Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.