Super Nintendo · cheat codes
Mortal Kombat II cheats & codes
108 codes for Mortal Kombat II on the Super Nintendo, including Game Genie codes.
Mortal Kombat II Game Genie codes
How to use: Galoob's Game Genie plugged in between the console and the cartridge. Type the codes in on its start-up screen, then press Start. In emulators, add them through the cheat menu and choose the Game Genie format if asked.
| Effect | Code |
|---|---|
| Infinite Continues | C2C4-47AA |
| Start With 0 Continues | DF8C-CDDA |
| Start With 2 Continues | D78C-CDDA |
| Start With 6 Continues | D58C-CDDA |
| Start With 8 Continues | DB8C-CDDA |
| Player 1 Is Invincible | C2B1-14F7 |
| Player 2 Or Computer Is Killed By One Hit | DDB5-1FF7 |
| Player 2 Or Computer Is Invincible | C2B5-14F7 |
| Player 1 Is Killed By One Hit | DDB1-1FF7 |
| Disable Throws (2-Player Mode) | 622B-C7AC |
| Infinite Time | 6DC7-1DAA |
| Mileena's Sai Throw Does Massive Damage | 06E1-17D4 |
| Liu Kang's High Fireball Does Massive Damage | 06E9-1DD7 |
| Kung Lao's Hat Throw Does Massive Damage | 06E2-1767 |
| Cage's Shadow Kick Does Massive Damage | 06EF-4767 |
| Reptile's Force Ball Does Massive Damage | 06EB-17AF |
| Shang Tsung's Flaming Skull Attack Does Massive Damage | 06E0-4FA4 |
| Kitana's Fan Throw Does Massive Damage | 06E9-17A4 |
| Baraka's Blade Spark Does Massive Damage | 06EE-C4A4 |
| Rayden's Lightning Bolt Does Massive Damage | 06E4-34DF |
| Always Fight Kung Lao | CBC6-3D6E
DDC6-3DAE |
| Always Fight Liu Kang | CBC6-3D6E
DFC6-3DAE |
| Always Fight Cage | CBC6-3D6E
D4C6-3DAE |
| Always Fight Baraka | CBC6-3D6E
D7C6-3DAE |
| Always Fight Kitana | CBC6-3D6E
D0C6-3DAE |
| Always Fight Mileena | CBC6-3D6E
D9C6-3DAE |
| Always Fight Shang Tsung | CBC6-3D6E
D1C6-3DAE |
| Always Fight Rayden | CBC6-3D6E
D5C6-3DAE |
| Always Fight Sub-Zero | CBC6-3D6E
D6C6-3DAE |
| Always Fight Reptile | CBC6-3D6E
DBC6-3DAE |
| Always Fight Scorpion | CBC6-3D6E
DCC6-3DAE |
| Always Fight Jax | CBC6-3D6E
D8C6-3DAE |
| Always Fight Kintaro | CBC6-3D6E
DAC6-3DAE |
| Always Fight Shao Kahn | CBC6-3D6E
D2C6-3DAE |
| Always Fight Smoke | CBC6-3D6E
D3C6-3DAE |
| Always Fight Noob Saibot | CBC6-3D6E
DEC6-3DAE |
| Always Fight Jade | CBC6-3D6E
FDC6-3DAE |
| Warps The Opponents | E12A-176E |
| Scorpion's Trip Is Disabled | E127-176E |
| Awesome Fatalities!! | CDEE-1F0A |
| Mileena's Roll Always Bounces Up Like Blocked | 2228-37AE |
| Mileena's Roll Doesn't Bounce When Blocked | DD28-37AE |
| Lao's Hat High, Can Pull And Rethrow Quickly | 57E9-C76A |
| Lao Dive Kick Never Connects | 6D3B-47DA |
| Lao Dive Kick Never Connects, And Makes Random Sounds | D935-47DA |
| Win 1 Round To See Ending | FFC2-1F6A |
| 1 Round Wins Match P1 | C7C2-1F6A |
| Some Kicks Are Ultra Slow | FFB4-3FF7 |
| Almost All Kicks Are Ultra Slow | DDB4-3FF7 |
| 2P Plays As Current CPU Opponent | BBB0-37AE |
| 5 Rounds of Fighting, Then Gameover | BBBE-37AE |
| Many Sprites Are Scrambled (i.e. Dragon On Tomb Stage, New Champ Medal, Etc.) | F9AC-3FF7 |
| Both Players Locked Together On Far Left | 88E9-44B7 |
| Player Color Inverted, Normal, Invisible Depending On Stage And Current Location | C4E8-44B7 |
| Different Projectiless Only Useful At Different Range, Some Not At All | C4EA-44B7 |
| Scrambled Fighters | 2469-340F |
| When You Select Players, It Plays A Random Sound (Players Don't Pose On Select Screen) | EEE5-140A |
| Mileena's Telekick, Roll Combo | DD20-37AE
BB28-376E |
| Mileena's Roll Is Superfast (Better Version Than Previous Version) | 442B-3F6E |
| Mileena's Roll Is Superfast And Goes Out of Full Screen/Glitches | 172B-3F6E |
| Mileena's Roll Doesn't Travel | DD2B-3F6E |
| Alter Mileena's Speed Modifier | **2B-3F6E |
| Mileena's Roll Only Useful In Close Quarters | D828-3D6E |
| Mileena's Roll Needs Practice | 7728-3D6E |
| Mileena's Roll Is Bouncy Except In Close | 7828-3D6E |
| Mileena's Roll Is Flawless | 0E28-3D6E |
| Mileena's Roll Causes P2 Glitch Jump | 0228-3D6E |
| No In-Fight Music Except For Finishing Move | 0A28-3D6E |
| Blood Never Hits The Ground, More Blood (A Slower Game) | 82B4-3404 |
| Mileena Roll Skips Across The Screen A Little Way | 1325-346E |
| Liu Kang's Recovers From Low Fire Really Quick | 6D68-37DE |
| Liu's Air Fire Locks Him In Place In Air | 6D66-376E |
| Liu's High Ground Fire Is Disabled | 6D63-376E |
| Air Fire Hangs In Air Until You Throw High Or Low Fire | 6D65-376E |
| Uppercuts Take Longer To Direct Opponent | EE67-1467 |
| Weird Fights (Some Attacks Don't Hit, Including Projectiles; Try Different Fatalities) | 41B0-C4F7 |
| Backgrounds Weird/Misplaced BG Layers | 346C-37AF |
| Enable Pause Anywhere In Game | 3464-340F |
| Enable Raiden's Shock-Grab When Fighting Computer (Either Version) | DDC1-3FA1 |
| Have 127 Times More Fatality Time (MK2 V1.0) | 5EC2-CF02 |
| Enable All 2-Player Rules/Moves When Fighting Computer | 6DCF-4D9D |
| Have 127 Times More Fatality Time (MK2 V1.1) | 5EC3-CF02 |
| Enable All 2-Player Rules/Moves When Fighting Computer (MK2 V1.1) | 6DCF-4F9D |
Mortal Kombat II Other codes
How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.
| Effect | Code |
|---|---|
| Have 127 Times More Fatality Time | 5EC3-CF02 |
| Enable All 2-Player Rules/Moves When Fighting Computer | 6DCF-4F9D |
| CPU Fights CPU | DDCE-14A2
DDA3-376B |
| Disable Blocking | 40BC-44F7 |
| Dan Forden Every Uppercut | 6D2A-C465
6DE7-3767
D9E7-37A7 |
| Skip Intro Screens | CE65-4FAD
DF69-CD6F
CE69-C7DF |
| Skip VS Screen | 6D25-C4DC
0325-C40C |
| Infinite Credits | C2C7-47AA |
| Disable Blood | 40EC-1497 |
| CPU Always Finishes With Friendships & Babalities | 6DE5-3467 |
| CPU Always Finishes With a Fatality | 40AD-CD07 |
| Restore Kintaro's Punch | 1DE2-1DA0 |
| Freeze Timer | 7E022602 |
| Infinite Credits | 7E30B863 |
| P1 Infinite Health | C2B1-17F7 |
| P1 No Health | DDB1-14F7 |
| P2 Infinite Health | C2B5-17F7 |
| P2 No Health | DDB5-14F7 |
| Infinite Time | 6DC0-1DAA |
| Infinite Fatality Time | C9C9-3FD2 |
| Enable Raiden's Shock-Grab When Fighting CPU | DDC1-3FA1 |
| Disable CPU Walk/Follow Routine | EE21-CF0D |
| Disable Throws (2-player mode) | 622B-C70C |
| Disable Throws | 1DC9-CDB1
1DCF-37F1
1DC4-44B5 |
| Goro's Lair Becomes Part of the Normal Stage Lineup | DCCA-CD6E |
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
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Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.