Mortal Kombat II box art

Super Nintendo · cheat codes

Mortal Kombat II cheats & codes

108 codes for Mortal Kombat II on the Super Nintendo, including Game Genie codes.

Mortal Kombat II Game Genie codes

How to use: Galoob's Game Genie plugged in between the console and the cartridge. Type the codes in on its start-up screen, then press Start. In emulators, add them through the cheat menu and choose the Game Genie format if asked.

EffectCode
Infinite ContinuesC2C4-47AA
Start With 0 ContinuesDF8C-CDDA
Start With 2 ContinuesD78C-CDDA
Start With 6 ContinuesD58C-CDDA
Start With 8 ContinuesDB8C-CDDA
Player 1 Is InvincibleC2B1-14F7
Player 2 Or Computer Is Killed By One HitDDB5-1FF7
Player 2 Or Computer Is InvincibleC2B5-14F7
Player 1 Is Killed By One HitDDB1-1FF7
Disable Throws (2-Player Mode)622B-C7AC
Infinite Time6DC7-1DAA
Mileena's Sai Throw Does Massive Damage06E1-17D4
Liu Kang's High Fireball Does Massive Damage06E9-1DD7
Kung Lao's Hat Throw Does Massive Damage06E2-1767
Cage's Shadow Kick Does Massive Damage06EF-4767
Reptile's Force Ball Does Massive Damage06EB-17AF
Shang Tsung's Flaming Skull Attack Does Massive Damage06E0-4FA4
Kitana's Fan Throw Does Massive Damage06E9-17A4
Baraka's Blade Spark Does Massive Damage06EE-C4A4
Rayden's Lightning Bolt Does Massive Damage06E4-34DF
Always Fight Kung LaoCBC6-3D6E DDC6-3DAE
Always Fight Liu KangCBC6-3D6E DFC6-3DAE
Always Fight CageCBC6-3D6E D4C6-3DAE
Always Fight BarakaCBC6-3D6E D7C6-3DAE
Always Fight KitanaCBC6-3D6E D0C6-3DAE
Always Fight MileenaCBC6-3D6E D9C6-3DAE
Always Fight Shang TsungCBC6-3D6E D1C6-3DAE
Always Fight RaydenCBC6-3D6E D5C6-3DAE
Always Fight Sub-ZeroCBC6-3D6E D6C6-3DAE
Always Fight ReptileCBC6-3D6E DBC6-3DAE
Always Fight ScorpionCBC6-3D6E DCC6-3DAE
Always Fight JaxCBC6-3D6E D8C6-3DAE
Always Fight KintaroCBC6-3D6E DAC6-3DAE
Always Fight Shao KahnCBC6-3D6E D2C6-3DAE
Always Fight SmokeCBC6-3D6E D3C6-3DAE
Always Fight Noob SaibotCBC6-3D6E DEC6-3DAE
Always Fight JadeCBC6-3D6E FDC6-3DAE
Warps The OpponentsE12A-176E
Scorpion's Trip Is DisabledE127-176E
Awesome Fatalities!!CDEE-1F0A
Mileena's Roll Always Bounces Up Like Blocked2228-37AE
Mileena's Roll Doesn't Bounce When BlockedDD28-37AE
Lao's Hat High, Can Pull And Rethrow Quickly57E9-C76A
Lao Dive Kick Never Connects6D3B-47DA
Lao Dive Kick Never Connects, And Makes Random SoundsD935-47DA
Win 1 Round To See EndingFFC2-1F6A
1 Round Wins Match P1C7C2-1F6A
Some Kicks Are Ultra SlowFFB4-3FF7
Almost All Kicks Are Ultra SlowDDB4-3FF7
2P Plays As Current CPU OpponentBBB0-37AE
5 Rounds of Fighting, Then GameoverBBBE-37AE
Many Sprites Are Scrambled (i.e. Dragon On Tomb Stage, New Champ Medal, Etc.)F9AC-3FF7
Both Players Locked Together On Far Left88E9-44B7
Player Color Inverted, Normal, Invisible Depending On Stage And Current LocationC4E8-44B7
Different Projectiless Only Useful At Different Range, Some Not At AllC4EA-44B7
Scrambled Fighters2469-340F
When You Select Players, It Plays A Random Sound (Players Don't Pose On Select Screen)EEE5-140A
Mileena's Telekick, Roll ComboDD20-37AE BB28-376E
Mileena's Roll Is Superfast (Better Version Than Previous Version)442B-3F6E
Mileena's Roll Is Superfast And Goes Out of Full Screen/Glitches172B-3F6E
Mileena's Roll Doesn't TravelDD2B-3F6E
Alter Mileena's Speed Modifier**2B-3F6E
Mileena's Roll Only Useful In Close QuartersD828-3D6E
Mileena's Roll Needs Practice7728-3D6E
Mileena's Roll Is Bouncy Except In Close7828-3D6E
Mileena's Roll Is Flawless0E28-3D6E
Mileena's Roll Causes P2 Glitch Jump0228-3D6E
No In-Fight Music Except For Finishing Move0A28-3D6E
Blood Never Hits The Ground, More Blood (A Slower Game)82B4-3404
Mileena Roll Skips Across The Screen A Little Way1325-346E
Liu Kang's Recovers From Low Fire Really Quick6D68-37DE
Liu's Air Fire Locks Him In Place In Air6D66-376E
Liu's High Ground Fire Is Disabled6D63-376E
Air Fire Hangs In Air Until You Throw High Or Low Fire6D65-376E
Uppercuts Take Longer To Direct OpponentEE67-1467
Weird Fights (Some Attacks Don't Hit, Including Projectiles; Try Different Fatalities)41B0-C4F7
Backgrounds Weird/Misplaced BG Layers346C-37AF
Enable Pause Anywhere In Game3464-340F
Enable Raiden's Shock-Grab When Fighting Computer (Either Version)DDC1-3FA1
Have 127 Times More Fatality Time (MK2 V1.0)5EC2-CF02
Enable All 2-Player Rules/Moves When Fighting Computer6DCF-4D9D
Have 127 Times More Fatality Time (MK2 V1.1)5EC3-CF02
Enable All 2-Player Rules/Moves When Fighting Computer (MK2 V1.1)6DCF-4F9D

Mortal Kombat II Other codes

How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.

EffectCode
Have 127 Times More Fatality Time5EC3-CF02
Enable All 2-Player Rules/Moves When Fighting Computer6DCF-4F9D
CPU Fights CPUDDCE-14A2 DDA3-376B
Disable Blocking40BC-44F7
Dan Forden Every Uppercut6D2A-C465 6DE7-3767 D9E7-37A7
Skip Intro ScreensCE65-4FAD DF69-CD6F CE69-C7DF
Skip VS Screen6D25-C4DC 0325-C40C
Infinite CreditsC2C7-47AA
Disable Blood40EC-1497
CPU Always Finishes With Friendships & Babalities6DE5-3467
CPU Always Finishes With a Fatality40AD-CD07
Restore Kintaro's Punch1DE2-1DA0
Freeze Timer7E022602
Infinite Credits7E30B863
P1 Infinite HealthC2B1-17F7
P1 No HealthDDB1-14F7
P2 Infinite HealthC2B5-17F7
P2 No HealthDDB5-14F7
Infinite Time6DC0-1DAA
Infinite Fatality TimeC9C9-3FD2
Enable Raiden's Shock-Grab When Fighting CPUDDC1-3FA1
Disable CPU Walk/Follow RoutineEE21-CF0D
Disable Throws (2-player mode)622B-C70C
Disable Throws1DC9-CDB1 1DCF-37F1 1DC4-44B5
Goro's Lair Becomes Part of the Normal Stage LineupDCCA-CD6E

Using cheats today

Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.

Cheats can corrupt save files in rare cases, so back up your saves before experimenting.

Mortal Kombat II walkthroughs & guides

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Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.