Super Nintendo · Action / Adventure
James Bond Jr.
| System | Super Nintendo |
|---|---|
| Released | 1992 |
| Genre | Action, Adventure |
| Developer | Gray Matter |
| Publisher | THQ |
| Players | 1–2 players |
| Commitment | An evening or two (Roughly 1–6 hours to see it through) |
| Series | James Bond 007 |
| Legacy | Deep cut · legacy score 4 |
Developed by Gray Matter and published by THQ, James Bond Jr. arrived on the Super Nintendo in 1992 as an action game. It blends action and adventure elements.
It came out in the SNES's second year on the market. Other notable SNES releases from 1992 include The Legend of Zelda: A Link to the Past, Super Mario Kart and Final Fantasy V.
It is part of the James Bond 007 series. The series also appears on other systems with James Bond 007: The Duel (Master System) and James Bond 007: The Duel (Genesis). Gray Matter also made B.O.B., Wayne's World and The Incredible Crash Dummies for the SNES.
James Bond Jr. supports up to 2 players, whether that means taking turns or going head-to-head.
Pick it if…
- you want to fight, blast and test your reflexes
- you have time for an evening or two (roughly 1–6 hours to see it through)
- you have a friend to play against
- you've played the SNES hits and want something less obvious
Maybe skip it if…
- you prefer slow, thoughtful games over reflex tests
What playing James Bond Jr. is like
Action games test reflexes and nerve. Expect fast enemies, tight controls and stages you clear by reacting quickly and learning enemy patterns.
Tip for newcomers: Retro action games are often short but tough. Treat early deaths as practice runs; every attempt teaches you where the next threat comes from.
James Bond Jr. cheats & codes
129 codes on file (Game Genie, Pro Action Replay, Other codes). Here are a few Game Genie codes to start with:
| Start With 1 Life On The Ground Instead Of 5 | DFA0-670D |
|---|---|
| Start With 3 Lives On The Ground | D7A0-670D |
| Start With 7 Lives On The Ground | D5A0-670D |
| Start With 9 Lives On The Ground | DBA0-670D |
| Infinite Lives On The Ground | C2E0-6F0D |
| Start With 1 Life In The Air Instead Of 5 | DF68-DDAD |
James Bond Jr. walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for James Bond Jr..
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Playing SNES games today
The SNES library has aged exceptionally well, especially its RPGs, platformers and puzzle games. A large selection is available on Nintendo Switch Online, and if you own the cartridges you can play your backups in an emulator such as Rec0m88, including online with friends.
James Bond Jr. FAQ
When did James Bond Jr. come out on the SNES?
James Bond Jr. was released for the Super Nintendo in 1992.
Who made James Bond Jr.?
It was developed by Gray Matter and published by THQ.
Is James Bond Jr. multiplayer?
Yes. James Bond Jr. supports up to 2 players.
How long does James Bond Jr. take to play?
As an action game, James Bond Jr. typically falls into the "An evening or two" category: roughly 1–6 hours to see it through. Your time will vary with skill and how much you explore.
Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.