GP-1: Part II box art

Super Nintendo · cheat codes

GP-1: Part II cheats & codes

12 codes for GP-1: Part II on the Super Nintendo, including Pro Action Replay codes.

GP-1: Part II Pro Action Replay codes

How to use: Datel's Pro Action Replay used 8-character hexadecimal codes. Enter them on the device's menu before the game boots, or in your emulator's cheat menu.

EffectCode
Auto Race At 199 MPH (Player 1)7E04AC3F 7E04AD01
Auto Race At 199 MPH (Player 2) (See Above Note)7E042C3F 7E042D01
Set Low Total Time (Seconds)7E485100
Set Low Total Time (Miliseconds)7E485200
Set Low Lap Time (Seconds)7E4D8100
Set Low Lap Time (Miliseconds)7E4D8200

GP-1: Part II More Pro Action Replay codes

How to use: Datel's Pro Action Replay used 8-character hexadecimal codes. Enter them on the device's menu before the game boots, or in your emulator's cheat menu.

EffectCode
Auto Race At 199 MPH (Player 1)7E04AC3F 7E04AD01
Auto Race At 199 MPH (Player 2) (See Above Note)7E042C3F 7E042D01
Set Low Total Time (Seconds)7E485100
Set Low Total Time (Miliseconds)7E485200
Set Low Lap Time (Seconds)7E4D8100
Set Low Lap Time (Miliseconds)7E4D8200

Using cheats today

Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.

Cheats can corrupt save files in rare cases, so back up your saves before experimenting.

GP-1: Part II walkthroughs & guides

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Back to GP-1: Part II: is it worth playing?

Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.