Super Nintendo · cheat codes
GP-1: Part II cheats & codes
12 codes for GP-1: Part II on the Super Nintendo, including Pro Action Replay codes.
GP-1: Part II Pro Action Replay codes
How to use: Datel's Pro Action Replay used 8-character hexadecimal codes. Enter them on the device's menu before the game boots, or in your emulator's cheat menu.
| Effect | Code |
|---|---|
| Auto Race At 199 MPH (Player 1) | 7E04AC3F
7E04AD01 |
| Auto Race At 199 MPH (Player 2) (See Above Note) | 7E042C3F
7E042D01 |
| Set Low Total Time (Seconds) | 7E485100 |
| Set Low Total Time (Miliseconds) | 7E485200 |
| Set Low Lap Time (Seconds) | 7E4D8100 |
| Set Low Lap Time (Miliseconds) | 7E4D8200 |
GP-1: Part II More Pro Action Replay codes
How to use: Datel's Pro Action Replay used 8-character hexadecimal codes. Enter them on the device's menu before the game boots, or in your emulator's cheat menu.
| Effect | Code |
|---|---|
| Auto Race At 199 MPH (Player 1) | 7E04AC3F
7E04AD01 |
| Auto Race At 199 MPH (Player 2) (See Above Note) | 7E042C3F
7E042D01 |
| Set Low Total Time (Seconds) | 7E485100 |
| Set Low Total Time (Miliseconds) | 7E485200 |
| Set Low Lap Time (Seconds) | 7E4D8100 |
| Set Low Lap Time (Miliseconds) | 7E4D8200 |
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
GP-1: Part II walkthroughs & guides
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Back to GP-1: Part II: is it worth playing?
Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.