Nintendo Entertainment System · cheat codes
Punch-Out!! cheats & codes
166 codes for Punch-Out!! on the Nintendo Entertainment System, including Game Genie codes. The most useful 112 are listed below.
Punch-Out!! Game Genie codes
How to use: Galoob's Game Genie plugged in between the console and the cartridge. Type the codes in on its start-up screen, then press Start. In emulators, add them through the cheat menu and choose the Game Genie format if asked.
| Effect | Code |
|---|---|
| Infinite Health | ATEALIXZ |
| Refill Stamina Between Rounds | KVKAAGLA |
| Never Lose Hearts | GZKETGST |
| Never Lose Stars | ALNEVPEY |
| Take Less Damage | SZVAAOIV |
| Take Even Less Damage | SZVALPAX |
| Energy Replenishment | AGUELIGA |
| No Energy Replenishment For Oppenent | SZSELPAX |
| Normal Punches Do More Damage | AAVETLGA |
| Stunned Punches Do Less Damage | STNAPUIV |
| Start Each Round With 3 Stars | LASAEPAA |
| Stop Timer | XXXELNVA
SUSETNSO |
Punch-Out!! Other codes
How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.
| Effect | Code |
|---|---|
| No Music When Glass Joe Walks Forward | AEIOPI |
| Begin With Very Little Energy | KOAEEA |
| Round Ends When One Of Mac's Punches Is Blocked | SIZEKO |
| Only Mac's Energy Bar Runs Down | PGAAPS |
| Mac Snaps! Maximum Point Outburst | PGAAPG |
| Super Fast Rounds | POPEZY |
| Never Ending Round | SAGEYN |
| Messes Up Points And Opponents | ITPAYY |
| Longer Pause Between Start Of Rounds And After Knock Downs | PILONS |
| Always Win By Split Decision Without Fighting! | KUZEAK |
| The Controversial KO Code! | OKLOSS |
| Slows And Changes Music | STAYZK |
| No Time! Some Of The Sound Is Messed Up | ANIELT |
| Both Boxers Start Off With No Energy! | NAPANA |
| Always Lose By Controversial KO Without Fighting! | OZLOSS |
| The TKO Code! | AXIONS |
| Another Different T.K.O. Code | AOIONS |
| Instant Controversial TKO Code! | TZLOSS |
| Instant Win! | YZLOSS |
| Instant Loss! | UZLOSS |
| Mario Keeps On Saying "Fight!" | KGLOSS |
| Enthusiastic Crowd And Mac's Left Upper Punches Are A Bit Off The Mark But Still Connect | KYLOSS |
| Removes Opening Mike Tyson Screen | PXPXPX |
| Changes Opponent's Fighting Pattern | KOPUTO |
| Glass Joe And Tyson Both Dodge Attacks, Something They Never Do! | KKPUTO |
| Harmless Opponents [This Can Be Good Or Bad] | KOPLYO |
| Changes Rounds, Tyson's Punches Are Not As Strong | TAYEIT |
| Phantom Punch Knockdown! (A Cool Variation Of The One Hit Knockdown Code) | EAYALL |
| Stars Are More Common | APGENP |
| Too Close For Comfort | TOYILL |
| Mario's Counting Is Extremely Quick, As Well As Mac's Victory Celebration | TATALL |
| One Hit Knockdown! [Does Not Work On All Boxers] | EXIELL |
| Mac Begins With No Energy | ZAPEEE |
| Many Opponents Such As Great Tiger Stay Down For The Count After Being Knocked Down | SAPLLL |
| Similar To The SAPLLL Code, However Some Opponents Get Up With No Energy And Tyson Can Be KO'd In The 2nd Round | ZAPLLL |
| Similar To The SAPLLL Code With A Few Changes And Sometimes Tyson Can Be KO'd In The 1st Round | AAPLLL |
| Similar To The SAPLLL Code With Some Differences And Tyson Can Be KO'd In The 3rd Round | OAPLLL |
| Mac's Energy Does Not Run Down, However He Can Still Be Harmed | GIGEEE |
| Opponents Get Back Up With A Bit Less Energy | IOLSSS |
| Ultimate K.O.! Code! | OXPULU |
| No Three Knockdown Rule Against Almost Every Opponent | TYPULU |
| Game Doesn't Start | AAAAAA |
| High Pitched Audience, No Sound, Crashes | EEAAAA |
| Returns To Title Screen When Match Starts | AAAEEE |
| Misc. Strangeness | AEAEAE |
| Messed Up Sounds, Crashes | XYAEPA |
| Jumbly Mode On Some Opening Screens | POTATO |
| Crowd Cheers, Then Game Freezes | SIZZLE |
| Yikes! One Seriously Messed Up Screen | SNAKEO |
| The Little Macs! | ANZAST |
| Major Sound Mess Up | IPAKIN |
| Tyson Absolutely Chewed Up The Game! | EATEAT |
| Messes Up Screen And Opponents (Look At Tyson's Eyes!) | OKPGOK |
| Game Can Still Be Heard And Played, However The Screen Is Blank | ANAZON |
| The Classic Code! | YOZEAK |
| Mike Tyson's Black-Out!! Are You Afraid Of The Dark? | YATZEY |
| Mac And Mario Are Smaller, Screen Is Messed Up And Sound As Well (Bowser Sounds Close By!) | ESTATE |
| Mac Stays In White Clothing | APIONS |
| Mac Stays In White Clothing Until He Is Punched | AGIONS |
| Opponent Does Not Get Up After A Knock Down, However The Round Continues | NOTAIS |
| Opponents Change Colour And Nearly All Can Be KO'd Easily | KOAUTO |
| The Illusion Fighters! | OSTILL |
| Mario And His Twin Switch Between Referee Duties | LAYZEY |
| Almost The Same As The LAYZEY Code, However Marios Have A White Streak On Their Hat | NAYZEY |
| Similar To The LAYZEY Code, However Marios Are Wearing A White Hat | SAYZEY |
| Darker Arcade Style Colour | GTTZZZ |
| A Bit Of A Darker Colour Than In The GTTZZZ Code | ATTZZZ |
| Classic Colour! | STTZZZ |
| Gameboy Colour! | PTTZZZ |
| Blue Color | OGTZZZ |
| Green Color | PGTZZZ |
| Purple Color | OLTZZZ |
| Max Score [One's Digit] | 03ED:09 |
| Max Score [Tenth Digit] | 03EC:09 |
| Max Score [Hundredth Digit] | 03EB:09 |
| Max Score [Thousandth Digit] | 03EA:09 |
| Max Score [Millionth Digit] | 03E9:09 |
| TKO With One Knockdown Every Opponent | 03CA:02
03D1:02 |
| CPU Always Ranks At #1 | 0009:09 |
| Mac Always Ranks At #2 | 0008:01 |
| Always have stars | 0342:03 |
| Little Mac always has full stamina | 0391:60 |
| Opponent has zero stamina | 0398:00 |
| Lil Mac always has hearts | 0324:0A |
| Time at zero | 0305:00
0306:00
0307:00 |
| Infinite Hearts Stays At 99 | PAXEUPAE |
| Always Able To Do Star Punches | ALVAYPEY |
| Infinite Time | SXOEYNVV |
| Opponents Start with no Energy | ATOEXESA
SXKAYKSE |
| Hit Anywhere | INUAIZSY |
| Infinite Health | ATEALIXZ |
| Refill Stamina Between Rounds | KVKAAGLA |
| Never Lose Hearts | GZKETGST |
| Never Lose Stars | ALNEVPEY |
| Take Less Damage | SZVAAOIV |
| Take Even Less Damage | SZVALPAX |
| Energy Replenishment | AGUELIGA |
| No Energy Replenishment For Oppenent | SZSELPAX |
| Normal Punches Do More Damage | AAVETLGA |
| Stunned Punches Do Less Damage | STNAPUIV |
Showing 100 of 154 codes.
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
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Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.