Nintendo Entertainment System · cheat codes
James Bond Jr. cheats & codes
42 codes for James Bond Jr. on the Nintendo Entertainment System, including Game Genie codes.
James Bond Jr. Game Genie codes
How to use: Galoob's Game Genie plugged in between the console and the cartridge. Type the codes in on its start-up screen, then press Start. In emulators, add them through the cheat menu and choose the Game Genie format if asked.
| Effect | Code |
|---|---|
| Start With 2 Lives | PANTTATA |
| Start With 15 Lives | TANTTATE |
| Infinite Lives | SXEKSOVK |
| Start With Some Weapons | XVOTAEXE |
| Unlimited Weapons | AANNSLPA |
| Slow Down Rate Of Air Loss | YUSOENYO |
| Speed Up Rate Of Air Loss | YESOENYO |
| Shield Doesn't Take Damage From Bullets | GZUYZIST |
| Immune To Most Damage | GZVYPIST |
James Bond Jr. Other codes
How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.
| Effect | Code |
|---|---|
| Start with 2 lives | PANTTATA |
| Start with 15 lives | TANTTATE |
| Infinite lives | SXEKSOVK |
| Start with some weapons | XVOTAEXE |
| Unlimited weapons (bombs, flares, nukes, bullets) | AANNSLPA |
| Slow down rate of air loss (scuba mode) | YUSOENYO |
| Speed up rate of air loss | YESOENYO |
| Shield doesn't take damage from bullets | GZUYZIST |
| Immune to most damage | GZVYPIST |
| Infinite Energy | SZNYASSO |
| Infinite Ammo | SXEYXUOO |
| Invincibility | EINLYPEY
EYNUYPEI |
| Walk Through Enemies | 05C0:05 |
| Super Jump | 0631:00 |
| Infinite Ammo (Pistol) | 040F:63 |
| Infinite Lives | 042C:09 |
| Infinite Health | 042A:AF |
| Infinite Time (Minutes - Ten's) | 01F9:09 |
| Infinite Time (Minutes - One's) | 01FA:09 |
| Infinite Time (Seconds - Ten's) | 01FB:09 |
| Infinite Time (Seconds - One's) | 01FC:09 |
| Level Modifier | 009F:BE |
| Cutscene Modifier | 03EC:00 |
| Jump In Mid-air | KPENTALT |
| Stage 1 Missiles Are Automatically Disarmed | OZXUVTSX
YAXUNVIA
AAULXTZZ |
| Infinite Tries On The Safes In Stage 2 | OZNXSPSX
NPNXVPAU
SXEZXPVG |
| Safes Automatically Open In Stage 2 | VPVZEOXP |
| Infinite Time | SXKLSUVG
SXKUOUVG
SXKUSUVG
SXSLOUVG |
| Only Need To Disable One Machine In Stage 3 To Activate The Exit | PASGUTTA |
| Only Need To Save One Scientist In Stage 4 To Activate The Exit | PAOKEVAA |
| Infinite Air Under Water & Infinite Time As The Ape Man | SXVPNNVG |
| Only Need To Disarm One Missile In Stage 1 To Activate The Exit | PEUGSTIA |
| Only Need To Collect One Blue Print In Stage 2 To Activate The Exit | PANKXTTA |
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
James Bond Jr. walkthroughs & guides
More NES games with cheats
Back to James Bond Jr.: is it worth playing?
Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.