Nintendo Entertainment System · cheat codes
Batman: Return of the Joker cheats & codes
82 codes for Batman: Return of the Joker on the Nintendo Entertainment System, including Game Genie codes.
Batman: Return of the Joker Game Genie codes
How to use: Galoob's Game Genie plugged in between the console and the cartridge. Type the codes in on its start-up screen, then press Start. In emulators, add them through the cheat menu and choose the Game Genie format if asked.
| Effect | Code |
|---|---|
| Protection From Enemy Bullets | SZXZONSE |
| Protection From Collisions | SZSZKXSE |
| Protection From "Electric Grids" | SXSATXSE |
| Start With 1 Life | AEXILGZA |
| Start With 100 Lives | GVXILGZA |
| Each Backpack Energy Capsule Counts As Two | GAVXVLZA |
| Each Backpack Energy Capsule Counts As Four | AAVXVLZE |
| Invincibility Lasts Until Next Stage | AAKOPIZA |
| Start With 7 Backpack Energy Capsules Instead Of None | GEOSPKVN |
| Start Game With 3 Life Increments Instead Of 8 | GEOSTKTA |
| Continue Game With 3 Life Increments Instead Of 8 | GASOTOTA |
| Infinite Lives | SZXSZSVK |
| Don't Get Stunned When Hit | GXEUIOSE |
| Stand Your Ground | AEUUAPGA
GXKLAOKE |
| Intense Knock-Nack When Hit | VNULTONN
PEUUGPAA |
| Game Freezes When You Get A Backpack Energy Capsule | YAVXULZE |
| Darker Colour | SOTILL |
| The Evil Code! | KATOES |
| Softer Music | NUTAIS |
| Where Is Batman? | OOPSYY |
| Batman Can Only Shoot Upwards Until He Manages To Pick Up A Power Weapon | PILONS |
| Changes Colour | ANZAST |
| Start With 9 Lives | YEXILGZE |
| No Damage From Bullets Or Missiles | GZXZONSE |
| No Damage From Objects Or Enemies | GZSZKXSE |
| Invincible In Boss Fights | SZVUIASE |
| Walk Through Enemies And Projectiles After Being Hit Once | SXEUIOSE |
Batman: Return of the Joker Other codes
How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.
| Effect | Code |
|---|---|
| Inf. Lives | 0482:04 |
| Inf. energy | 0478:0C |
| Untouchable by enemy, shots | 047A:40 |
| No Damage From Bullets Or Missiles | GZXZONSE |
| No Damage From Objects Or Enemies | GZSZKXSE |
| Invincible In Boss Fights | SZVUIASE |
| Walk Through Enemies And Projectiles After Being Hit | SXEUIOSE |
| Start With 9 Lives | YEXILGZE |
| Darker Colour | SOTILL |
| Softer Music | NUTAIS |
| Changes Colour | ANZAST |
| Protection from enemy bullets | SZXZONSE |
| Protection from collisions | SZSZKXSE |
| Protection from "electric grids" | SXSATXSE |
| Start with 1 life | AEXILGZA |
| Start with 100 lives | GVXILGZA |
| Each Backpack Energy Capsule counts as two | GAVXVLZA |
| Each Backpack Energy Capsule counts as four | AAVXVLZE |
| Invincibility lasts until next stage | AAKOPIZA |
| Start with 7 Backpack Energy Capsules instead of none | GEOSPKVN |
| Start game with 3 life increments instead of 8--NOTE: WORKS ONLY AT THE START OF THE NEW GAME | GEOSTKTA |
| Continue game with 3 life increments instead of 8--NOTE: WORKS ONLY AFTER YOU'VE LOST A LIFE | GASOTOTA |
| Infinite lives | SZXSZSVK |
| Don't get stunned when hit | GXEUIOSE |
| Infinite Lives | SLXSZSVK |
| Invincibility | SXOLZOSE
SZSZKXSE
SZXZONSE |
| Jump Higher | AEUAOLZE |
| Jump Very High | AOUAOLZA |
| Weapon Fully Charged While Standing Still | ALUATYAA |
| Weapon Fully Charged While Jumping | AUXESGAA |
| Weapon Fully Charged While Walking | ALSASLAA |
| Weapon Fully Charged While Crouching | AUUEEAAA |
| Weapon Fully Charged While Flying | ALKOPZAA |
| Spikes In 3-2 Don't Bother Anymore | SXSTGAIT
EESIUPAA |
| Stand Your Ground | AEUUAPGA
GXKLAOKE |
| Intense Knock-Back When Hit | VNULTONN
PEUUGPAA |
| Infinite Health | 0478:08 |
| Infinite Lives | 0482:09 |
| Infinite Health Batman (In Boss Fights) | 00B3:2A |
| Walk Through Enemies And Projectiles After Being Hit Once | 0479:00 |
| Boss Loses Health Very Quickly | 00AA:00 |
| Boss Has No Health | 00F1:00 |
| Modify Batman's Animation | 0466:00 |
| Weapon Modifier | 0476:00 |
| Infinite Health | 0140:40 |
| Score Modifier | 06D3:01
06D4:01
06D5:01
06D6:01
06D7:01
06D8:01 |
| Cannot Be Touched By Enemies/Weapons | 04CB:1C |
| Infinite Baterangs | 0141:0A |
| Scrolling Modifier | 00C3:81 |
| Suit Palette Modifiers | 04F2:00
04F3:00 |
| Harmless Spikes | ENXKUZAL |
| High Jump | 009E:80 |
| Super Jumps | 047D:03 |
| Enemies Die On Contact | 0473:80 |
| Walk Behind Scenery | 046F:20 |
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
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Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.