Nintendo 64 · cheat codes
Micro Machines 64 Turbo cheats & codes
15 codes for Micro Machines 64 Turbo on the Nintendo 64, including GameShark codes.
Micro Machines 64 Turbo GameShark codes
How to use: GameShark (sold as Action Replay outside North America) codes are entered on the device's menu or in your emulator's cheat menu. Some games need a "master code" or "must be on" code enabled first, so turn that on if a list includes one.
| Effect | Code |
|---|---|
| Fake Lap Mod | 800BD491 0000 |
| Infinite Ammo | 802085B1 0005 |
| Always First | 810BB1F8 0100 |
| Always Win Head -To Head | 810BD590 0008 |
| 1 Lap 2 Race | 810B88DE 0101 |
| Always Turbo Level 1 (Easy) | 810B4070 3100
810BBD30 0000 |
| Infinite Lives | 800BB1C2 00FF |
| Slow CPU Cars | 81093482 0100 |
| Turbo Mode | 81093484 0100 |
| Debug Mode | 8109347E 0001 |
| All Tracks | 810B88DA 0001 |
| P1 Always First | 802085A1 0001 |
| P2 Always First | 80208811 0001 |
| P3 Always First | 80208A81 0001 |
| P4 Always First | 80208CF1 0001 |
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
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Back to Micro Machines 64 Turbo: is it worth playing?
Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.