Sega Genesis / Mega Drive · cheat codes
Worms cheats & codes
10 codes for Worms on the Sega Genesis / Mega Drive, including Action Replay codes.
Worms Action Replay codes
How to use: Datel's Action Replay sat between the console and the game. Enter codes on its menu before starting the game, or paste them into your emulator's cheat menu.
| Effect | Code |
|---|---|
| Time Remaining To Make Decisions Modifier | FF35CE:XX |
| Fake Health Modifier (Top-Right Team) | FF0CEF:XX |
| Fake Health Modifier (Top-Left Team) | FF0CED:XX |
| Fake Health Modifier (Bottom-Left Team) | FF0CF1:XX |
| Fake Health Modifier (Bottom-Right Team) | FF0CF3:XX |
Worms Emulator memory codes
How to use: These codes change values directly in the game's memory, written as address:value. They are meant for emulators: add them through your emulator's cheat menu.
| Effect | Code |
|---|---|
| Time Remaining To Make Decisions Modifier | FF35CE:0063 |
| Fake Health Modifier (Top-Right Team) | FF0CEE:0000 |
| Fake Health Modifier (Top-Left Team) | FF0CEC:0000 |
| Fake Health Modifier (Bottom-Left Team) | FF0CF0:0000 |
| Fake Health Modifier (Bottom-Right Team) | FF0CF2:0000 |
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
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Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.