Sega Genesis / Mega Drive · cheat codes
Tommy Lasorda Baseball cheats & codes
95 codes for Tommy Lasorda Baseball on the Sega Genesis / Mega Drive, including Action Replay codes.
Tommy Lasorda Baseball Action Replay codes
How to use: Datel's Action Replay sat between the console and the game. Enter codes on its menu before starting the game, or paste them into your emulator's cheat menu.
| Effect | Code |
|---|---|
| Balls Modifier | FFE129:XX |
| Strikes Modifier | FFE127:XX |
| Outs Modifier | FFE12B:XX |
| Team 1 Score Modifier (P1) | FFE133:XX |
| Team 2 Score Modifier (P2/CPU) | FFE135:XX |
Tommy Lasorda Baseball Other codes
How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.
| Effect | Code |
|---|---|
| Regulation game lasts 1 inning | AAEA-AAAA
AAEA-AACC
ACPA-AAHY |
| Regulation game lasts 2 innings | AEEA-AAAA
AEEA-AACC
AGPA-AAHY |
| Regulation game lasts 3 innings | AJEA-AAAA
AJEA-AACC
ALPA-AAHY |
| Regulation game lasts 5 innings | ATEA-AAAA
ATEA-AACC
AWPA-AAHY |
| Regulation game lasts 7 innings | A2EA-AAAA
A2EA-AACC
A4PA-AAHY |
| Pitches use less energy | RHVA-A6WJ
AHVA-BE4L |
| Pitches use more energy | RHVA-A6WJ
A5VA-BE4L |
| Pitches use much more energy | RHVA-A6WJ
CDVA-BE4L |
| Pitches use no energy | BMVA-AA4W |
| Batter walks on 2 balls | AJ3T-AAD2 |
| Batter walks on 3 balls | AN3T-AAD2 |
| Batter walks on 5 balls | AY3T-AAD2 |
| Batter walks on 6 balls | A23T-AAD2 |
| Batter never walks | AA3T-AA56 |
| Any pitch taken is a ball | HT3T-AA3N |
| Any pitch taken is a strike | 4A3T-AA5L |
| Taken strikes do not count | CJ3T-AN3L
FA3T-AA36
FE3T-BA38 |
| Foul ball after 2 strikes is an out | 9DTT-ACC4 |
| Foul bunt after 2 strikes is not an out | AXPA-AA4Y |
| Regulation game lasts 1 inning | AADT-AAGA
AAEA-AAAC
ACNA-AACR |
| Regulation game lasts 2 innings | AEDT-AAGA
AEEA-AAAC
AGNA-AACR |
| Regulation game lasts 3 innings | AJDT-AAGA
AJEA-AAAC
ALNA-AACR |
| Regulation game lasts 5 innings | ATDT-AAGA
ATEA-AAAC
AWNA-AACR |
| Regulation game lasts 7 innings | A2DT-AAGA
A2EA-AAAC
A4NA-AACR |
| Pitches use less energy | RHST-A6Y8
AHST-BE7A |
| Pitches use more energy | RHST-A6Y8
A5ST-BE7A |
| Pitches use much more energy | RHST-A6Y8
CDST-BE7A |
| Pitches use no energy | BMST-AA7J |
| Batter walks on 2 balls | AJ3T-AAB2 |
| Batter walks on 3 balls | AN3T-AAB2 |
| Batter walks on 5 balls | AY3T-AAB2 |
| Batter walks on 6 balls | A23T-AAB2 |
| Batter never walks | AA3T-AA36 |
| Any pitch taken is a ball | HT3A-AA9N |
| Any pitch taken is a strike | 4A3T-AA3L |
| Taken strikes do not count | CJ3A-AN9L
FA3A-AA96
FE3A-BA98 |
| Foul ball after 2 strikes is an out | 9DSA-ACFT |
| Foul bunt after 2 strikes is not an out | AXMT-AA7L |
| Game starts with computer leading 1-0 | AFJT-BA76
2BJT-ACP8
9BJT-ACRC
GKJT-AD8G
9KJT-BCRE |
| Game starts with computer leading 2-0 | AFJT-BA76
2BJT-ACP8
9BJT-ACRC
GKJT-AD8G
3KJT-BCRE |
| Game starts with computer leading 3-0 | AFJT-BA76
2BJT-ACP8
9BJT-ACRC
GKJT-AD8G
73JT-BCRE |
| Game starts with player 1 leading 4-0 | AFJT-BA76
2BJT-ACP8
9BJT-ACRC
GKJT-AD8G
GVJT-AGGE |
| Game starts with player 1 leading 5-0 | AFJT-BA76
2BJT-ACP8
9BJT-ACRC
GKJT-AD8G
6BJT-BCRE |
| Game starts with player 1 leading 6-0 | AFJT-BA76
2BJT-ACP8
9BJT-ACRC
GKJT-AD8G
3BJT-BCRE |
| Game starts with player 2 leading 1-0 | AFJT-BA80
2BJT-ACR2
9BJT-ACR6
GKJT-AD9A
9KJT-BCR8 |
| Game starts with player 2 leading 2-0 | AFJT-BA80
2BJT-ACR2
9BJT-ACR6
GKJT-AD9A
3KJT-BCR8 |
| Game starts with player 2 leading 3-0 | AFJT-BA80
2BJT-ACR2
9BJT-ACR6
GKJT-AD9A
73JT-BCR8 |
| Game starts with player 1 leading 4-0 | AFJT-BA80
2BJT-ACR2
9BJT-ACR6
GKJT-AD9A
6VJT-AGG8 |
| Game starts with player 1 leading 5-0 | AFJT-BA80
2BJT-ACR2
9BJT-ACR6
GKJT-AD9A
6BJT-BCR8 |
| Game starts with player 1 leading 6-0 | AFJT-BA80
2BJT-ACR2
9BJT-ACR6
GKJT-AD9A
3BJT-BCR8 |
| Game starts with computer leading 1-0 | AFJT-BA2E
2BJT-ACJG
9BJT-ACJL
GKJT-AD2R
1KJT-BCJN |
| Game starts with computer leading 2-0 | AFJT-BA2E
2BJT-ACJG
9BJT-ACJL
GKJT-AD2R
VKJT-BCJN |
| Game starts with computer leading 3-0 | AFJT-BA2E
2BJT-ACJG
9BJT-ACJL
GKJT-AD2R
Z3JT-BCJN |
| Game starts with player 1 leading 4-0 | AFJT-BA2E
2BJT-ACJG
9BJT-ACJL
GKJT-AD2R
6VJT-AGAN |
| Game starts with player 1 leading 5-0 | AFJT-BA2E
2BJT-ACJG
9BJT-ACJL
GKJT-AD2R
YBJT-BCJN |
| Game starts with player 1 leading 6-0 | AFJT-BA2E
2BJT-ACJG
9BJT-ACJL
GKJT-AD2R
VBJT-BCJN |
| Game starts with player 2 leading 1-0 | AFJT-BA28
2BJT-ACKA
9BJT-ACKE
GKJT-AD3J
1KJT-BCKG |
| Game starts with player 2 leading 2-0 | AFJT-BA28
2BJT-ACKA
9BJT-ACKE
GKJT-AD3J
VKJT-BCKG |
| Game starts with player 2 leading 3-0 | AFJT-BA28
2BJT-ACKA
9BJT-ACKE
GKJT-AD3J
Z3JT-BCKG |
| Game starts with player 1 leading 4-0 | AFJT-BA28
2BJT-ACKA
9BJT-ACKE
GKJT-AD3J
6VJT-AGBE |
| Game starts with player 1 leading 5-0 | AFJT-BA28
2BJT-ACKA
9BJT-ACKE
GKJT-AD3J
YBJT-BCKG |
| Game starts with player 1 leading 6-0 | AFJT-BA28
2BJT-ACKA
9BJT-ACKE
GKJT-AD3J
VBJT-BCKG |
| Regulation Game Lasts 1 Inning | AADT-AAGA
AAEA-AAAC
ACNA-AACR |
| Regulation Game Lasts 1 Inning (Open Game) | AAEA-AAAA
AAEA-AACC
ACPA-AAHY |
| Regulation Game Lasts 2 Innings | AEDT-AAGA
AEEA-AAAC
AGNA-AACR |
| Regulation Game Lasts 2 Innings (Open Game) | AEEA-AAAA
AEEA-AACC
AGPA-AAHY |
| Regulation Game Lasts 3 Innings | AJDT-AAGA
AJEA-AAAC
ALNA-AACR |
| Regulation Game Lasts 3 Innings (Open Game) | AJEA-AAAA
AJEA-AACC
ALPA-AAHY |
| Regulation Game Lasts 5 Innings | ATDT-AAGA
ATEA-AAAC
AWNA-AACR |
| Regulation Game Lasts 5 Innings (Open Game) | ATEA-AAAA
ATEA-AACC
AWPA-AAHY |
| Regulation Game Lasts 7 Innings | A2DT-AAGA
A2EA-AAAC
A4NA-AACR |
| Regulation Game Lasts 7 Innings (Open Game) | A2EA-AAAA
A2EA-AACC
A4PA-AAHY |
| Taken Strikes Do Not Count | CJ3A-AN9L
FA3A-AA96
FE3A-BA98 |
| Taken Strikes Do Not Count (Open Game) | CJ3T-AN3L
FA3T-AA36
FE3T-BA38 |
| Game Starts With CPU Leading 1-0 | AFJT-BA2E
2BJT-ACJG
9BJT-ACJL
GKJT-AD2R
1KJT-BCJN |
| Game Starts With Player 2 Leading 1-0 | AFJT-BA28
2BJT-ACKA
9BJT-ACKE
GKJT-AD3J
1KJT-BCKG |
| Game Starts With CPU Leading 2-0 | AFJT-BA76
2BJT-ACP8
9BJT-ACRC
GKJT-AD8G
3KJT-BCRE |
| Game Starts With Player 2 Leading 1-0 | AFJT-BA80
2BJT-ACR2
9BJT-ACR6
GKJT-AD9A
9KJT-BCR8 |
| Pitches Use Less Energy | RHST-A6Y8
AHST-BE7A |
| Pitches Use Less Energy (Open Game) | RHVA-A6WJ
AHVA-BE4L |
| Pitches Use More Energy | RHST-A6Y8
A5ST-BE7A |
| Pitches Use More Energy (Open Game) | RHVA-A6WJ
A5VA-BE4L |
| Pitches Use Much More Energy | RHST-A6Y8
CDST-BE7A |
| Pitches Use Much More Energy (Open Game) | RHVA-A6WJ
CDVA-BE4L |
| Balls Modifier | FFE128:0000 |
| Strikes Modifier | FFE126:0000 |
| Outs Modifier | FFE12A:0000 |
| Team 1 Score Modifier (P1) | FFE132:0063 |
| Team 2 Score Modifier (P2/CPU) | FFE134:0000 |
| Master Code | AJBA-AA4A |
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
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Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.