Sega Genesis / Mega Drive · cheat codes
Tecmo Super Bowl cheats & codes
56 codes for Tecmo Super Bowl on the Sega Genesis / Mega Drive.
Tecmo Super Bowl Other codes
How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.
| Effect | Code |
|---|---|
| Touchdowns For Player 1 Worth 0 Points | AAGT-FA2G |
| Touchdowns For Player 1 Worth 3 Points | ANGT-FA2G |
| Touchdowns For Player 1 Worth 5 Points | AYGT-FA2G |
| Touchdowns For Player 1 Worth 9 Points | BEGT-FA2G |
| Extra Points For Player 1 Worth 0 Points | AAHA-FA74 |
| Extra Points For Player 1 Worth 3 Points | ANHA-FA74 |
| Extra Points For Player 1 Worth 5 Points | AYHA-FA74 |
| Extra Points For Player 1 Worth 9 Points | BEHA-FA74 |
| Field Goals For Player 1 Worth 0 Points | AAFA-EAF6 |
| Field Goals For Player 1 Worth 1 Point | AEFA-EAF6 |
| Field Goals For Player 1 Worth 5 Points | AYFA-EAF6 |
| Field Goals For Player 1 Worth 9 Points | BEFA-EAF6 |
| Safeties For Player 1 Worth 0 Points | AARA-FA42 |
| Safeties For Player 1 Worth 5 Points | AYRA-FA42 |
| Safeties For Player 1 Worth 9 Points | BERA-FA42 |
| Touchdowns For Player 2 Worth 0 Points | AARA-FA7J |
| Touchdowns For Player 2 Worth 3 Points | ANRA-FA7J |
| Touchdowns For Player 2 Worth 5 Points | AYRA-FA7J |
| Touchdowns For Player 2 Worth 9 Points | BERA-FA7J |
| Extra Points For Player 2 Worth 0 Points | AASA-FA5L |
| Extra Points For Player 2 Worth 3 Points | ANSA-FA5L |
| Extra Points For Player 2 Worth 5 Points | AYSA-FA5L |
| Extra Points For Player 2 Worth 9 Points | BESA-FA5L |
| Field Goals For Player 2 Worth 0 Points | AAPA-FA5E |
| Field Goals For Player 2 Worth 1 Point | AEPA-FA5E |
| Field Goals For Player 2 Worth 5 Points | AYPA-FA5E |
| Field Goals For Player 2 Worth 9 Points | BEPA-FA5E |
| Safeties For Player 2 Worth 0 Points | AADA-EAH2 |
| Safeties For Player 2 Worth 5 Points | AYDA-EAH2 |
| Safeties For Player 2 Worth 9 Points | BEDA-EAH2 |
| Player 1 Gets 0 Timeouts For The First Half | AAVA-CAE6 |
| Player 1 Gets 9 Timeouts For The First Half | BEVA-CAE6 |
| Player 1 Gets 0 Timeouts For The Second Half | AAWA-CAB2 |
| Player 1 Gets 9 Timeouts For The Second Half | BEWA-CAB2 |
| Player 2 Gets 0 Timeouts For The First Half | AAVA-CAFE |
| Player 2 Gets 9 Timeouts For The First Half | BEVA-CAFE |
| Player 2 Gets 0 Timeouts For The Second Half | AAWA-CACA |
| Player 2 Gets 9 Timeouts For The Second Half | BEWA-CACA |
| Player 1's Timeouts Not Reset At Halftime | A2WA-CA30 |
| Player 2's Timeouts Not Reset At Halftime | A2WA-CA38 |
| Neither Player's Timeouts Reset At Halftime | B2WA-CA30 |
| Clock Stops After Each Play | A2YA-CA7T |
| Quarters In Pre-Season Games Are 1 Minute | AEAC-AAA4 |
| Quarters In Pre-Season Games Are 3 Minutes | ANAC-AAA4 |
| Quarters In Pre-Season Games Are 10 Minutes | CAAC-AAA4 |
| Quarters In Pre-Season Games Are 15 Minutes | CYAC-AAA4 |
| Quarters In Pre-Season Games Are 30 Minutes | GAAC-AAA4 |
| Quarters In Pro-Bowl Games Are 1 Minute | AEAC-B928 |
| Quarters In Pro-Bowl Games Are 3 Minutes | ANAC-B928 |
| Quarters In Pro-Bowl Games Are 10 Minutes | CAAC-B928 |
| Quarters In Pro-Bowl Games Are 15 Minutes | CYAC-B928 |
| Quarters In Pro-Bowl Games Are 30 Minutes | GAAC-B928 |
| 1 Play To Get A 1st Down | AEYA-EAGR |
| 2 Plays To Get A 1st Down | AJYA-EAGR |
| 7 Plays To Get A 1st Down (Choose Not To Punt On 4th Down) | A6YA-EAGR |
| Always 1st Down | ATYA-EA8G |
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
Tecmo Super Bowl walkthroughs & guides
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Back to Tecmo Super Bowl: is it worth playing?
Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.