Sega Genesis / Mega Drive · cheat codes
Mutant League Football cheats & codes
84 codes for Mutant League Football on the Sega Genesis / Mega Drive, including Action Replay codes.
Mutant League Football Action Replay codes
How to use: Datel's Action Replay sat between the console and the game. Enter codes on its menu before starting the game, or paste them into your emulator's cheat menu.
| Effect | Code |
|---|---|
| Away Team 99 Points | FFE3CC:0063 |
| Away Team 0 Points | FFE3CC:0000 |
| Home Team 99 Points | FFE888:0063 |
| Home Team 0 Points | FFE888:0000 |
Mutant League Football Other codes
How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.
| Effect | Code |
|---|---|
| MASTER CODE--MUST BE ENTERED | R19T-86VA |
| Each quarter is 1 minute long | AG2T-0CHE |
| Each quarter is 15 minutes long | B82T-0CHE |
| Each quarter is 30 minutes long | D42T-0CHE |
| Start with 0 timeouts | ADKT-3A7E |
| Start with 1 timeout | AHKT-3A7E |
| Start with 2 timeouts | AMKT-3A7E |
| Start with 5 timeouts | A1KT-3A7E |
| Start with 8 timeouts | BDKT-3A7E |
| Infinite timeouts | RHJA-461A |
| Timeouts not reset at halftime | AXEA-4A9L |
| Play clock is 15 seconds | CWSA-4AG6
CXJT-4ADN |
| Play clock is 30 seconds | D4SA-4AG6
D5JT-4ADN |
| Play clock is 60 seconds | HWSA-4AG6
HXJT-4ADN |
| Play clock is 90 seconds | MLSA-4AG6
MMJT-4ADN |
| Play clock is infinite | RGSA-460L |
| 2 downs to get a 1st down instead of 4 | AKBA-0AGR
AKTA-4ADY |
| 3 downs to get a 1st down instead of 4 | APBA-0AGR
APTA-4ADY |
| The down never increments | AKTA-4A2E |
| 1st and 5 after a kickoff or a 1st down | HBST-4AG2 |
| 1st and 15 after a kickoff or a 1st down | ZBST-4AG2 |
| 1st and 20 after a kickoff or a 1st down | 6BST-4AG2 |
| 1st and 50 after a kickoff or a 1st down | GBST-4EG2 |
| 1st and goal after a kickoff or a 1st down | NBST-4JG2 |
| 1st and 5 after a punt or loss of downs | HA1T-4AAW |
| 1st and 15 after a punt or loss of downs | ZA1T-4AAW |
| 1st and 20 after a punt or loss of downs | 6A1T-4AAW |
| 1st and 50 after a punt or loss of downs | GA1T-4EAW |
| 1st and goal after a punt or loss of downs | NA1T-4JAW |
| Kick meter goes up to 1/3 maximum | BXXA-2AH8
BXXT-2AAG |
| Kick meter goes up to 2/3 maximum | DDXA-2AH8
DDXT-2AAG |
| Once kick meter reaches maximum, it stays there | RHXT-26TR |
| Touchdown worth 0 points | AJMA-4A22 |
| Touchdown worth 1 point | REMA-5ET2 |
| Touchdown worth 2 points | REMA-5JT2 |
| Touchdown worth 3 points | REMA-5NT2 |
| Touchdown worth 4 points | REMA-5TT2 |
| Touchdown worth 5 points | REMA-5YT2 |
| Touchdown worth 7 points | REMA-56T2 |
| Touchdown worth 8 points | REMA-5AT2 |
| Field goal worth 0 points | AJXT-4A6Y |
| Field goal worth 1 point | REXT-5EYY |
| Field goal worth 2 points | REXT-5JYY |
| Field goal worth 4 points | REXT-5TYY |
| Field goal worth 5 points | REXT-5YYY |
| Field goal worth 6 points | REXT-52YY |
| Field goal worth 7 points | REXT-56YY |
| Field goal worth 8 points | REXT-5AYY |
| Safety worth 0 points | AL7T-2A36 |
| Safety worth 1 point | RG7T-3EV6 |
| Safety worth 3 points | RG7T-3NV6 |
| Safety worth 4 points | RG7T-3TV6 |
| Safety worth 5 points | RG7T-3YV6 |
| Safety worth 6 points | RG7T-32V6 |
| Safety worth 7 points | RG7T-36V6 |
| Safety worth 8 points | RG7T-3AV6 |
| Extra point worth 0 points | AJXT-4A46 |
| Extra point worth 2 points | REXT-5JW6 |
| Extra point worth 3 points | REXT-5NW6 |
| Extra point worth 4 points | REXT-5TW6 |
| Extra point worth 5 points | REXT-5YW6 |
| Extra point worth 6 points | REXT-52W6 |
| Extra point worth 7 points | REXT-56W6 |
| Extra point worth 8 points | REXT-5AW6 |
| 2 point conversion worth 0 points | AJMA-4A50 |
| 2 point conversion worth 1 point | REMA-5EX0 |
| 2 point conversion worth 3 points | REMA-5NX0 |
| 2 point conversion worth 4 points | REMA-5TX0 |
| 2 point conversion worth 5 points | REMA-5YX0 |
| 2 point conversion worth 6 points | REMA-52X0 |
| 2 point conversion worth 7 points | REMA-56X0 |
| 2 point conversion worth 8 points | REMA-5AX0 |
| Away Team 99 Points | FFE3CC:0063 |
| Away Team 0 Points | FFE3CC:0000 |
| Home Team 99 Points | FFE888:0063 |
| Home Team 0 Points | FFE888:0000 |
| Can not be tackled | ABMA-4A4N |
| Can run out of bounds on the sidelines and easily run all the way for a touchdown (Right side only) | FA4T-2A3C
DALA-4A2W |
| Can run over land mines without blowing up and fumbling the ball | BJ5T-2A4R |
| Can run over open areas on the field without being sucked out | FA4A-2A9L |
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
Mutant League Football walkthroughs & guides
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Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.