Sega Genesis / Mega Drive · cheat codes
King's Bounty: The Conqueror's Quest cheats & codes
190 codes for King's Bounty: The Conqueror's Quest on the Sega Genesis / Mega Drive, including Action Replay codes. The most useful 109 are listed below.
King's Bounty: The Conqueror's Quest Action Replay codes
How to use: Datel's Action Replay sat between the console and the game. Enter codes on its menu before starting the game, or paste them into your emulator's cheat menu.
| Effect | Code |
|---|---|
| Militias Can Move Infinitely | FFE63A:09 |
| Archers Can Move Infinitely | FFE63B:09 |
| Militias Has Max Health | FFE645:FF |
| Archers Have Max Health | FFE647:FF |
| No Health Enemy In Battle (Number 1) | FFE64F:00 |
| No Health Enemy In Battle (Number 2) | FFE651:00 |
| No Health Enemy In Battle (Number 3) | FFE653:00 |
| No Health Enemy In Battle (Number 4) | FFE655:00 |
| Infinite Days Remaining | FFFF3D:FF |
King's Bounty: The Conqueror's Quest Other codes
How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.
| Effect | Code |
|---|---|
| MASTER CODE--MUST BE ENTERED | R17A-R6V0 |
| Start with days left at 100 (New Game Only) | NWWT-EAFW |
| Start with days left at 1,000 (New Game Only) | 7CWT-EGFW |
| Start with days left at 1,500 (New Game Only) | 5WWT-ELFW |
| Start with days left at 2,000 (New Game Only) | 4CWT-ERFW |
| Start with days left at 5,000 (New Game Only) | VCWT-FGFW |
| Always have 1 troop in each army in battle | 1XYT-BGR2
AHYT-AAG4 |
| Always have 20 troops in each army in battle | 1XYT-BGR2
CXYT-AAG4 |
| Always have 50 troops in each army in battle | 1XYT-BGR2
GMYT-AAG4 |
| Always have 100 troops in each army in battle | 1XYT-BGR2
NXYT-AAG4 |
| Always have 250 troops in each army in battle | 1XYT-BGR2
9MYT-AAG4 |
| Always have 500 troops in each army in battle | 1XYT-BGR2
8XYT-ACG4 |
| Never lose control of an army | 2AXT-DCTG |
| Recruiting does not reduce population of troop dwellings | AMBA-AA84 |
| Recruitment and boat rental are free | AKWA-CA9Y |
| Armies work for free | RGNA-A6YY |
| Never run out of days | CBCT-AA6T |
| Accept any password | AJVT-AA4L
AJTA-AA6Y |
| Start with commission at 100 for Sir Crimsaun | NWWT-EAET |
| Start with commission at 500 for Sir Crimsaun | 8WWT-ECET |
| Start with commission at 2,000 for Sir Crimsaun | 4CWT-ERET |
| Start with commission at 5,000 for Sir Crimsaun | VCWT-FGET |
| Start with commission at 10,000 for Sir Crimsaun | CCWT-ERNT |
| Start with commission at 20,000 for Sir Crimsaun | ECWT-E6YT |
| Start with commission at 40,000 for Sir Crimsaun | JCWT-F3ET |
| Start with commission at 65,000 for Sir Crimsaun | 7CWT-F56T |
| Start with gold at 0 for Sir Crimsaun | ACWT-EAEJ |
| Start with gold at 1,000 for Sir Crimsaun | 7CWT-EGEJ |
| Start with gold at 3,000 for Sir Crimsaun | 1CWT-E0EJ |
| Start with gold at 5,000 for Sir Crimsaun | VCWT-FGEJ |
| Start with gold at 20,000 for Sir Crimsaun | ECWT-E6YJ |
| Start with gold at 40,000 for Sir Crimsaun | JCWT-F3EJ |
| Start with gold at 65,000 for Sir Crimsaun | 7CWT-F56J |
| Start with maximum spell capacity at 0 for Sir Crimsaun | ARWT-EAEA |
| Start with maximum spell capacity at 1 for Sir Crimsaun | ARWT-ECEA |
| Start with maximum spell capacity at 4 for Sir Crimsaun | ARWT-EJEA |
| Start with maximum spell capacity at 7 for Sir Crimsaun | ARWT-EREA |
| Start with maximum spell capacity at 10 for Sir Crimsaun | ARWT-EYEA |
| Start with maximum spell capacity at 20 for Sir Crimsaun | ARWT-FJEA |
| Start with maximum spell capacity at 50 for Sir Crimsaun | ARWT-FENA |
| Start with maximum spell capacity at 100 for Sir Crimsaun | ARWT-EJ6A |
| Start with spell power at 0 for Sir Crimsaun | AGWT-EAEE |
| Start with spell power at 2 for Sir Crimsaun | AGWT-EEEE |
| Start with spell power at 4 for Sir Crimsaun | AGWT-EJEE |
| Start with spell power at 7 for Sir Crimsaun | AGWT-EREE |
| Start with spell power at 10 for Sir Crimsaun | AGWT-EYEE |
| Start with spell power at 20 for Sir Crimsaun | AGWT-FJEE |
| Start with spell power at 50 for Sir Crimsaun | AGWT-FENE |
| Start with spell power at 100 for Sir Crimsaun | AGWT-EJ6E |
| Start with leadership at 50 for Lord Palmer | GLWT-EJ56 |
| Start with leadership at 100 for Lord Palmer | NWWT-EJ56 |
| Start with leadership at 125 for Lord Palmer | S0WT-EJ56 |
| Start with leadership at 150 for Lord Palmer | W4WT-EJ56 |
| Start with leadership at 200 for Lord Palmer | 3CWT-EJ56 |
| Start with leadership at 250 for Lord Palmer | 9LWT-EJ56 |
| Start with commission at 0 for Lord Palmer | ACWT-EAEW |
| Start with commission at 100 for Lord Palmer | NWWT-EAEW |
| Start with commission at 500 for Lord Palmer | 8WWT-ECEW |
| Start with commission at 2,000 for Lord Palmer | 4CWT-EREW |
| Start with commission at 5,000 for Lord Palmer | VCWT-FGEW |
| Start with commission at 10,000 for Lord Palmer | CCWT-ERNW |
| Start with commission at 20,000 for Lord Palmer | ECWT-E6YW |
| Start with commission at 40,000 for Lord Palmer | JCWT-F3EW |
| Start with commission at 65,000 for Lord Palmer | 7CWT-F56W |
| Start with gold at 0 for Lord Palmer | ACWT-EAEL |
| Start with gold at 1,000 for Lord Palmer | 7CWT-EGEL |
| Start with gold at 3,000 for Lord Palmer | 1CWT-E0EL |
| Start with gold at 5,000 for Lord Palmer | VCWT-FGEL |
| Start with gold at 20,000 for Lord Palmer | ECWT-E6YL |
| Start with gold at 40,000 for Lord Palmer | JCWT-F3EL |
| Start with gold at 65,000 for Lord Palmer | 7CWT-F56L |
| Start with maximum spell capacity at 0 for Lord Palmer | ACWT-EEEA |
| Start with maximum spell capacity at 1 for Lord Palmer | AGWT-EEEA |
| Start with maximum spell capacity at 2 for Lord Palmer | ALWT-EEEA |
| Start with maximum spell capacity at 7 for Lord Palmer | A8WT-EEEA |
| Start with maximum spell capacity at 10 for Lord Palmer | BLWT-EEEA |
| Start with maximum spell capacity at 20 for Lord Palmer | CWWT-EEEA |
| Start with maximum spell capacity at 50 for Lord Palmer | GLWT-EEEA |
| Start with maximum spell capacity at 100 for Lord Palmer | NWWT-EEEA |
| Start with spell power at 0 for Lord Palmer | ACWT-ECEE |
| Start with spell power at 2 for Lord Palmer | ALWT-ECEE |
| Start with spell power at 4 for Lord Palmer | AWWT-ECEE |
| Start with spell power at 7 for Lord Palmer | A8WT-ECEE |
| Start with spell power at 10 for Lord Palmer | BLWT-ECEE |
| Start with spell power at 20 for Lord Palmer | CWWT-ECEE |
| Start with spell power at 50 for Lord Palmer | GLWT-ECEE |
| Start with spell power at 100 for Lord Palmer | NWWT-ECEE |
| Start with leadership at 50 for Tynnestra | NWWT-FEM8 |
| Start with leadership at 100 for Tynnestra | NWWT-EJ58 |
| Start with leadership at 125 for Tynnestra | NWWT-F458 |
| Start with leadership at 150 for Tynnestra | NWWT-FPD8 |
| Start with leadership at 200 for Tynnestra | NWWT-EVX8 |
| Start with leadership at 250 for Tynnestra | NWWT-FZ58 |
| Start with commission at 0 for Tynnestra | ACWT-EAEY |
| Start with commission at 100 for Tynnestra | NWWT-EAEY |
| Start with commission at 500 for Tynnestra | 8WWT-ECEY |
| Start with commission at 2,000 for Tynnestra | 4CWT-EREY |
| Start with commission at 5,000 for Tynnestra | VCWT-FGEY |
| Start with commission at 10,000 for Tynnestra | CCWT-ERNY |
| Start with commission at 20,000 for Tynnestra | ECWT-E6YY |
Showing 100 of 181 codes.
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
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Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.