Sega Genesis / Mega Drive · cheat codes
Justice League Task Force cheats & codes
117 codes for Justice League Task Force on the Sega Genesis / Mega Drive, including Action Replay codes. The most useful 105 are listed below.
Justice League Task Force Action Replay codes
How to use: Datel's Action Replay sat between the console and the game. Enter codes on its menu before starting the game, or paste them into your emulator's cheat menu.
| Effect | Code |
|---|---|
| Infinite Time | FF1959:63 |
| Infinite Energy P1 | FF119D:80
FF11A1:80 |
| Infinite Energy P2 | FF13FB:80
FF13FF:80 |
| No Energy P1 | FF119D:00
FF11A1:00 |
| No Energy P2 | FF13FB:00
FF13FF:00 |
Justice League Task Force Other codes
How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.
| Effect | Code |
|---|---|
| First Hit Wins | ANMA-A2R2 |
| Infinite Health [Player 1] | ATMA-AAGT |
| Different Color #2 | GBEA-AWT8 |
| Different Color #1 | GBEA-AWD8 |
| Always Draw | AA7A-ADFT |
| CPU Don't Have No Animation | 2NNA-A5TW |
| Die and Float Away | DGWA-AESR |
| Die and hit the ground hard | XGWA-AX12 |
| Player 1 is at the background | AAKA-AAAE |
| Player 1 is invisible | HAKA-AAA2 |
| Both characters take less damage | GTMA-AA08 |
| Infinite Health for Player 1 | GTMA-AA0R |
| First Hit Wins | GTMA-AA02 |
| Fight the dark clones | FTMA-AAB2 |
| Player 1 have Infinite Health and hit CPU one time | FTMA-AAP2 |
| Both Characters have Infinite Health | FTMA-AAR2 |
| Opponents usually hit themselves | KTGA-BGGN |
| CPU does not fight back | ATVA-BALE |
| Always a draw | TJSA-AEL4 |
| Both character take less damage | HAMA-AAG6 |
| You always win | ENSA-ASEG |
| Color change | FEPA-AAZ4 |
| Hear two different songs at the same time | AA8A-AALY |
| Time runs out faster | AA7A-AAX8 |
| Unlimited time | BA7A-AAX8 |
| Play as Cheetah in Hero Mode | AAJA-AADR |
| Earthquake mode | JJRA-AX90 |
| Game is always paused | MEGA-AS4R |
| Super Moves are easier to do | RTWA-AAWA |
| player 1 can teleport fast | FTJA-AA84
FTJA-AAR2 |
| Superman freeze breath only stun players | AA4T-CAB6 |
| player 2 has no animation | ANVA-AAAC |
| CPU always get dizzy from any attack | AATT-BA5N |
| players can pass through each other | AJ8T-CAEA |
| Developed for use only with pal and french secam mega drive systems. | ATBT-BACC |
| players can pass through each other | ATKA-AA3R |
| characters float higher when winning or losing | AGWA-AAST |
| characters dont float when winning or losing | AGWA-AAS2 |
| characters dont have no animation pose when winning or losing | AGWA-AATA |
| characters never pose or win a round | AGWA-AATJ |
| characters keep bouncing off the ground when winning or losing | AGWA-AATN |
| slow intro | A7EA-AAAE |
| opponents never get dizzy | A67A-AAD7 |
| time run out faster | A67A-AAD6 |
| infinite time | A67A-AAD8 |
| fast intros | AN9T-BAEJ |
| invincible to regular attacks | ATGA-BA0N |
| P2 is orange | ATTA-AA26 |
| Both players can't do there super moves when the player is dizzy | ATSA-AAJ8 |
| both players can grab from anywhere | ATSA-AAJC |
| Player 2 can't use super moves | AEWA-AAPL |
| Player 2 can't jump | AALA-AAC4 |
| both players invincible to projectiles | AN6T-CCC0 |
| players can stay dizzy for a long time | AGTA-AAFG |
| Cpu super moves doesn't do anything | ATMA-AAA4 |
| CPU doesn't fight back | ATGA-BALA |
| all characters turns in to wonder woman | ATJA-BAS4 |
| flash tornado spin last longer | ATKA-BA98 |
| the camera always move to the right side of the screen | ATZA-BAZW |
| Cpu is stuck | ATXA-BACC |
| all projectile sound like darkseid beam | ATWA-BA2W |
| tap any button or direction button for projectiles | ATWA-BA3N |
| both opponents keep moving when winning | ATWA-BA02 |
| both opponents keep posing fast when winning | ATWA-BA1R |
| no grabbing | ATSA-BAAE |
| CPU Does Not Fight Back | ATVA-AW4E |
| Super Moves Are Easy To Do Now | RTWA-AAWG |
| Infinite Time | FF1958:0063 |
| Infinite Energy P1 | FF119C:0080
FF11A0:0080 |
| Infinite Energy P2 | FF13FA:0080
FF13FE:0080 |
| No Energy P1 | FF119C:0000
FF11A0:0000 |
| No Energy P2 | FF13FA:0000
FF13FE:0000 |
| players can do the flash super move many times when the opponent is dizzy | A85A-AAAJ |
| flash tornado spin last forever | A82A-AAZN |
| instantly die from throws or dizzy moves | AWVA-AA96 |
| Player 1 Can't be stun by regular attacks | AATT-BAZJ |
| cpu can't get dizzy | AATT-BALC |
| Able to Select All Characters in Hero Mode | ALHT-CR34
BCHT-CR8T |
| both players can't move | ATGT-BAAL |
| player 1 control changed like batman | ATJT-BA88
ATJT-BA86 |
| player 1 control changed like the flash | BTJT-BA88
ATJT-BA86 |
| player 1 control changed like despero | CTJT-BA88
ATJT-BA86 |
| player 1 control changed like darkseid | DTJT-BA88
ATJT-BA86 |
| The Flash Tornado spin can't hit players | R82T-B8AC |
| The Flash Tornado spin can hit players from anywhere | R82T-B8AN |
| The Flash Tornado spin makes players dizzy when hit | R82T-B8A6 |
| The Flash keeps doing his tornado spin | R82T-B8DJ |
| The Flash Tornado spin last forever | R82T-B8DY |
| the D-pad is reversed | ATRT-BA38 |
| no health,timer,picture on top of the gameplay screen | AJ5A-BA0C
AJ5A-BA0G |
| both players has turbo controller and can't be pushed back when being punched can't jump high | A2TT-AA52 |
| Player 1 can't attack | A2TT-AA58 |
| CPU can't move or push back when attacked | A2XT-AA2W |
| Slow gameplay | A27T-AAS2 |
| Cpu doesn't get dizzy | AATT-AAWE |
| player 1 doesn't get dizzy | AATT-AAVW |
| both players move fast | ATMT-AASN |
| both players take less damage | ATMT-AAAA |
| cpu can't jump | ATKT-AA08 |
| player 1 is orange | ATST-AA1N |
Showing 100 of 112 codes.
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
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Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.