Sega Genesis / Mega Drive · cheat codes
John Madden Football '92 cheats & codes
62 codes for John Madden Football '92 on the Sega Genesis / Mega Drive.
John Madden Football '92 Other codes
How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.
| Effect | Code |
|---|---|
| MASTER CODE--MUST BE ENTERED | RH9A-R6YE |
| Play clock starts at 30 seconds | D49T-AAB2 |
| Play clock starts at 60 seconds | HW9T-AAB2 |
| Play clock starts at 90 seconds | ML9T-AAB2 |
| Each quarter lasts 30 seconds | D3EA-CACA |
| Each quarter lasts 1 minute | HVEA-CACA |
| Each quarter lasts 2 minutes | SBEA-CACA |
| Each quarter lasts 20 minutes | 0BEA-CJCA |
| Each quarter lasts 30 minutes | BBEA-CRCA |
| Each quarter lasts 60 minutes | CBEA-C6CA |
| Home team starts with 0 timeouts | ACPA-AAGC |
| Home team starts with 1 timeout | AGPA-AAGC |
| Home team starts with 2 timeouts | ALPA-AAGC |
| Home team starts with 5 timeouts | A0PA-AAGC |
| Home team starts with 9 timeouts | BGPA-AAGC |
| Visiting team starts with 0 timeouts | ACPA-AAGJ |
| Visiting team starts with 1 timeout | AGPA-AAGJ |
| Visiting team starts with 2 timeouts | ALPA-AAGJ |
| Visiting team starts with 5 timeouts | A0PA-AAGJ |
| Visiting team starts with 9 timeouts | BGPA-AAGJ |
| Only have 1 play to get a first down | AL6T-AAFR |
| Only have 2 plays to get a first down | AR6T-AAFR |
| Only have 3 plays to get a first down | AW6T-AAFR |
| Have 5 plays to get a first down | A46T-AAFR |
| Always first down | AL6T-AA6R |
| Only need 5 yards for a first down | FC8A-AAE2 |
| Must get 15 yards for a first down | SC8A-AAE2 |
| Must get 20 yards for a first down | YC8A-AAE2 |
| Must get 30 yards for a first down | 8C8A-AAE2 |
| Always goal-to-go--must get a touchdown | AL8A-AA68 |
| Touchdown worth 0 points | AL7T-AA9W |
| Touchdown worth 1 point | GC7T-BE1W |
| Touchdown worth 2 points | GC7T-BJ1W |
| Touchdown worth 3 points | GC7T-BN1W |
| Touchdown worth 4 points | GC7T-BT1W |
| Touchdown worth 5 points | GC7T-BY1W |
| Touchdown worth 7 points | GC7T-B61W |
| Touchdown worth 8 points | GC7T-BA1W |
| Extra point worth 0 points | AC7T-BE5J |
| Extra point worth 2 points | AL7T-BE5J |
| Extra point worth 3 points | AR7T-BE5J |
| Extra point worth 4 points | AW7T-BE5J |
| Extra point worth 5 points | A07T-BE5J |
| Extra point worth 6 points | A47T-BE5J |
| Extra point worth 7 points | A87T-BE5J |
| Extra point worth 8 points | BC7T-BE5J |
| Field goal worth 0 points | AC7T-BE52 |
| Field goal worth 1 point | AG7T-BE52 |
| Field goal worth 2 points | AL7T-BE52 |
| Field goal worth 4 points | AW7T-BE52 |
| Field goal worth 5 points | A07T-BE52 |
| Field goal worth 6 points | A47T-BE52 |
| Field goal worth 7 points | A87T-BE52 |
| Field goal worth 8 points | BC7T-BE52 |
| Safety worth 0 points | AL8A-AA38 |
| Safety worth 1 point | GC8A-BEV8 |
| Safety worth 3 points | GC8A-BNV8 |
| Safety worth 4 points | GC8A-BTV8 |
| Safety worth 5 points | GC8A-BYV8 |
| Safety worth 6 points | GC8A-B2V8 |
| Safety worth 7 points | GC8A-B6V8 |
| Safety worth 8 points | GC8A-BAV8 |
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
John Madden Football '92 walkthroughs & guides
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Back to John Madden Football '92: is it worth playing?
Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.